Keyword Encyclopedia

23 de abril de 2013

Keyword Encyclopedia é um script desenvolvido por SephirothSpawn para o RPG Maker XP que foi projetado para permitir ao desenvolvedor de um game/projeto definir Keywords e descrições para palavras.

Qualquer coisa que você colocar na janela de mensagem muda de uma cor para a cor definida. Leia os comentários no script para ver as instruções de personalização.

Este script precisa do precisa do Standard Development Kit para funcionar, e deve ser adicionado abaixo deste e acima do Main.

#==============================================================================
# ** Keyword Encyclopedia
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 1
# 2006-09-09
#------------------------------------------------------------------------------
# * Description :
#
#   This script was designed to allow you to set "keywords"  and descriptions
#   for your words. It reads anything you place in the message window,
#   changes it to the color to a defined color.
#------------------------------------------------------------------------------
# * Instructions :
#
#   Place The Script Below the SDK and Above Main.
#   To Customize your keywords, refer to the customization instructions.
#------------------------------------------------------------------------------
# * Customization :
#
#   Setting Unknown Word Display and Description (Will Appear on Encylopedia)
#    - Unknown_Word_Display     = '_______'
#    - Unknown_Word_Description = '___________'
#
#   Setting Up Keywords and Description
#    - Key_Words = {'keyword' => 'description', ...}
#
#   Setting Up Keyword Colors
#    - Default_Keyword_Color = n
#    - Keyword_Colors = {'keyword' => n, ...}
#
#   Colors (n) Replace with:
#     0 : White            1 : Dark Blue
#     2 : Red              3 : Green
#     4 : Light Blue       5 : Purple
#     6 : Yellow           7 : Gray
#------------------------------------------------------------------------------
# * Syntax :
#
#   Opening Word Encyclopedia
#    - $scene.open_wordenc
#==============================================================================

#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Keyword Encyclopedia ', 'SephirothSpawn', 1, '2006-09-09')

#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Keyword Encyclopedia ')

#==============================================================================
# ** Game_WordEncyclopedia 
#==============================================================================

class Game_WordEncyclopedia 
  #--------------------------------------------------------------------------
  # * Unknown Word Display
  #--------------------------------------------------------------------------
  Unknown_Word_Display     = '------'
  Unknown_Word_Description = '------'
  #--------------------------------------------------------------------------
  # * Key Words (Non-case sensitive)
  #
  #  ~ Key_Words = { 'keyword' => 'description'
  #--------------------------------------------------------------------------
  Key_Words = {
    'This' => 'Just some word. Now I will take up some space for a ' +
              'description. blah blah blah blah',
    'Special' => 'another test',
    'Blah' => 'Sarcastic Word to take up space'
  }
  #--------------------------------------------------------------------------
  # * Key Word Coloring
  #
  #  ~ Default Keyword Color
  #    Default_Keyword_Color = n
  #
  #  ~ Special Word Coloring
  #    Keyword_Colors = { 'special keyword' => n
  #
  #  The Text Colors are the colors you would use when you use \c[n].
  #  By Default, these are the colors:
  #
  #  0 : White            1 : Dark Blue
  #  2 : Red              3 : Green
  #  4 : Light Blue       5 : Purple
  #  6 : Yellow           7 : Gray
  #--------------------------------------------------------------------------
  Default_Keyword_Color = 1
  Keyword_Colors = {
    'this' => 2
  }
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader :known_words
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    @known_words = []
  end
  #--------------------------------------------------------------------------
  # * Scan Text (Is Preformed Before Each Message Display)
  #--------------------------------------------------------------------------
  def scan_text
    # Checks All Words In Text
    for word in $game_temp.message_text.split
      # Delete All Non Letters
      word.gsub!(/(\W+)/, '')
      # Test For Key Word
      keyword = false
      Key_Words.keys.each do |x|
        if x.downcase == word.downcase
          keyword = true
          break
        end
      end
      # If Word is a Key Word
      if keyword
        # Memorize Key Word
        @known_words << word.downcase
        # Change Text Color
        c = Keyword_Colors.has_key?(word) ?
            Keyword_Colors[word] : Default_Keyword_Color
        $game_temp.message_text.gsub!(word, '\c' + "[#{c}]" + word + '\c[0]')
      end
    end
  end
end

#==============================================================================
# ** Window_Message
#==============================================================================

class Window_Message
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  alias seph_wordenc_wdmsg_refresh refresh
  def refresh
    $game_wordenc.scan_text
    seph_wordenc_wdmsg_refresh
  end
end

