X-Men 2: Wolverine’s Revenge detonado

23 de julho de 2009

Segue um detonado em inglês para o game X-Men 2: Wolverine’s Revenge, para o Playstation 2.


X-Men 2: Wolverine’s Revenge

Version 1.18

FAQ Walkthrough for PS2

Written by Shay / Zero_X_24

This is a guide for…

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Look at this from a distance to find out what it is

Copy freely

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Guide is Copyright Zero_X_24 2003 and belongs to the author (me) in all ways, shape and form
possible!

AUTHOR: Zero_X_24
E-MAIL: Zero_X_24@yahoo.co.uk
REAL NAME: Shay

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This FAQ is about getting through X-Men 2 Wolverine’s Revenge (duh). It has a couple of
spoilers in, but that is the whole point of an FAQ. You can’t really write a walkthrough
without spoilers. DON’T use this guide to get through the WHOLE game. Try as much as you can
and then in you’re stuck; turn to the guide for help. If you do use is to get through the
whole game then there’s no fun, is there??? No. Because you will know what is coming up.
Also, please don’t use the guide to see what is coming up later in the other levels… That
really is a spoiler!

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TITLE DATA
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Genre: Action
Developer: Genepool
Producer: Activision
In Association With: Marvel Enterprises Incorporated
Number of Players: 1
Recommended: 310KB Memory, Dual Shock 2

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REALEASE DATA
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NA: 16th April 2003
EU: 17th April 2003

Thank you to GameFAQ’s for some of this

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VERSION INFORMATION

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The latest version of this guide will usually be at www.gamefaqs.com

VERSION 1.18: Finished on 4th October
VERSION 0.4: Posted on 13th July

>>>>>>>>>>>>>
VERSION 1.19:
>>>>>>>>>>>>>

09/10/03

Welcome back! Was on holiday longer than I thought. Anyway, I’m back with a HUGE update!
Yay! Took away all the worthless ASCII Art and took out some worthless chapters. Added an e-
mail section to make things easier. Added the character list section. Neatened up almost
everything so it’s easier to read and find. Put comic and cerebro file whereabouts below the
level so you can get to them without rummaging through the level. Hope it’s all shiny and
bright! I will add the last four levels and complete the guide in my next update! Woo hoo!

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VERSION 0.97:
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14/08/03

Added act 3 part 4, act 4 part 1 and act 5 part 1. Changed ASCII Art (again). Added ASCII
art to the section headings

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VERSION 0.92:
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11/08/03

Added act 3 part 3

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VERSION 0.91:
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10/08/03

Added all the levels from the proper walkthrough into the spoiler-free one which added a lot
to version info. Moved version info section to the top so it’s easier to see

>>>>>>>>>>>>
VERSION 0.8:
>>>>>>>>>>>>

08/08/03

I’m back in business! Made some major changes to the guide. Turned the whole thing into a
spoiler free walkthrough as well and added the guide info section! Added some cheats and the
boss difficulties. Added act 4 part 6, act 4 part 7, act 5 part 2 and act 6 part 1! Filled
in mistakes with correct information! Hope you like it all!

Thanks to all you brilliant people out there that e-mail me stuff!

>>>>>>>>>>>>>
VERSION 0.56:
>>>>>>>>>>>>>

26/07/03

Dotted some things around the FAQ. Took out the hall of fame coz no-one was submitting
anything. Added act 3 part 2, changed act 2 part 2 and made the SS and TS a bit clearer.
Changed all those pesky 4’s in the middle of words into vi’s. Added Author Info section

NEWS: I am going away from the 27th – 7th and 16th – 30th so if I don’t answer e-mail then
you’ll just have to wait. Usually I will answer e-mail within 1 or 2 days. Sorry for any
inconvenience caused

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VERSION 0.51:
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15/07/03

Added some Cerebro Files. Dotted more things around the FAQ. Added act 3 part 5. Changed the
ASCII art at the top (don’t ask why!) Added the other sites able to use the guide

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VERSION 0.46:
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14/07/03

Changed the cheats and added some more things to act 2 part 2 and act 2 part 3. Took out the
hopefully in the ‘CJayC will post this’. Originally it would have said ‘CJayC will post this
(hopefully)’. Dotted a few extra things around the FAQ. Added act 3 part 1 and some secret
stuff. Added the Wolverine Cerebro file

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VERSION 0.4:
>>>>>>>>>>>>

13/07/03

FAQ Posted on 13th July. Version will be updated until April 2005, and also with every E-
Mail received

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1: TABLE OF CONTENTS

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Hold Ctrl and press F to start Find mode. Write the name of the section you want to get to,
to get there quickly

1: Table of Contents

2: Introduction

3: Legal Policy

4: Contact the Author

5: The Story Thus Far

6: Character List

7: Game controls

7.1: Controls
7.2: Control Explanation

8: Items

9: Dog Tags, Strikes and Challenges

10: Proper Walkthrough (Incomplete)

