99 Slots De Save Num Jogo De RPG Maker XP

22 de janeiro de 2012

KGC_2000StyleSave é um script muito maneiro que permite adicionar até 99 slots de save no seu projeto do RPG Maker XP! Não sabemos quem é o autor deste script, se você souber, por favor nos diga.

Para instalar, é muito fácil: basta criar uma nova classe acima da Main, chamada KGC_2000StyleSave, daí copie o código e salve na nova classe que você criou. Você pode alterar o número máximo de saves e o número de imagens de battlers por saves, modificando as linhas SAVEFILE_NUMBER = 15 e SAVEFILE_ACTORS = 5 (mude para o número desejado destes valores).

#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/  ◆2000式セーブ - KGC_2000StyleSave◆
#_/----------------------------------------------------------------------------
#_/ ツクール200xのように、セーブファイル数を増やします。
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

#==============================================================================
# ★ カスタマイズ項目 ★
#==============================================================================

module KGC 
# Defina aqui o numero maximo de saves 
SAVEFILE_NUMBER = 15 
# Numero de imagens dos battlers por save. 
SAVEFILE_ACTORS = 5 
end 

$imported["2000StyleSave"] = true 

#============================================================================== 
# ¦ Window_SaveFile 
#============================================================================== 

class Window_SaveFile < Window_Base 
def initialize(file_index, filename) 
super(0, 64 + file_index % KGC::SAVEFILE_NUMBER * 138, 640, 138) 
self.contents = Bitmap.new(width - 32, height - 32) 
@file_index = file_index 
@filename = "Save#{@file_index + 1}.rxdata" 
@time_stamp = Time.at(0) 
@file_exist = FileTest.exist?(@filename) 
if @file_exist 
file = File.open(@filename, "r") 
@time_stamp = file.mtime 
@characters = Marshal.load(file) 
@frame_count = Marshal.load(file) 
@game_system = Marshal.load(file) 
@game_switches = Marshal.load(file) 
@game_variables = Marshal.load(file) 
@game_self_switches = Marshal.load(file) 
@game_screen = Marshal.load(file) 
@game_actors = Marshal.load(file) 
@game_party = Marshal.load(file) 
@game_troop = Marshal.load(file) 
@game_map = Marshal.load(file) 
@total_sec = @frame_count / Graphics.frame_rate 
file.close 
end 
refresh 
@selected = false 
end 
#-------------------------------------------------------------------------- 
# ? ?????? 
#-------------------------------------------------------------------------- 
def refresh 
# MapInfo.rxdata ???? 
mapinfo = load_data("Data/MapInfos.rxdata") 
self.contents.clear 
# ????????? 
self.contents.font.color = normal_color 
name = "Save #{@file_index + 1}" 
self.contents.draw_text(4, 0, 600, 32, name) 
@name_width = contents.text_size(name).width 
# ?????????????? 
if @file_exist 
# ????????? 
x = 116 
actor = @characters[0] 
if actor != nil && actor.is_a?(Game_Actor) 
self.contents.font.size = 20 
draw_actor_name(actor, x, -4) 
draw_actor_level(actor, x, 20) 
draw_actor_hp(actor, x, 44) 
self.contents.font.size = 22 
end 
x = 256 
for i in 0...@characters.size 
actor = @characters[i] 
next if !actor.is_a?(Game_Actor) || actor == nil 
bitmap = RPG::Cache.battler(actor.battler_name, actor.battler_hue) 
cw = bitmap.rect.width 
ch = bitmap.rect.height 
src_rect = Rect.new(0, 0, cw, ch) 
dest_rect = Rect.new(x, 0, cw / 2, ch / 2) 
x += dest_rect.width 
self.contents.stretch_blt(dest_rect, bitmap, src_rect) 
end 
# ???????? 
hour = @total_sec / 60 / 60 
min = @total_sec / 60 % 60 
sec = @total_sec % 60 
time_string = sprintf("%02d:%02d:%02d", hour, min, sec) 
self.contents.font.color = normal_color 
self.contents.draw_frame_text(4, 0, 600, 32, time_string, 2) 
# ?????????? 
self.contents.font.color = normal_color 
time_string = @time_stamp.strftime("%Y/%m/%d %H:%M") 
self.contents.draw_frame_text(4, 32, 600, 32, time_string, 2) 
if $imported["PlaceMission"] 
# ????????? 
if @game_system.place == nil || @game_system.place == "" 
# ??????? 
place = mapinfo[@game_map.map_id].name 
else 
place = @game_system.place 
end 
self.contents.font.color = system_color 
cx = self.contents.text_size("Local").width 
self.contents.draw_shadow_text(4, 80, cx, 32, "Local") 
self.contents.font.color = normal_color 
self.contents.draw_shadow_text(8 + cx, 80, 596 - cx, 32, place) 
end 
end 
end 
end 

#??????????????????????????????????????? 