#==============================================================================
# ** Window_WordEncyclopedia 
#==============================================================================

class Window_WordEncyclopedia < Window_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(32, 256, 576, 192)
    self.contents = Bitmap.new(width - 32, height)
    self.oy = 16
    @index = 0
    # Sets Up Word Listing
    set_words
    # Refreshes Window Contents
    refresh
  end
  #--------------------------------------------------------------------------
  # * Set Words
  #--------------------------------------------------------------------------
  def set_words
    @data = []
    for word in Game_WordEncyclopedia::Key_Words.keys
      if $game_wordenc.known_words.include?(word.downcase)
        @data << word
      else
        @data << Game_WordEncyclopedia::Unknown_Word_Display
      end
    end
    @item_max = @data.size
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    # Draw Previous Word
    word = @index == 0 ? @data[@item_max - 1] : @data[@index - 1]
    self.contents.font.size = 16
    self.contents.font.color = system_color
    self.contents.draw_text(0, 16, contents.width, 16, word, 1)
    # Draw Current Word & Description
    word = @data[@index]
    self.contents.font.size = 22
    self.contents.draw_text(8, 32, contents.width, 24, 'Keyword:')
    self.contents.draw_text(8, 56, contents.width, 24, 'Description:')
    self.contents.font.color = normal_color
    ox = contents.text_size('Keyword:').width + 8
    self.contents.draw_text(8 + ox, 32, contents.width - 8 - ox, 24, word)
    ox = contents.text_size('Description:').width + 4
    if $game_wordenc.known_words.include?(word.downcase)
      description = Game_WordEncyclopedia::Key_Words[word]
    else
      description = Game_WordEncyclopedia::Unknown_Word_Description
    end
    self.contents.draw_paragraph(16, 56, contents.width - 16, description, ox)
    # Draw Next Word
    word = @index == @item_max - 1 ? @data[0] : @data[@index + 1]
    self.contents.font.size = 16
    self.contents.font.color = system_color
    self.contents.draw_text(0, 144, contents.width, 16, word, 1)
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # If Up is Pressed
    if Input.repeat?(Input::UP)
      $game_system.se_play($data_system.cursor_se)
      @index == 0 ? @index = @item_max - 1 : @index -= 1
      refresh
    end
    # If Down is Pressed
    if Input.repeat?(Input::DOWN)
      $game_system.se_play($data_system.cursor_se)
      @index == @item_max - 1 ? @index = 0 : @index += 1
      refresh
    end
    # Update Cursor Rect
    update_cursor_rect
  end
  #--------------------------------------------------------------------------
  # * Update Cursor Rectangle
  #--------------------------------------------------------------------------
  def update_cursor_rect
    # Update cursor rectangle
    self.cursor_rect.set(4, 16, self.contents.width - 8, 112)
  end
end

#==============================================================================
# ** Scene_Map
#==============================================================================

class Scene_Map
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  alias seph_wordenc_scnmap_update update
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # If Word Encyclopedia Active
    unless @seph_wordenc_window.nil?
      update_seph_wordenc
      return
    end
    # Original Update
    seph_wordenc_scnmap_update
  end
  #--------------------------------------------------------------------------
  # * Frame Update : Seph Word Encyclopedia 
  #--------------------------------------------------------------------------
  def update_seph_wordenc
    # Update Shift Puzzle Window
    @seph_wordenc_window.update
    # Update Map and Spriteset
    $game_map.update
    $game_system.map_interpreter.update
    $game_system.update
    $game_screen.update
    @spriteset.update
    @message_window.update
    # If B Button is Pressed
    if Input.trigger?(Input::B)
      # Play Unsolved SE
      $game_system.se_play($data_system.cancel_se)
      # Dispose Window
      @seph_wordenc_window.dispose
      @seph_wordenc_window = nil
    end
  end
  #--------------------------------------------------------------------------
  # * Open Word Encyclopedia
  #--------------------------------------------------------------------------
  def open_wordenc
    # Creates Word Enc Window
    @seph_wordenc_window = Window_WordEncyclopedia.new
  end
end

#==============================================================================
# ** Scene_Title
#==============================================================================

class Scene_Title
  #--------------------------------------------------------------------------
  # * Command : New Game
  #--------------------------------------------------------------------------
  alias seph_wordenc_scnttl_cng command_new_game
  def command_new_game
    # Original Command New Game
    seph_wordenc_scnttl_cng
    # Creates Word Encyclopedia Game Data
    $game_wordenc = Game_WordEncyclopedia .new
  end
end

#==============================================================================
# ** Scene_Save
#==============================================================================

class Scene_Save
  #--------------------------------------------------------------------------
  # * Command : New Game
  #--------------------------------------------------------------------------
  alias seph_wordenc_scnsave_wd write_data
  def write_data(file)
    # Original Write Data
    seph_wordenc_scnsave_wd(file)
    # Saves Word Encyclopedia Data
    Marshal.dump($game_wordenc, file)
  end
end

#==============================================================================
# ** Scene_Load
#==============================================================================

class Scene_Load
  #--------------------------------------------------------------------------
  # * Command : New Game
  #--------------------------------------------------------------------------
  alias seph_wordenc_scnload_rd read_data
  def read_data(file)
    # Original Write Data
    seph_wordenc_scnload_rd(file)
    # Saves Word Encyclopedia Data
    $game_wordenc = Marshal.load(file)
  end
end

#------------------------------------------------------------------------------
# * End SDK Enable Test
#------------------------------------------------------------------------------
end

Informações adicionais

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