10.1: Act 1
10.2: Act 2
10.3: Act 3
10.4: Act 4
10.5: Act 5
10.6: Act 6

11: Cheats and Secrets

11.1: Cheats
11.2: Comic Covers
11.3: Cerebro Files

12: FAQ’s (Frequently Asked Question’s)

13: Credits

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2: INTRODUCTION

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Hi, and welcome to my first FAQ / Walkthrough to ‘X-Men 2 Wolverines Revenge.’ Many people
will agree with me that this game is great! As I already had ‘Spiderman’ I thought I’d buy
this, and expected it to be just as good, but this is much better and has already given me
more hours of game play! Game rating: 9.5 / 10. See my review for my opinion on the game in
full. The synopsis is ‘Finally, a good Wolvie game!’

Since as this is only my first FAQ feel free to correct me on minor and major mistakes
alike. Thanks

This FAQ is about getting through X-Men 2 Wolverine’s Revenge (duh). It will tell you how to
get past tricky parts that you may not know how to complete. DON’T use this guide to get
through the WHOLE game. Try as much as you can and then in you’re stuck; turn to the guide
for help. If you do use is to get through the whole game then there’s no fun, is there???
No. Because you will know what is coming up. Also, please don’t use the guide to see what is
coming up later in the other levels… That really is a spoiler!

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3: LEGAL POLICY

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>>>>>>>>>>>
LEGAL RULES
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You cannot take any credit for this FAQ or anything based on this FAQ. If you use it as a
baseline that is plagiarism and plagiarism is punishable by law. You cannot spruce it up and
print and sell it for money. If you are granted permission to use this guide on your site,
it must be clear that the writer is me, and that all credit of the FAQ goes to me. There
will be absolutely no copying my guide into your magazine guide books at all. If you are a
site and you do have the honour of my guide on your site, then you cannot change anything.
Not one word and especially not these legal rules. You may print this guide or part of it, I
know it’s huge, but it must be clear I am the writer and not you. If you are going to print
this, you may change it, but as I said before, do not use it as a baseline for your own.

All of the above are punishable by law

>>>>>>>>
WEBSITES
>>>>>>>>

The following websites have my permission to use this guide

www.gamefaqs.com
www.cheatcc.com
www.andysgamezone.2ya.com
www.cheats.de
www.faqs.ign.com
www.neoseeker.com
www.gamenotover.com

That’s it! If I find you with this guide and your web site’s name is NOT on this list there
will be trouble!

If you want this guide on your site don’t be afraid to ask. I will 99.9% of the time let
you, unless you have a bad reputation. I will e-mail updates to you

More websites will be added as they get permission

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4: CONTACT THE AUTHOR

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Basically, my address is Zero_X_24@yahoo.co.uk, but there are a couple of things I don’t
want in e-mail

I don’t want E-mails…

> That demand an answer
> With pictures in
> With attached files in
> With whining, moaning, groping, or anything else in
> With non-constructive criticism
> With questions explained in my guide
> With things not to do with my FAQ
> Saying ‘When R U going 2 finish?’ I will take as long as it takes. As no-one, not even me
knows when that’s going to be finished I can’t answer that question. By the end of 2003.
There!

If any of the above are in the e-mail it will be deleted without further question

Also, if ANYONE happens to know the X-Box / Game Cube Controls please send an e-mail and get
your name on the credits board!

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5: THE STORY THUS FAR…

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This is taken straight from the manual and I do not take any responsibility for anything
that may be wrong

James Howlett was born into privilege in Canada during the late 19th century, the second son
of John and Elizabeth Howlett. At the shock of seeing his father shot and killed, young
James manifested his latent mutant abilities when bone claws jutted from the back of each
hand. The beast unleashed, James attacked and killed his father’s murderer, then fled to
British Columbia with Rose, the young woman he loved

Under the identity of Logan he discovered that he had other mutant abilities including
animal-keen senses and an accelerated healing factor. Due to his tenacity and refusal to
back down from a challenge, Logan acquired the nickname Wolverine. When Wolverine confronted
the son of his father’s murderer, a battle ensued, tragically ending with Rose impaled on
Wolverine’s claws. Wracked by grief over the death of the woman he truly loved, Wolverine
fled into the woods

He was not seen for a long time and due to his healing factor, even after 100 years
Wolverine appeared to be in his mid-30s. During that time his life became shrouded in
mystery, peppered with half-truths and anecdotal reports of unconfirmed sightings. The
legend of the man named Wolverine was slowly taking form

In the latter half of the 20th century, the government subjected Logan to a bizarre battery
of experiments intended to forge the ultimate killing machine. Weapon X scientists grafted
the indestructible metal adamantium to Logan’s skeleton and bone claws, and introduced
memory implants the shaped his past to suit their ends. Combined with the earlier effects of
his healing factor, these false memories have made it impossible for Logan to discern fact
from fiction when recalling his former life. He now knows little of his past, save that it
was fraught with pain and loss

