Action Battlers é um script pro RPG Maker XP que foi desenvolvido para temporariamente mudar battlers de diferentes imagens para diferentes poses ou posições, indicando a ação do char, entre os passos 2 e 5 da fase 5 de batalha. As posições incluem ataque, habilidade, uso de ítem, escapando e fazendo nada.
Foi feito por SephirothSpawn.
#============================================================================== # ** Action Battlers #------------------------------------------------------------------------------ # SephirothSpawn # Version 1 # 2006-09-06 #------------------------------------------------------------------------------ # * Description : # # This script was designed to temporarily change battlers images to different # posses between step 2 and step 5 in phase 5 of battle. The posses include # attacking, skill casting, item using, defending, escaping and doing # nothing. #------------------------------------------------------------------------------ # * Instructions : # # Place The Script Below the SDK and Above Main. # # Place all Battler Images in your Battlers Folder with these extensions : # # - _attacking # - _defending # - _escaping # - _resting # - _casting # - _item # # An example would be 001-Fighter01_attacking.png # # As a safety, the script test for files and does not change battler in the # event a battler doesn't exist. # # For additional instructions refer to customization & syntax below. #------------------------------------------------------------------------------ # * Customization : # # Enable Actor Action Battlers # - Enable_Actors = true or false # # Enable Enemy Action Battlers # - Enable_Enemies = true or false #============================================================================== #------------------------------------------------------------------------------ # * SDK Log Script #------------------------------------------------------------------------------ SDK.log('Action Battlers', 'SephirothSpawn', 1, '2006-09-06') #------------------------------------------------------------------------------ # * Begin SDK Enable Test #------------------------------------------------------------------------------ if SDK.state('Action Battlers') #============================================================================== # ** Game_Battler #============================================================================== class Game_Battler #-------------------------------------------------------------------------- # * Enabling #-------------------------------------------------------------------------- Enable_Actors = true Enable_Enemies = true File_Extensions = ['.png', '.jpg', '.jpeg'] #-------------------------------------------------------------------------- # * Alias Listings #-------------------------------------------------------------------------- alias seph_actionbattler_gmbtlr_init initialize #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize # Original Initialization seph_actionbattler_gmbtlr_init # Clears Battler Suffix @seph_battlername_suffix = '' end #-------------------------------------------------------------------------- # * Update Action Battler Name #-------------------------------------------------------------------------- def update_action_battler_name # Actors Enable Test if self.is_a?(Game_Actor) return unless Enable_Actors # Enemies Enable Test else return unless Enable_Enemies end # Branch Point By Current Battler Action case @current_action.kind # Attacking, Guarding & Resting when 0 # Branch Point By Basic case @current_action.basic # Attacking when 0 ; @seph_battlername_suffix = '_attacking' # Defending when 1 ; @seph_battlername_suffix = '_defending' # Escaping when 2 ; @seph_battlername_suffix = '_escaping' # Resting (Nothing) when 3 ; @seph_battlername_suffix = '_resting' end # Using Skill when 1 @seph_battlername_suffix = '_casting' # Using Item when 2 @seph_battlername_suffix = '_item' end # Test For Battler Image filetest = false for extension in File_Extensions if FileTest.exist?('Graphics/Battlers/' + @battler_name + @seph_battlername_suffix + extension) filetest = true break end end # If File Found if filetest # Adds Suffix to Battler Name @battler_name += @seph_battlername_suffix end end #-------------------------------------------------------------------------- # * Clear Action Battler #-------------------------------------------------------------------------- def clear_action_battler_name dummy = @battler_name.dup unless @seph_battlername_suffix == '' dummy.sub!(@seph_battlername_suffix, '') end @seph_battlername_suffix = '' @battler_name = dummy end end #============================================================================== # ** Scene_Battle #============================================================================== class Scene_Battle #-------------------------------------------------------------------------- # * Alias Listings #-------------------------------------------------------------------------- alias seph_actionbattler_scnbtl_main main alias seph_actionbattler_scnbtl_sp2 start_phase2 alias seph_actionbattler_scnbtl_up2e update_phase2_escape alias seph_actionbattler_scnbtl_up4s2 update_phase4_step2 alias seph_actionbattler_scnbtl_up4s5 update_phase4_step5 #-------------------------------------------------------------------------- # * Main Processing #-------------------------------------------------------------------------- def main # Original Main Processing seph_actionbattler_scnbtl_main # Clear Actors Actions $game_party.actors.each do |actor| actor.current_action.clear actor.clear_action_battler_name end end #-------------------------------------------------------------------------- # * Start Party Command Phase #-------------------------------------------------------------------------- def start_phase2 # Clear All Actors Action Battler $game_party.actors.each {|x| x.clear_action_battler_name} # Original Start Phase 2 seph_actionbattler_scnbtl_sp2 end #-------------------------------------------------------------------------- # * Frame Update (party command phase: escape) #-------------------------------------------------------------------------- def update_phase2_escape # Originsl Phase 2 Escape seph_actionbattler_scnbtl_up2e # Sets All Actors Basic to 2, then Updates Action Battler $game_party.actors.each do |actor| actor.current_action.basic = 2 actor.update_action_battler_name end end #-------------------------------------------------------------------------- # * Frame Update (main phase step 2 : start action) #-------------------------------------------------------------------------- def update_phase4_step2 # Unless Escaping unless @active_battler.current_action.basic == 2 # Update Action Battler @active_battler.update_action_battler_name end # Original Phase 4 : Step 2 seph_actionbattler_scnbtl_up4s2 end #-------------------------------------------------------------------------- # * Frame Update (main phase step 4 : animation for target) #-------------------------------------------------------------------------- def update_phase4_step5 # Clear Action Battler @active_battler.clear_action_battler_name # Original Phase 4 : Step 4 seph_actionbattler_scnbtl_up4s5 end end #-------------------------------------------------------------------------- # * End SDK Enable Test #-------------------------------------------------------------------------- end
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