Action Battlers [RMXP]

7 de julho de 2011

Action Battlers é um script pro RPG Maker XP que foi desenvolvido para temporariamente mudar battlers de diferentes imagens para diferentes poses ou posições, indicando a ação do char, entre os passos 2 e 5 da fase 5 de batalha. As posições incluem ataque, habilidade, uso de ítem, escapando e fazendo nada.

Foi feito por SephirothSpawn.

#==============================================================================
# ** Action Battlers
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 1
# 2006-09-06
#------------------------------------------------------------------------------
# * Description :
#
#   This script was designed to temporarily change battlers images to different
#   posses between step 2 and step 5 in phase 5 of battle. The posses include
#   attacking, skill casting, item using, defending, escaping and doing
#   nothing.
#------------------------------------------------------------------------------
# * Instructions :
#
#   Place The Script Below the SDK and Above Main.
#
#   Place all Battler Images in your Battlers Folder with these extensions :
#
#    - _attacking
#    - _defending
#    - _escaping
#    - _resting
#    - _casting
#    - _item
#
#   An example would be 001-Fighter01_attacking.png
#
#   As a safety, the script test for files and does not change battler in the
#   event a battler doesn't exist.
#
#   For additional instructions refer to customization & syntax below.
#------------------------------------------------------------------------------
# * Customization :
# 
#   Enable Actor Action Battlers
#    - Enable_Actors = true or false
#
#   Enable Enemy Action Battlers
#    - Enable_Enemies = true or false
#==============================================================================

#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Action Battlers', 'SephirothSpawn', 1, '2006-09-06')

#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Action Battlers')

#==============================================================================
# ** Game_Battler
#==============================================================================

class Game_Battler
  #--------------------------------------------------------------------------
  # * Enabling
  #--------------------------------------------------------------------------
  Enable_Actors = true
  Enable_Enemies = true
  File_Extensions = ['.png', '.jpg', '.jpeg']
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  alias seph_actionbattler_gmbtlr_init initialize
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    # Original Initialization
    seph_actionbattler_gmbtlr_init
    # Clears Battler Suffix
    @seph_battlername_suffix = ''
  end
  #--------------------------------------------------------------------------
  # * Update Action Battler Name
  #--------------------------------------------------------------------------
  def update_action_battler_name
    # Actors Enable Test
    if self.is_a?(Game_Actor)
      return unless Enable_Actors
    # Enemies Enable Test
    else
      return unless Enable_Enemies
    end
    # Branch Point By Current Battler Action
    case @current_action.kind
    # Attacking, Guarding & Resting
    when 0
      # Branch Point By Basic
      case @current_action.basic
      # Attacking
      when 0 ; @seph_battlername_suffix = '_attacking'
      # Defending
      when 1 ; @seph_battlername_suffix = '_defending'
      # Escaping
      when 2 ; @seph_battlername_suffix = '_escaping'
      # Resting (Nothing)
      when 3 ; @seph_battlername_suffix = '_resting'
      end
    # Using Skill
    when 1
      @seph_battlername_suffix = '_casting'
    # Using Item
    when 2
      @seph_battlername_suffix = '_item'
    end
    # Test For Battler Image
    filetest = false
    for extension in File_Extensions
      if FileTest.exist?('Graphics/Battlers/' + 
         @battler_name + @seph_battlername_suffix + extension)
        filetest = true
        break
      end
    end
    # If File Found
    if filetest
      # Adds Suffix to Battler Name
      @battler_name += @seph_battlername_suffix
    end
  end
  #--------------------------------------------------------------------------
  # * Clear Action Battler
  #--------------------------------------------------------------------------
  def clear_action_battler_name
    dummy = @battler_name.dup
    unless @seph_battlername_suffix == ''
      dummy.sub!(@seph_battlername_suffix, '')
    end
    @seph_battlername_suffix = ''
    @battler_name = dummy
  end
end

#==============================================================================
# ** Scene_Battle
#==============================================================================

class Scene_Battle
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  alias seph_actionbattler_scnbtl_main main
  alias seph_actionbattler_scnbtl_sp2 start_phase2
  alias seph_actionbattler_scnbtl_up2e update_phase2_escape
  alias seph_actionbattler_scnbtl_up4s2 update_phase4_step2
  alias seph_actionbattler_scnbtl_up4s5 update_phase4_step5
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    # Original Main Processing
    seph_actionbattler_scnbtl_main
    # Clear Actors Actions
    $game_party.actors.each do |actor|
      actor.current_action.clear
      actor.clear_action_battler_name
    end
  end
  #--------------------------------------------------------------------------
  # * Start Party Command Phase
  #--------------------------------------------------------------------------
  def start_phase2
    # Clear All Actors Action Battler
    $game_party.actors.each {|x| x.clear_action_battler_name}
    # Original Start Phase 2
    seph_actionbattler_scnbtl_sp2
  end
  #--------------------------------------------------------------------------
  # * Frame Update (party command phase: escape)
  #--------------------------------------------------------------------------
  def update_phase2_escape
    # Originsl Phase 2 Escape
    seph_actionbattler_scnbtl_up2e
    # Sets All Actors Basic to 2, then Updates Action Battler
    $game_party.actors.each do |actor|
      actor.current_action.basic = 2
      actor.update_action_battler_name
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update (main phase step 2 : start action)
  #--------------------------------------------------------------------------
  def update_phase4_step2
    # Unless Escaping
    unless @active_battler.current_action.basic == 2
      # Update Action Battler
      @active_battler.update_action_battler_name
    end
    # Original Phase 4 : Step 2
    seph_actionbattler_scnbtl_up4s2
  end
  #--------------------------------------------------------------------------
  # * Frame Update (main phase step 4 : animation for target)
  #--------------------------------------------------------------------------
  def update_phase4_step5
    # Clear Action Battler
    @active_battler.clear_action_battler_name
    # Original Phase 4 : Step 4
    seph_actionbattler_scnbtl_up4s5
  end
end

#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end

Informações adicionais

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