Wolverine was working as an operative for the Canadian government when he accepted Professor
X’s offer to join the X-Men. Logan chose to stay; on partly due to his belief in Xavier’s
vision for the co-existence of humans and mutants, and partly because of his attraction
towards Jean Grey. During his time with the X-Men, Logan has worked to regain his lost
memories, but virtually every answer leads him to even more questions…

Now…
A deadly viral time bomb has been triggered into Wolverine’s nervous system. The race is on
to find the antidote before the virus goes lethal! Faced with a brand new adventure,
Wolverine must take his powers and endurance to the very limit

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6: CHARACTER LIST

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All the characters in the game are explained here!

>>>>>>>>>
WOLVERINE
>>>>>>>>>

Good / Evil: Good
Real Name: Logan
Appearances: Every Level

The star of the game, Wolverine possesses razor sharp adamantium claws, and is programmed
with a mutant healing factor that allows him to recover from any extensive injuries. He is a
fast powerful warrior and the talented fighter

>>>>>>>>>>
SABRETOOTH
>>>>>>>>>>

Good / Evil: Evil
Real Name: Victor Creed
Appearances: Brief appearances in act 1 parts 2 and 3, boss on act 1 part 4 and act 3 part 5

Sabretooth, Wolverine’s deadly rival, also possesses razor sharp claws, though not
adamantium, and also teeth that can tear through almost anything. He rivals Wolverines
healing factor too. He is large and powerful, and for someone his size he doesn’t look fast,
but he is…

>>>>>>>
WENDIGO
>>>>>>>

Good / Evil: Evil
Real Name: Wendigo
Appearances: Enemy on act 2 part 4 and boss on act 2 part 5

Wendigo is a man-eating monster that isn’t a mutant really. He’s a cursed Canadian animal.
Although he isn’t a mutant, he is very, very strong

>>>>>>>>>>
JUGGERNAUT
>>>>>>>>>>

Good / Evil: Evil
Real Name: Cain Marco
Appearances: Boss on act 4 part 6

Juggernaut is invulnerable to most attacks, and his own brute force can smash his enemies to
pieces. He can crush and throw like there’s no tomorrow. However, luckily he isn’t very
smart

>>>>>>>
MAGNETO
>>>>>>>

Good / Evil: Evil
Real Name: Erick Magnus Lengherr
Appearances: Main enemy throughout act 5 part 1 and boss on act 5 part 2

Magneto is the master of magnetism, having the power to control a wide range of
electromagnetic forces and using them to levitate, bend or almost anything he wants to with
an object. He can also use it to create beams of energy

>>>>>>>>>>>>>>>>
LADY DEATHSTRIKE
>>>>>>>>>>>>>>>>

Good / Evil: Evil
Real Name: Yuriko Oyama
Appearances: Act 6 part 1 as a boss

Lady Deathstrike has cybernetic implants in her body which enhance her strength, whilst also
having adamantium claws that sprout from her fingers and a healing factor. She will wear you
out with small attacks, then finish you off

>>>>>>>
PROF. X
>>>>>>>

Good / Evil: Good
Real Name: Charles Xavier
Appearances: His voices appears in Logan’s head in a couple of levels, but he’s in a lot of
cut scenes to make up for it

Prof. X may look old, is old, and acts old, can be very dangerous when he wants to. Using
his telepathic abilities he can access peoples mind and take their free will, and can also
use his powers to throw things with his mind

>>>>>
BEAST
>>>>>

Good / Evil: Good
Real Name: Henry ‘Hank’ P. McCoy
Appearances: Cut scenes only

Beast is an agile character who has superhuman strength, and literally dances around his
opponents with his acrobatic skills and then goes in for the final blow. He can be very
unpredictable and is also very smart

>>>>>>>>
COLOSSUS
>>>>>>>>

Good / Evil: Good
Real Name: Piotr Rasputin
Appearances: Cut scenes and act 4 part 6

Colossus is a huge metal monster, possessed with superhuman strength and armoured skin.
Takes a bit to hurt him. He sacrificed himself to cure a Lethal Legacy Virus, and thus
became Colossus

>>>>>>>>>
MAY DEUCE
>>>>>>>>>

Good / Evil: Evil
Real Name: May Deuce
Appearances: Cut scenes only

May Deuce and her army, the mutant hunters basically try and catch mutants and wire them up
to experiments and stuff. Hmm… Reminds us of Weapon X?

