Segue um script feito por SephirothSpawn que ensina como animar os fundos durante as batalhas. Para instalá-lo no seu RPG Maker XP basta copiar e colar abaixo do SDK e acima do Main.
#============================================================================== # ** Animated Battlebacks #------------------------------------------------------------------------------ # SephirothSpawn # Version 1 # 2006-10-08 #------------------------------------------------------------------------------ # * Requirements : # # Quick Animations #------------------------------------------------------------------------------ # * Description : # # This script was designed to animate battlebacks during battle. It uses # the quick animation system to do so. #------------------------------------------------------------------------------ # * Instructions : # # Place The Script Below the SDK and Above Main. #------------------------------------------------------------------------------ # * Syntax : # # Enabling/Disabling Animated Battlebacks # - $game_temp.animated_battleback = true or false # # Setting Animation Type (Refer to Quick Animation System) # - $game_temp.animated_battleback_type = 'A' or 'B' # # Setting Time to Pass From Frame to Frame # - $game_temp.animated_battleback_frameskip = n # # Setting Directory (For Type A) # - $game_temp.animated_battleback_directory = 'Foldername' # # Setting Filename (For Type B) # - $game_temp.animated_battleback_filename = 'filename' # # Setting Number of Frames (For Type B) # - $game_temp.animated_battleback_frames = n #============================================================================== #------------------------------------------------------------------------------ # * SDK Log Script #------------------------------------------------------------------------------ SDK.log('Animated Battlebacks', 'SephirothSpawn', 1, '2006-10-08') #------------------------------------------------------------------------------ # * Quick Animations Test #------------------------------------------------------------------------------ unless SDK.state('Quick Animations') # Print Error p 'Quick Animations System Not Found. Animated Battlebacks Disabled.' # Disable Encounter Control SDK.disable('Animated Battlebacks') end #------------------------------------------------------------------------------ # * Begin SDK Enable Test #------------------------------------------------------------------------------ if SDK.state('Animated Battlebacks') #============================================================================== # ** Game_Temp #============================================================================== class Game_Temp #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :animated_battleback attr_accessor :animated_battleback_type attr_accessor :animated_battleback_frameskip attr_accessor :animated_battleback_directory attr_accessor :animated_battleback_filename attr_accessor :animated_battleback_frames #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias seph_animatedbb_gtemp_init initialize #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize # Original Initialization seph_animatedbb_gtemp_init # Sets Default Animated Battleback Settings @animated_battleback = true @animated_battleback_type = 'B' @animated_battleback_frameskip = 10 @animated_battleback_directory = 'Sample Battleback Type A' @animated_battleback_filename = 'Sample Battleback Type B' @animated_battleback_frames = 4 end end #============================================================================== # ** Spriteset_Battle #============================================================================== class Spriteset_Battle #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias seph_animatedbb_ssbtl_update update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Update Battleback @battleback_sprite.update # Original Update seph_animatedbb_ssbtl_update # If Animated Battleback On if $game_temp.animated_battleback # If Animation Type A if $game_temp.animated_battleback_type.upcase == 'A' # If Not Animation Sprite unless @battleback_sprite.is_a?(Quick_Animation_A) # Dispose Animated Battleback unless @battleback_sprite.nil? || @battleback_sprite.disposed? @battleback_sprite.dispose end # Create Battleback Sprite d = $game_temp.animated_battleback_directory f = $game_temp.animated_battleback_frameskip @battleback_sprite = Quick_Animation_A.new(d, true, f, @viewport1) end # If Animation Type B elsif $game_temp.animated_battleback_type.upcase == 'B' # If Not Animation Sprite unless @battleback_sprite.is_a?(Quick_Animation_B) # Dispose Animated Battleback unless @battleback_sprite.nil? || @battleback_sprite.disposed? @battleback_sprite.dispose end # Create Battleback Sprite b = $game_temp.animated_battleback_filename f = $game_temp.animated_battleback_frames fs = $game_temp.animated_battleback_frameskip @battleback_sprite = Quick_Animation_B.new(b, f, true, fs, @viewport1) end end end end end #-------------------------------------------------------------------------- # * End SDK Enable Test #-------------------------------------------------------------------------- end
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