#============================================================================== 
# ¦ Scene_Title 
#============================================================================== 

class Scene_Title 
#-------------------------------------------------------------------------- 
# ? ?????? 
#-------------------------------------------------------------------------- 
alias update_KGC_2000StyleSave update 
def update 
# ????????? 
unless @continue_checked 
for i in 0...KGC::SAVEFILE_NUMBER 
if FileTest.exist?("Save#{i+1}.rxdata") 
found = true 
break 
end 
end 
# ??????????????? 
if found 
# ????????????????? 
@command_window.index = 1 
end 
@continue_checked = true 
end 

# ??????? 
update_KGC_2000StyleSave 
end 
end 

#??????????????????????????????????????? 

#============================================================================== 
# ¦ Scene_File 
#------------------------------------------------------------------------------ 
#  ???????????????????????? 
#============================================================================== 

class Scene_File 
#-------------------------------------------------------------------------- 
# ? ????? 
#-------------------------------------------------------------------------- 
def main 
# ??????????? 
@help_window = Window_Help.new 
@help_window.set_text(@help_text) 
# ??????????????? 
@savefile_windows = [] 
for i in 0...KGC::SAVEFILE_NUMBER 
@savefile_windows.push(Window_SaveFile.new(i, make_filename(i))) 
@savefile_windows[i].visible = false 
end 
# ????????? 
window_alpha if $imported["MenuAlter"] && KGC::MA_MENU_TRANSPARENT 
# ?????????????? 
@file_index = $game_temp.last_file_index 
@savefile_windows[@file_index].selected = true 
# ??????????? 
i = 0 
if @file_index <= KGC::SAVEFILE_NUMBER - 3 
while i <= 2 
@savefile_windows[@file_index + i].y = 138 * i + 64 
@savefile_windows[@file_index + i].visible = true 
i += 1 
@index_y = 0 
end 
else 
while i <= 2 
@savefile_windows[@file_index - 2 + i].y = 138 * i + 64 
@savefile_windows[@file_index - 2 + i].visible = true 
i += 1 
@index_y = 2 
end 
end 
# ????????? 
Graphics.transition 
# ?????? 
loop do 
# ???????? 
Graphics.update 
# ??????? 
Input.update 
# ?????? 
update 
# ???????????????? 
if $scene != self 
break 
end 
end 
# ????????? 
Graphics.freeze 
# ???????? 
@help_window.dispose 
for i in @savefile_windows 
i.dispose 
end 
# ???????? 
@spriteset.dispose if @spriteset != nil 
end 
#-------------------------------------------------------------------------- 
# ? ?????? 
#-------------------------------------------------------------------------- 
def update 
# ???????? 
@help_window.update 
for i in @savefile_windows 
i.update 
end 
# C ?????????? 
if Input.trigger?(Input::C) 
# ???? on_decision (??????) ??? 
on_decision(make_filename(@file_index)) 
$game_temp.last_file_index = @file_index 
return 
end 
# B ?????????? 
if Input.trigger?(Input::B) 
# ???? on_cancel (??????) ??? 
on_cancel 
return 
end 
# ?????????????? 
if Input.repeat?(Input::DOWN) 
# ???????????????????????? 
# ?????????????????????? 
if Input.trigger?(Input::DOWN) or @file_index < KGC::SAVEFILE_NUMBER - 1 
# ???? SE ??? 
$game_system.se_play($data_system.cursor_se) 
# ????????? 
@savefile_windows[@file_index].selected = false 
@file_index = (@file_index + 1) % KGC::SAVEFILE_NUMBER 
@savefile_windows[@file_index].selected = true 
@index_y += 1 
# ??????? 
self.move_window 
return 
end 
end 
# ?????????????? 
if Input.repeat?(Input::UP) 
# ???????????????????????? 
# ?????????? 0 ??????? 
if Input.trigger?(Input::UP) or @file_index > 0 
# ???? SE ??? 
$game_system.se_play($data_system.cursor_se) 
# ????????? 
@savefile_windows[@file_index].selected = false 
@file_index = (@file_index + KGC::SAVEFILE_NUMBER - 1) % KGC::SAVEFILE_NUMBER 
@savefile_windows[@file_index].selected = true 
@index_y -= 1 
# ??????? 
self.move_window 
return 
end 
end 
end 
#-------------------------------------------------------------------------- 
# ? ??????????? 
#-------------------------------------------------------------------------- 
def move_window 
# ????????????? 
if @index_y >= 0 && @index_y <= 2 
return 
end 
# ??????????????????? 
for i in 0...KGC::SAVEFILE_NUMBER 
@savefile_windows[i].visible = false 
end 
i = 0 
if @index_y == 3 # ????? 
if @file_index == 0 # ?????????? 
while i <= 2 
@savefile_windows[@file_index + i].y = 138 * i + 64 
@savefile_windows[@file_index + i].visible = true 
i += 1 
end 
@index_y = 0 
else # ??????? 
while i <= 2 
@savefile_windows[@file_index - 2 + i].y = 138 * i + 64 
@savefile_windows[@file_index - 2 + i].visible = true 
i += 1 
end 
@index_y = 2 
end 
elsif @index_y == -1 # ????? 
if @file_index == KGC::SAVEFILE_NUMBER - 1 # ?????????? 
while i <= 2 
@savefile_windows[@file_index - 2 + i].y = 138 * i + 64 
@savefile_windows[@file_index - 2 + i].visible = true 
i += 1 
end 
@index_y = 2 
else # ??????? 
while i <= 2 
@savefile_windows[@file_index + i].y = 138 * i + 64 
@savefile_windows[@file_index + i].visible = true 
i += 1 
end 
@index_y = 0 
end 
end 
end 
#-------------------------------------------------------------------------- 
# ? ????????? 
#-------------------------------------------------------------------------- 
def window_alpha 
# [Scene_Save]???? 
end 
end 