>>>>>>>>>>>
CAROL HINES
>>>>>>>>>>>

Good / Evil: ?
Real Name: Carol Hines
Appearances: Cut scenes only

Carol is one of the many workers of the Weapon X facility. No-one special

>>>>>>>>>>>>>
DR. CORNELIUS
>>>>>>>>>>>>>

Good / Evil: ?
Real Name: Dr. Cornelius
Appearances: Cut Scenes only

Dr. Cornelius is another worker for Weapon X

>>>>>>>>>>>>>
THE PROFESSOR
>>>>>>>>>>>>>

Good / Evil: ?
Real Name: Professor ???
Appearances: Cut scenes only

The Professor is the main reason of the game. He is the one who implanted Logan with the
virus, erased him of his past, and made his life a searching misery

>>>>>>>>>
OMEGA RED
>>>>>>>>>

Good / Evil: Evil
Real Name: Arkady Rossovich
Appearances: Mentioned and in the Cerebro’s. Basically nowhere

Omega Red was the soviet answer to Captain America, but his mad ways landed him in cyro-
sleep, but is awake now and is hunting down Wolverine for the Carbonadium-Synthesizer

>>>>>>>>>>>>
BASIC GUARDS
>>>>>>>>>>>>

Good / Evil: Evil
Appearances: Act 1

The easiest type of enemy to defeat. Some have flamethrowers or choke you but most have guns

>>>>>>>>>>>>
THE MILITARY
>>>>>>>>>>>>

Good / Evil: Evil
Appearances: Act 2

Kind of harder to beat but still easy. More trained in combat skills. No flamethrowers!

>>>>>>>>>>>>>>>
SECURITY GUARDS
>>>>>>>>>>>>>>>

Good / Evil: Evil
Appearances: Act 3

Just an advanced version of the basic guard

>>>>>>>>>>>
VOID GUARDS
>>>>>>>>>>>

Good / Evil: Evil
Appearances: Act 4

>>>>>>>>>>>>>>
MUTANT HUNTERS
>>>>>>>>>>>>>>

Good / Evil: Evil
Appearances: Act 5

These guys are invisible quite a bit and you can’t use your claws on them either! Very hard
to beat

>>>>>
KIRBY
>>>>>

Good / Evil: Evil
Appearances: Act 1 part 1 and act 3 part 1

Kirby, despite his name, is in two levels and is harder to beat than the average enemy

If there are any characters you think I’ve missed out, tell me at Zero_X_24@yahoo.co.uk

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7: GAME CONTROLS

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Here are the controls for the PS2!
_____ _____
/ \ |\/| / \
/| 2 |\ | | /| 2 |\
/|_____|\ | | /|_____|\
/ |__1__| \\ | | // |__1__| \
/ //|\\ \______________| |______________/ //|\\ \
/ // L \\ ______________| |______________ // R \\ \
/// \\\_DUALSHOCK 2__________________/// \\\
/ /\ S O N Y /\ \
/ | | ___ ___ __ /__\ __ \
/ ___| |___ |___|PS|___> | | / \ \
/ < ___|> SELECT START |__| \__/ \
/ | | ______ ANALOG ______ \__/ \
/ |__| _/______\_ |____| _/______\_ / \ \
/ \/ / / \ \ || / / \ \ \
/ / / \ \________/ / \ \ \
\ _/\ \ / / \ \ / /\_ /
\ / \_\______/_/ \_\______/_/ \ /
\_ _/ \______/ \______/ \_ _/
\______/ \______/

Neat huh! Copy freely, but E-Mail me first (Zero_X_24@yahoo.co.uk) and GIVE ME THE CREDIT!

>>>>>>>>>>>>>>
BASIC CONTROLS
>>>>>>>>>>>>>>

Left Stick / Directional-Pad… Move*
Right Stick……………….. Rotate Camera*
(R3)……………………… Reset Camera*
[L1]……………………… Stealth Mode**
[L2]……………………… Senses Mode**
[R1]……………………… Crouch / Crawl
[R2]……………………… Pop / Sheathe Claws / Feral Rage (Double Tap)
[]……………………….. Punch / Slash
/\……………………….. Kick
()……………………….. Action
> [R1] + /\…………………. Floorsweep
Start…………………….. Pause / Resume

>>>>>>>>>>>>>
WHILE RUNNING
>>>>>>>>>>>>>

/\……………………….. Sliding Tackle
>< + []…………………… Claw Dive
()……………………….. Spinning Attack

>>>>>>>>>
IN COMBAT
>>>>>>>>>

[L1]………………………. Break Enemy Lock-On
[L2]………………………. Lock-On to Nearest Enemy
D-Pad / Left Stick………….. Quick Evade* / ***
> [R1]………………………. Duck
[R1] + []………………….. Crouching Uppercut
[R1] + ()………………….. Reverse Crouch Kick
>< + []……………………. Reverse Left Punch / Slash
>< + ()……………………. Reverse Right Punch / Slash
[]………………………… Grab Enemy****
[]………………………… Punch / Slash and Drop Enemy*****
()………………………… Throw Enemy*****
()………………………… STRIKE!******

