O Keyboard Input Module (Módulo de Entrada de Teclado) foi desenvolvido pelo Near Fantastica para cuncionar como o Módulo de Entrada padrão no RPG Maker XP.
Ele é melhor que os outros métodos similares, porque a tecla testada não é removida da lista, assim você pode testar a mesma tecla, várias vezes no mesmo loop.
O Keyboard Input Module é necessário para o funcionamento de alguns scripts que temos na Gaming Room.
#============================================================================== # ** Keyboard Input Module #============================================================================== # Near Fantastica # Version 5 # 29.11.05 #============================================================================== # The Keyboard Input Module is designed to function as the default Input module # dose. It is better then other methods keyboard input because as a key is # tested it is not removed form the list. so you can test the same key multiple # times the same loop. #============================================================================== #------------------------------------------------------------------------------ # * SDK Log Script #------------------------------------------------------------------------------ SDK.log("Keyboard Input", "Near Fantastica", 5, "29.11.05") #------------------------------------------------------------------------------ # * Begin SDK Enable Test #------------------------------------------------------------------------------ if SDK.state("Keyboard Input") == true module Keyboard #-------------------------------------------------------------------------- @keys = [] @pressed = [] Mouse_Left = 1 Mouse_Right = 2 Back= 8 Tab = 9 Enter = 13 Shift = 16 Ctrl = 17 Alt = 18 Esc = 27 Space = 32 Numberkeys = {} Numberkeys[0] = 48 Numberkeys[1] = 49 Numberkeys[2] = 50 Numberkeys[3] = 51 Numberkeys[4] = 52 Numberkeys[5] = 53 Numberkeys[6] = 54 Numberkeys[7] = 55 Numberkeys[8] = 56 Numberkeys[9] = 57 Numberpad = {} Numberpad[0] = 45 Numberpad[1] = 35 Numberpad[2] = 40 Numberpad[3] = 34 Numberpad[4] = 37 Numberpad[5] = 12 Numberpad[6] = 39 Numberpad[7] = 36 Numberpad[8] = 38 Numberpad[9] = 33 Letters = {} Letters["A"] = 65 Letters["B"] = 66 Letters["C"] = 67 Letters["D"] = 68 Letters["E"] = 69 Letters["F"] = 70 Letters["G"] = 71 Letters["H"] = 72 Letters["I"] = 73 Letters["J"] = 74 Letters["K"] = 75 Letters["L"] = 76 Letters["M"] = 77 Letters["N"] = 78 Letters["O"] = 79 Letters["P"] = 80 Letters["Q"] = 81 Letters["R"] = 82 Letters["S"] = 83 Letters["T"] = 84 Letters["U"] = 85 Letters["V"] = 86 Letters["W"] = 87 Letters["X"] = 88 Letters["Y"] = 89 Letters["Z"] = 90 Fkeys = {} Fkeys[1] = 112 Fkeys[2] = 113 Fkeys[3] = 114 Fkeys[4] = 115 Fkeys[5] = 116 Fkeys[6] = 117 Fkeys[7] = 118 Fkeys[8] = 119 Fkeys[9] = 120 Fkeys[10] = 121 Fkeys[11] = 122 Fkeys[12] = 123 Collon = 186 Equal = 187 Comma = 188 Underscore = 189 Dot = 190 Backslash = 191 Lb = 219 Rb = 221 Quote = 222 State = Win32API.new("user32","GetKeyState",['i'],'i') Key = Win32API.new("user32","GetAsyncKeyState",['i'],'i') #-------------------------------------------------------------------------- def Keyboard.getstate(key) return true unless State.call(key).between?