#??????????????????????????????????????? 

#============================================================================== 
# ¦ Scene_Save 
#============================================================================== 

class Scene_Save < Scene_File 
#-------------------------------------------------------------------------- 
# ? ????????? 
#-------------------------------------------------------------------------- 
def window_alpha 
# ?????????? 
@spriteset = Spriteset_Map.new 
# ??????????? 
@help_window.back_opacity = 160 
for window in @savefile_windows 
window.back_opacity = 160 
end 
end 
#-------------------------------------------------------------------------- 
# ? ??????????? 
# file : ??????????????? (??????) 
#-------------------------------------------------------------------------- 
def write_save_data(file) 
# ??????????????????????? 
characters = [] 
max = [$game_party.actors.size, 
$imported["LargeParty"] ? KGC::SAVEFILE_ACTORS : 4].min 
for i in 0...max 
characters.push($game_party.actors[i]) 
end 
# ????????????????????????? 
Marshal.dump(characters, file) 
# ?????????????????????? 
Marshal.dump(Graphics.frame_count, file) 
# ?????? 1 ??? 
$game_system.save_count += 1 
# ????????????? 
# (??????????????????????????) 
$game_system.magic_number = $data_system.magic_number 
# ???????????????? 
Marshal.dump($game_system, file) 
Marshal.dump($game_switches, file) 
Marshal.dump($game_variables, file) 
Marshal.dump($game_self_switches, file) 
Marshal.dump($game_screen, file) 
Marshal.dump($game_actors, file) 
Marshal.dump($game_party, file) 
Marshal.dump($game_troop, file) 
Marshal.dump($game_map, file) 
Marshal.dump($game_player, file) 
end 
end 

#??????????????????????????????????????? 

#============================================================================== 
# ¦ Scene_Load 
#------------------------------------------------------------------------------ 
#  ????????????????? 
#============================================================================== 

class Scene_Load < Scene_File 
#-------------------------------------------------------------------------- 
# ? ????????? 
#-------------------------------------------------------------------------- 
def initialize 
# ??????????????? 
$game_temp = Game_Temp.new 
# ?????????????????? 
$game_temp.last_file_index = 0 
latest_time = Time.at(0) 
for i in 0...KGC::SAVEFILE_NUMBER 
filename = make_filename(i) 
if FileTest.exist?(filename) 
file = File.open(filename, "r") 
if file.mtime > latest_time 
latest_time = file.mtime 
$game_temp.last_file_index = i 
end 
file.close 
end 
end 
super("Você deseja continuar qual aventura?") 
end 
end

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