>>>>>>>>>>>>
BASIC COMBOS
>>>>>>>>>>>>

[], []…………………….. Double Punch / Slash
[], [], []…………………. Triple Punch / Slash
/\, /\…………………….. Double Kick
/\, /\, /\…………………. Triple Kick
/\, > > [], /\…………………….. Punch / Slash and Flying Knee Kick

>>>>>>>>>>>>>>>>>>>>>>>>>>>>
GUN / PLASMA TURRET CONTROLS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>

D-Pad / Left Stick………….. Navigate*
[]………………………… Fire
[L2] / [R2]………………… Zoom In / Out
Hold ()……………………. Exit

>>>>>>>>>>>>>>>>>>>
VOID DROID CONTROLS
>>>>>>>>>>>>>>>>>>>

D-Pad / Left Stick………….. Navigate Droid*
Right Stick………………… Navigate Target*
[L1]………………………. Mini Gun
[R1]………………………. Plasma Cannon

* Left and Right Stick is the description given to when you push the stick. (L3) and (R3) is
when you press it
** While in Senses mode you are also stealthy
*** There is an option in the main menu which allows the Right Stick to do this
**** Press [] instead of () when it says STRIKE to grab
***** You can only do this when your opponent is grabbed
****** You can only STRIKE when it says strike

Also, if ANYONE happens to know the X-Box / Game Cube Controls please send an e-mail and get
your name on the credits board!

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8: ITEMS

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Here are your local Pick-Ups!

Health: A violet coloured cylinder that gives Wolverine’s healing factor a little boost

Rage Energy: Gives Wolverine more rage energy

Max Rage: Send Wolverine into Feral Rage for about 10 seconds

Comic Cover: Gives Wolverine another costume at the Bonus Menu

Cerebro File: Unlocks a very detailed description of a character in the Bonus Menu. All of
which are listed in section 11

Dog Tags: The ‘currency’ of the game, dog tags make Wolverine more powerful

That’s it!

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9: DOG TAGS, STRIKES AND CHALLENGES

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Ah, the hardest part of the game to figure out… that’s why I’ve done this!

>>>>>>>
STRIKES
>>>>>>>

Without these, the game would be very hard to complete. A tap of combined strings of () and
/\ unleashes a special Wolverine attack which usually involves spinning and jumping and
other things. To have hopes of completing the game you’ve gotta get some dog tags man!

>>>>>>>>>>>>>>>>>
THE STRIKE SYSTEM
>>>>>>>>>>>>>>>>>

Here’s my Strike board

Key for positions:

X = You
0 = Enemy

|———-|———-|———-|———-|———-|
| Position | Level 1 | Level 2 | Level 3 | Level 4 |
| V | 0 Tags | 10 Tags | 30 Tags | 60 Tags |
|———-|———-|———-|———-|———-|
| Button-> | () | ()/\ | ()/\() | ()/\()/\ |
|———-|———-|———-|———-|———-|
| 0 | | | | |
| | |Cyclone |The |Rack ‘n’ |Surgical |
| X–0 |Claw |Guillotine|Ruin |Precision |
| | | | | |
|———-|———-|———-|———-|———-|
| 0 | | | | |
| | |Raining |Over and | | |
| 0–X |Pain |Out |Body Bag |Wipeout |
| | | | | |
|———-|———-|———-|———-|———-|
| | | | | |
| 0–X–0 |Slice ‘n’ |Bustin’ |Double |Hama’s |
| |Dice |Heads |Whammy |Hammer |
| | | | | |
|———-|———-|———-|———-|———-|
| 0 | | | | |
| | | |Dance of | |Leaping |
| 0–X–0 |Claw City |Death |Claw Slam |Wolf |
| | | | | |
|———-|———-|———-|———-|———-|

>>>>>>
POINTS
>>>>>>

Position = 0 0
| |
X–0 0–X 0–X-0

= 20,000 points x level. e.g. Wipeout 20,000 x 4 = 80,000

Position = 0
|
0–X–0

= 50,000 points x level e.g. Claw Slam 50,000 x 3 = 150,000

>>>>>>>>
DOG TAGS
>>>>>>>>

Dog Tags are the so-called currency of the game, and the more you get, the more powerful you
become. Dog tags can be earned in the following ways…

> A Stealth Strike (SS). A strike where the victim doesn’t see you kill him / her: 1 Tag
> A Triple Strike (TS). A strike where you strike 3 people at once (quite hard to do): 1 Tag
> Killing a boss: Multiple no. of Tags (about 5 Tags)
> It says in the book picking up a secret item earns 1 Tag, BUT THIS ISN’T TRUE!!!