(0, 1) return false end #-------------------------------------------------------------------------- def Keyboard.testkey(key) Key.call(key) & 0x01 == 1 end #-------------------------------------------------------------------------- def Keyboard.update @keys = [] @keys.push(Keyboard::Mouse_Left) if Keyboard.testkey(Keyboard::Mouse_Left) @keys.push(Keyboard::Mouse_Right) if Keyboard.testkey(Keyboard::Mouse_Right) @keys.push(Keyboard::Back) if Keyboard.testkey(Keyboard::Back) @keys.push(Keyboard::Tab) if Keyboard.testkey(Keyboard::Tab) @keys.push(Keyboard::Enter) if Keyboard.testkey(Keyboard::Enter) @keys.push(Keyboard::Shift) if Keyboard.testkey(Keyboard::Shift) @keys.push(Keyboard::Ctrl) if Keyboard.testkey(Keyboard::Ctrl) @keys.push(Keyboard::Alt) if Keyboard.testkey(Keyboard::Alt) @keys.push(Keyboard::Esc) if Keyboard.testkey(Keyboard::Esc) @keys.push(Keyboard::Space) if Keyboard.testkey(Keyboard::Space) for key in Keyboard::Numberkeys.values @keys.push(key) if Keyboard.testkey(key) end for key in Keyboard::Numberpad.values @keys.push(key) if Keyboard.testkey(key) end for key in Keyboard::Letters.values @keys.push(key) if Keyboard.testkey(key) end for key in Keyboard::Fkeys.values @keys.push(key) if Keyboard.testkey(key) end @keys.push(Keyboard::Collon) if Keyboard.testkey(Keyboard::Collon) @keys.push(Keyboard::Equal) if Keyboard.testkey(Keyboard::Equal) @keys.push(Keyboard::Comma) if Keyboard.testkey(Keyboard::Comma) @keys.push(Keyboard::Underscore) if Keyboard.testkey(Keyboard::Underscore) @keys.push(Keyboard::Dot) if Keyboard.testkey(Keyboard::Dot) @keys.push(Keyboard::Backslash) if Keyboard.testkey(Keyboard::Backslash) @keys.push(Keyboard::Lb) if Keyboard.testkey(Keyboard::Lb) @keys.push(Keyboard::Rb) if Keyboard.testkey(Keyboard::Rb) @keys.push(Keyboard::Quote) if Keyboard.testkey(Keyboard::Quote) @pressed = [] @pressed.push(Keyboard::Mouse_Left) if Keyboard.getstate(Keyboard::Mouse_Left) @pressed.push(Keyboard::Mouse_Right) if Keyboard.getstate(Keyboard::Mouse_Right) @pressed.push(Keyboard::Back) if Keyboard.getstate(Keyboard::Back) @pressed.push(Keyboard::Tab) if Keyboard.getstate(Keyboard::Tab) @pressed.push(Keyboard::Enter) if Keyboard.getstate(Keyboard::Enter) @pressed.push(Keyboard::Shift) if Keyboard.getstate(Keyboard::Shift) @pressed.push(Keyboard::Ctrl) if Keyboard.getstate(Keyboard::Ctrl) @pressed.push(Keyboard::Alt) if Keyboard.getstate(Keyboard::Alt) @pressed.push(Keyboard::Esc) if Keyboard.getstate(Keyboard::Esc) @pressed.push(Keyboard::Space) if Keyboard.getstate(Keyboard::Space) for key in Keyboard::Numberkeys.values @pressed.push(key) if Keyboard.getstate(key) end for key in Keyboard::Numberpad.values @pressed.push(key) if Keyboard.getstate(key) end for key in Keyboard::Letters.values @pressed.push(key) if Keyboard.getstate(key) end for key in Keyboard::Fkeys.values @pressed.push(key) if Keyboard.getstate(key) end @pressed.push(Keyboard::Collon) if Keyboard.getstate(Keyboard::Collon) @pressed.push(Keyboard::Equal) if Keyboard.getstate(Keyboard::Equal) @pressed.push(Keyboard::Comma) if Keyboard.getstate(Keyboard::Comma) @pressed.push(Keyboard::Underscore) if Keyboard.getstate(Keyboard::Underscore) @pressed.push(Keyboard::Dot) if Keyboard.getstate(Keyboard::Dot) @pressed.push(Keyboard::Backslash) if Keyboard.getstate(Keyboard::Backslash) @pressed.push(Keyboard::Lb) if Keyboard.getstate(Keyboard::Lb) @pressed.push(Keyboard::Rb) if Keyboard.getstate(Keyboard::Rb) @pressed.push(Keyboard::Quote) if Keyboard.getstate(Keyboard::Quote) end #-------------------------------------------------------------------------- def Keyboard.trigger?(key) return true if @keys.include?(key) return false end #-------------------------------------------------------------------------- def Keyboard.pressed?(key) return true if @pressed.include?(key) return false end end #------------------------------------------------------------------------------ # * End SDK Enable Test #------------------------------------------------------------------------------ end
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