Advanced Title Screen é mais um script de SephirothSpawn para o RPG Maker XP. Este, quando inserido num projeto deste maker, permite sair do esquema tradicional de título, apenas com a figura. Ele permite que você adicione neblina (fog), panorama, clima e até mostrar um mapa.
Se você quiser adicionar um mapa, você pode customizar que mapa para mostrar e/ou carregar um arquivo de save recente, e mostrar ao jogador na tela de título. Você deve colar o código abaixo do SDK e em cima do Main.
Para customizar seu título, dê uma olhada nas instruções de customização.
#============================================================================== # ** Advanced Title Screen #------------------------------------------------------------------------------ # SephirothSpawn # Version 1 # 2006-09-20 #------------------------------------------------------------------------------ # * Description : # # This script was designed to break away from the tradional picture title # screen. It allows you to allow add fogs, panorama and weathers, as well as # showing a map. If you do show a map, you can customize which map to show # and / or load a recent save file, and show the player on the title screen. #------------------------------------------------------------------------------ # * Instructions : # # Place The Script Below the SDK and Above Main. # To Customize your title, refer to the customization instructions. #------------------------------------------------------------------------------ # * Customization : # # ** Map Options ** # # - Show_Map = true (ON) or false (Off) # If true, map will be displayed on title. Make sure you have no # background choose in the database or a file with clear spots. # - Load_Recent_Save = true (ON) or false (OFF) # If true, the data from the last save will be loaded. If no save file # is present, it loads defaults from below. # (The following will determine map, location and player image on the title # screen map.) # - Map_ID = # - Player_X = player x position # - Player_Y = player y position # - Player_Image_Name = character sprite filename or nil # - Player_Image_HUe = character sprite hue # # # ** Panoarama Properties ** # # - Show_Panorama = true (ON) or false (OFF) # - Panorama_Name = 'Panorama File Name' # - Panorama_Hue = 0..360 # - Panorama_Opacity = 0..255 # - Panorama_Scroll_Direction = nil or scroll_direction # # # ** Fog Properties ** # # - Show_Fog = true (ON) or false (OFF) # - Fog_Name = 'Fog File Name' # - Fog_Hue = 0..360 # - Fog_Opacity = 0..255 # - Fog_Zoom_X = 0.0..oo # - Fog_Zoom_Y = 0.0..oo # - Fog_Scroll_Direction = nil or scroll_direction # # # ** Weather Properties ** # # - Show_Weather = true (ON) or false (OFF) # - Weather_Type = (0: none, 1: rain, 2: storm; 3: snow) # - Weather_Power_S = (0..40) # - Weather_Power_F = (0..40) # # ** Scroll Directions ** # 'up', 'down', 'left', 'right', 'up-left', # 'up-right', 'down-left', 'down-right' #============================================================================== #------------------------------------------------------------------------------ # * SDK Log Script #------------------------------------------------------------------------------ SDK.log('Advanced Title Screen', 'SephirothSpawn', 1, '2006-08-30') #------------------------------------------------------------------------------ # * Begin SDK Enable Test #------------------------------------------------------------------------------ if SDK.state('Advanced Title Screen') #============================================================================== # ** Scene_Title #============================================================================== class Scene_Title #-------------------------------------------------------------------------- # * Options # # ~ Map Properties # Show_Map = true (ON) or false (OFF) # Load_Recent_Save = true (ON) or false (OFF) # (The Following will be used if no save file is loaded) # Map_ID = map_id # Player_X = player x position # Player_Y = player y position # Player_Image_Name = character sprite filename # Player_Image_Hue = charater sprite hue # # (The following will work with or without the map on. You can have # multiple panoramas, fogs and weather patterns with these overlaying # the map based ones) # # ~ Panoarama Properties # Show_Panorama = true (ON) or false (OFF) # (The Following will only matter if you show a panorama) # Panorama_Name = 'Panorama File Name' # Panorama_Hue = 0..360 # Panorama_Opacity = 0..255 # Panorama_Scroll_Direction = nil or scroll_direction # # ~ Fog Properties # Show_Fog = true (ON) or false (OFF) # (The Following will only matter if you show a fog) # Fog_Name = 'Fog File Name' # Fog_Hue = 0..360 # Fog_Opacity = 0..255 # Fog_Zoom_X = 0.0..oo # Fog_Zoom_Y = 0.0..oo # Fog_Scroll_Direction = nil or scroll_direction # # ~ Weather Properties # Show_Weather = true (ON) or false (OFF) # (The Following will only matter if you show a weather) # Weather_Type = (0: none, 1: rain, 2: storm; 3: snow) # Weather_Power_S = (0..40) # Weather_Power_F = (0..40) # # ~ Scroll Directions: # 'up', 'down', 'left', 'right', 'up-left', # 'up-right', 'down-left', 'down-right' #-------------------------------------------------------------------------- Show_Map = true # true or false Load_Recent_Save = true # true or false Map_ID = 1 # map_id Player_X = 12 # map_x Player_Y = 10 # map_y Player_Image_Name = 0 # nil : No Image, 0 : Default, or character file Player_Image_Hue = 0 # 0 to 360 #-------------------------------------------------------------------------- Show_Panorama = true # true or false Panorama_Name = '001-Sky01' # panorama filename Panorama_Hue = 0 # 0 to 360 Panorama_Opacity = 255 # 0 to 255 Panorama_Scroll_Direction = 'down-right' # scroll direction #-------------------------------------------------------------------------- Show_Fog = true # true or false Fog_Name = '001-Fog01' # fog filename Fog_Hue = 0 # 0 to 360 Fog_Opacity = 100 # 0 to 255 Fog_Zoom_X = 1 # Decimal Percent of Zoom Fog_Zoom_Y = 1 # Decimal Percent of Zoom Fog_Scroll_Direction = 'right' # scroll direction #-------------------------------------------------------------------------- Show_Weather = true # true or false Weather_Type = 2 # 0: none, 1: rain, 2: storm; 3: snow Weathor_Power_S = 0 # 0 to 40 Weather_Power_F = 40 # 0 to 40 #-------------------------------------------------------------------------- # * Alias Listings #-------------------------------------------------------------------------- alias seph_advttlscn_scnttl_mbg main_background alias seph_advttlscn_scnttl_mdis main_dispose alias seph_advttlscn_scnttl_update update #-------------------------------------------------------------------------- # * Background Initialization #-------------------------------------------------------------------------- def main_background # Sets Up Map if Show_Map # If Load Data From File if Load_Recent_Save # Sets Up Save Times file_indexes = [] save_times = [] for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") file_indexes << i save_times << File.ctime("Save#{i+1}.rxdata") end end # If Save File Found if file_indexes.size > 0 file_index = file_indexes[save_times.index(save_times.max)] end end # If File Index Found if file_index.nil? # Load Blank Data command_new_game # Make Scene Self $scene = self # Set up initial map position $game_map.setup(Map_ID) # Move player to initial position $game_player.moveto(Player_X, Player_Y) # Refresh player $game_player.refresh # Set Player Graphic if Player_Image_Name.nil? $game_player.character_name = '' elsif Player_Image_Name != 0 $game_player.character_name = Player_Image_Name end unless Player_Image_Hue == 0 $game_player.character_hue = Player_Image_Hue end # Run automatic change for BGM and BGS set with map $game_map.autoplay # Update map (run parallel process event) $game_map.update else # Loads Game Data From File load = Scene_Load.new # Read save data file = File.open(load.make_filename(file_index), "rb") load.read_save_data(file) file.close # Restore BGM and BGS $game_system.bgm_play($game_system.playing_bgm) $game_system.bgs_play($game_system.playing_bgs) # Update map (run parallel process event) $game_map.update end # Sets Up Spriteset Map @spriteset = Spriteset_Map.new end # Original Main Background Initialization seph_advttlscn_scnttl_mbg # Sets Up Panorama if Show_Panorama @panorama = Plane.new @panorama.bitmap = RPG::Cache.panorama(Panorama_Name, Panorama_Hue) @panorama.z -= 1000 @panorama.opacity = Panorama_Opacity end # Sets Up Fog if Show_Fog @fog = Plane.new @fog.bitmap = RPG::Cache.fog(Fog_Name, Fog_Hue) @fog.zoom_x = Fog_Zoom_X @fog.z = 3000 @fog.zoom_y = Fog_Zoom_Y @fog.opacity = Fog_Opacity end # Sets Up Weather if Show_Weather # Make weather @weather = RPG::Weather.new @weather.type = Weather_Type @weather.max = Weathor_Power_S end end #-------------------------------------------------------------------------- # * Main Dispose #-------------------------------------------------------------------------- def main_dispose # Original Main Dispose Method seph_advttlscn_scnttl_mdis # Disposes Panorama, Fog & Weather [@panorama, @fog, @weather].each {|x| x.dispose unless x.nil?} end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Original Update Method seph_advttlscn_scnttl_update # Updates Panorama Scrolling unless @panorama.nil? if Panorama_Scroll_Direction.upcase.include?('UP') @panorama.oy += 4 end if Panorama_Scroll_Direction.upcase.include?('DOWN') @panorama.oy -= 4 end if Panorama_Scroll_Direction.upcase.include?('RIGHT') @panorama.ox -= 4 end if Panorama_Scroll_Direction.upcase.include?('LEFT') @panorama.ox += 4 end end # Updates Fog Scrolling unless @fog.nil? if Fog_Scroll_Direction.upcase.include?('UP') @fog.oy += 4 end if Fog_Scroll_Direction.upcase.include?('DOWN') @fog.oy -= 4 end if Fog_Scroll_Direction.upcase.include?('RIGHT') @fog.ox -= 4 end if Fog_Scroll_Direction.upcase.include?('LEFT') @fog.ox += 4 end end # Update Weather unless @weather.nil? @weather.max += 1 if @weather.max < Weather_Power_F @weather.update end end end #============================================================================== # ** Game_Character #============================================================================== class Game_Character attr_accessor :character_name attr_accessor :character_hue end #-------------------------------------------------------------------------- # * End SDK Enable Test #-------------------------------------------------------------------------- end
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