You need:

|———|———|———|———|———|
| Lv x Tg | Level 1 | Level 2 | Level 3 | Level 4 |
|———|———|———|———|———|
| Tags | 0 | 10 | 30 | 60 |
|———|———|———|———|———|

>>>>>>>>>>
CHALLENGES
>>>>>>>>>>

These challenges are available after you complete the game and completing the first one
unlocks the second etc. Since as you have to complete the game to get them I don’t need to
explain them because if you’ve completed the game they’ll be simple to work out! Might add
them later if I get a lot of e-mail saying ‘how do you do it?’

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10: WALKTHROUGH

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Here is the walkthrough at last!

Key: SS = Stealth Strike
TS = Triple Strike

Difficulty Ratings: * Very Easy
** Easy
*** Hard
**** Very Hard
***** Very, Very hard

>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<
10.1: ACT 1: REBIRTH
<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>
PART 1: WEAPON X
(LEVEL 1)
COMICS: 1
C. FILES: 0
*
>>>>>>>>>>>>>>>>

Take out the guys in the area first. You can get a triple strike and a dog tag here. There
are four guys and after you get three guys, there will be one more, so kill him. Slash open
the wires by the door and go into senses mode. Wall-hug the right wall and when you get to
the end you can Stealth Strike the guy and get a dog tag. Watch the patrolling guy on the
right, and when his back is turned sneak over to the guy on the left and SS him. Hide behind
the pillar and when the patrolling guy is walking right and can’t see the guy you are about
to SS, SS the guy. Then SS the patrolling guy

Go into senses mode and walk across the mine field, taking GREAT care not to step into the
spinning disks and set off the alarm, not to mention get hurt like hell. Sneak through the
door at the right at the end of the mine field. SS the guy on the left and kill the other.
If you’ve set off the alarm just kill them. Activate the keyboard and watch the cut scene.
Destroy the crates on the right, one with health vials inside, which you have to crawl into
and may be handy if you got blown up, and one with a comic behind a crusty wall

Exit this room. If you set off the alarm kill the guys, again taking GREAT care not to step
into the spinning disks. If you haven’t set off the alarm there will be no soldiers. Either
way, walk across the mine field and see the short clip. The fat guy here cannot be SSed, so
kill him and carry on. Nick his card key and open the door on the right at the end. Sneak
in, SS the guy working under the truck, and SS the guy on the right. Go in the room in front
and it is possible to get a triple strike and dog tag, but novices should just plain out
kill them or you’ll die. Activate the keyboard on the level above and go through the now
open door to part 2

COMIC: Found in the area after the mine-field. Blast open the crate and it’s in there

>>>>>>>>>>>>>>>>>>>>
PART 2: BELOW GROUND
(LEVEL 2)
COMICS: 1
C. FILES: 2
**
>>>>>>>>>>>>>>>>>>>>

Simply run into the open and let EVERY guy see you, then run back and wall-hug the wall that
started on your right. Go and hide at the end. Wait until they’ve all turned away, then SS
them ALL. Go into the room at the end and watch the short clip. Go in and hide behind a box.
SS the guys who come to see what’s behind it. If no-ones watching jump out, Give a claw demo
and go back. Keep doing this and you should be able to SS them all. Then, go through the
fire and get a free comic cover costume

Bust open the door in the ditch with your claws and walk through the passageway. DON’T
ACTIVATE THE SO-CALLED ‘DEVICE’ AT THE SIDE. IT WILL START BEEPING AND BLOW UP. Walk through
till you hear beeping and turn back sharpish before it blows up. Do it again when it beeps
again. Go through and go into senses. Go into the passage way on the left still in senses so
you can see in the dark, and at the end there is a Wolverine Cerebro File

Go back to the exit of the tunnel, and after Sabretooth attacks you, go up the stairs and go
into the room. ‘CHOKING GAS!’ will appear at the top of the screen. Kill the guys or triple
strike them, but I recommend not wasting your time triple striking, because it takes time
and the gas slowly sips your life. When you kill them heal up cause the gas will fade. Enter
the room and if you can, keep hiding in different places round walls (namely the choking gas
room) and you may be able to SS them. Go back up the stairs and bust open the LEFT door. You
may be able to use the hide strategy and SS the guy inside. Open the door to find 8 health
vials hidden in the crates inside. Use at will. Exit the room and climb the ladder, to find
another Cerebro File: Department H and the Weapon X Facility

Exit this room and go Senses into the other room. Go over to the guy in senses and SS him.
Activate the machine in the bottom-right corner of the room. Three guys will enter the room.
You can yet again hide in the choking gas room and do that SS trick. Now go into the newly
opened door, and do the hide and SS trick again to the both guys inside. Go back to there
and there will be a short clip showing Wolverine’s senses. Go senses and crawl past all the
lasers. Bust open the door and SS the guy who activated the lasers. Deactivate them and bust
open your free ticket to part 3!

COMIC: When you get into the second area walk through the fire to get it

C. FILE 1: When you go through the hallway lined with detonators, before you say hi to
Sabretooth on the left is a passageway. Use your senses to see in the dark. It’s at the end
of the passageway

C. FILE 2: Once you’ve cleared the choking gas room and go upstairs into the room, on the
left is a door. Bust it open, kill the guy and take the ladder to the File

>>>>>>>>>>>>>>>>>
PART 3: FREAKSHOW
(LEVEL 3)
COMICS: 0
C. FILES: 0
**
>>>>>>>>>>>>>>>>>

From the beginning, stay at the top of the stairs in senses mode and go to the banister.
When STRIKE! comes up SS the guy below. Kill or TS the rest of them. Take the card key and
open the door. Turn left and kill or TS a couple of the guys in the area and grab the health
vial at the end. Go back like as if you came in and Wall-hug the wall. Go right and SS the
guy around the corner. Wall-hug the wall on the right and go to the end. Wait for the
patrolling guy to come towards you and SS him from the corner wall. Follow this passageway
and you’ll come to a door on your left. Enter through in senses mode and SS the guy inside.
Back out of this room and carry on the way you were going. Turn right into the room and in
the rightest door there is a health vial inside. 3 guards will come to see what’s going on
and you can TS or kill them. Exit this room and go back down the passageway and turn right.
Wall-hug the left wall and SS the guy from the corner. Turn 180 degrees and SS the guys in
this order: Right, then left, then middle, or they’ll see you

Go through the security door and kill or TS the guys inside. Carry on and when you see the
lasers make a return, keep in senses mode, keep to the very left wall and crawl past them.
Activate the keyboard to deactivate the lasers and open the GENETICS door. Go through the
GENETICS door and kill the freak experiment WITH YOUR CLAWS IN. I recommend keeping your
claws in for this because they are very powerful, but a bit slower than your punches. If you
punch them they can’t get an attack in edgeways, but attack them with your claws and they
are that bit faster than you and you will end up losing health. Follow through the
passageway, past the lift and on to the platform where the freaks are asleep in there
science tubes. Activate the keyboard and the freaks will wake up and attack. Kill them
(claws in boy!) and jump over the platform for some health. Carry on into the lift and watch
the cut scene, where Sabretooth attacks you and kills a scientist. When it’s over, go
through the tunnel and protect the scientist by killing the freaks for him

When you’ve killed them, heal up and follow the scientist on to the lift. When upstairs kill
the freaks and follow the scientist downstairs. MAKE SURE YOU DO NOT FALL OFF THE PLATFORM
AS THE FREAKS WILL THEN KILL THE SCIENTIST AND YOU HAVE TO START OVER. (You don’t want to
lose the level now, trust me.) Keep following him and he will do his bit on the keyboard.
Follow him inside the lift, and when you reach the top, enter the door to part 4

>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 4: RUNT OF THE LITTER
(LEVEL 4)
(BOSS 1)
COMICS: 0
C. FILES: 2
***
>>>>>>>>>>>>>>>>>>>>>>>>>>

Your first mission is to kill Sabretooth and boy, is he hard first time round… Yet when
you’ve done him he’s so easy. So, harm Sabretooth and find out he’s got the speed, strength,
savagery and healing factor to rival Wolverine’s. Anyway, you have to hurt him till the
tanker enters. You have to get his life bar to something like this: |_|______| HE WILL NOT
DIE EVEN IF YOU TAKE UP ALL HIS LIFE. Just thought I’d let you know. I recommend going Feral
to get his life pretty low anyways. When the tanker enters you have to throw him into it
three times. Sounds easy, but putting it mildly, I don’t think Sabretooth likes being
chucked at tankers. Anyway, just jump behind him in combat mode (when he has the red circle
at his feet) and press STRIKE. Wolverine will chuck him head first into a wall / tanker.
Make it the tanker 3 times to just about kill him. When he falls go over to him and STRIKE
him. You’ll throw him against the wall. Take his Cerebro File, 5 Dog Tags and Card Key and
exit the room

Now you have got to find the Professor. Exit the room and turn right, go down the stairs.
You’ll come to the main platform that was on Part 3. Exit through the GENETICS door and just
follow through till you get to the series of passageways where you got all the SS’s. Kill
the freak, keep going straight and at the end of the passage turn right into the Core
Chamber. Go clockwise round the circle till you come to the stairs. At the top is a Cerebro
File on the Professor. Go back down and carry on clockwise till you get to a red lit
hallway. Go down here and through the door to Act 2!

C. FILE 1: Simply beat Sabretooth to get it

C. FILE 2: After you beat Sabretooth and are in the core chamber, go clockwise, go up the
first set of stairs you see and it’s at the top

>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<
10.2: ACT 2: LONE WOLF DOWN
<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>
PART 1: CRASH SITE
(LEVEL 5)
COMICS: 1
C. FILES: 0
***
>>>>>>>>>>>>>>>>>>

Stay at the start and sheathe your claws till you have about 1/4 health. Crawl in senses
mode up to the patrolling guy when he’s not looking and SS him. Run over to the cliff edge
and look down in senses mode. When STRIKE! comes up you will jump down and SS the guy, if
you pressed (). Stay in senses mode and watch the helicopters sight range. When the guy
below isn’t in its range jump cliff SS him, then hide from view of the chopper QUICKLY! Go
back up to the start and go to the left where you can jump off. When the choppers not
looking, jump off the cliff and leg it! You don’t have to worry about the chopper till later
because it won’t look for you… yet…

Tear through the fence and on your right should be a house half-covered in snow. Climb
through the snow on to the roof and SS the guy below. Far ahead of you should be able to
just see a bridge; one of those ones that cars drive on in industrial areas like on a
motorway. Run over to it and start to cross it, only to come to a big hole. You can jump it:
just. Run up and around the truck and watch a cut scene where a man is dangling on the edge
of the hole. He has five seconds to be ‘saved’. Duck down and SS him to chuck him in the
truck, get a dog tag and some very essential health! Woo hoo!

Back up off of the bridge and there is a fence surrounding something. Tear through and
activate the big power machine inside. NOW WAGGLE THE LEFT STICK LIKE IT WAS THE LAST THING
ON EARTH TO SET FREE OR YOU’LL GET ELECTROCUTED! When you’re free your worst enemy the
chopper will make a welcome return and try to spot you

Once you’ve torn through the fence again, you should be able to see a house. Go to it and
climb up the ladder. Smash the window and go inside to find more health. Return outside and
climb down the ladder again. Behind the house is a patrolling guard so when his back’s
turned, SS him and his patrolling friend in front to the left of you. Go through the hole in
the wall, ignore the 2 guards and get into the big garage type thing

Carry on through this tunnel till you come to a big room. On the right are some stairs.
Climb up them and follow the platform. Jump the hole and carry on till you get into a room
that seems there is no exit except the entrance. Oh, look, there’s a door… but it’s
locked… oh. Well, on the right of the door is a weak wall *I knew that!* and you can blow
it up. Claw through it and grab the comic at the end. In the bit on the left Activate the
lift and you’re nearly on to part 2… except you gotta get through a new bunch of about 10
guards: all of which are armed and dangerous. For you stealth guys there is absolutely NO
STEALTH HERE and all you can rely on is your good old self

Jump through the window and start spin attacking the guards (()) to unarm them. When they’re
all unarmed they will be much easier to beat and you can get a couple of TS’s out of them.
When they’re all dead, hop into the lift and activate it to part 2! Whew!

COMIC: When you go into the tunnel at the end it’s just after you blow up the wall; in the
open

>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 2: THE LURKING HORROR
(LEVEL 6)
COMICS: 1
C. FILES: 0
***
>>>>>>>>>>>>>>>>>>>>>>>>>>

Exit the lift and check out all the dead military people. Run up the ramp and go through the
door in senses mode to see in the dark. Run over to the computer and activate it. You will
see a monster called Wendigo growl and run off on the camera. Exit this room and continue
along as if you just climbed the ramp. In the room on the very left, will be a comic, but to
find it, enter in senses mode and at the end will be a weak wall. It’ll be in there

After you exit the room, most people get stuck because there’s no where to go now, but if
you pretend you have just exited the lift. Go to the right of the room and duck down in
senses. There’s a hole in the wall and you can crawl through it… so… do just that in
senses till you reach the end!

WARNING! FROM NOW ON GETTING SPOTTED MEANS YOU’LL HAVE YOU START AGAIN!!!

Seriously. So… Wall-hug the left wall and corner SS the guy. Crawl over to the guy on the
right and SS him. Crawl down the right passageway and corner SS the guy on the left. Turn
around and SS the guy on the computer. Activate the computer and crawl down the passageway.
Wall-hug the right wall and corner SS the guy. Crawl down this passage way. Wait for the
patrolling guy to turn around and SS him. Activate the device in here and wait for everyone
to move around. Wait again so that people cannot see you (some patrol), jump SS the guy
below and sneak around the back of the machine. Go round the machines in a counter-clockwise
direction and SS everyone in sight. Once done, go up the stairs by the last guy you SSed.
Enter the mine deeper and you’ll end up in part 3!

COMIC: At the beginning it’s in the left room up the ramp. Reach the end and blow up the
wall to get it

>>>>>>>>>>>>>>>>>
PART 3: SEALED IN
(LEVEL 7)
COMICS: 0
C. FILES: 0
**
>>>>>>>>>>>>>>>>>

Keep going straight all the way down the train track in senses and crawling mode. I’m only
saying this because the other pathways end in health vials or dead ends and you don’t need
them. After you cross a hole there will be another one. Let go of senses, jump it and hope
you make it. When you see a military guy SS him and take the right path. You’ll end up at a
room with loads of people in. Professor X says the guards know your position, but they won’t
until you enter the spotlight, which you won’t of course. Sneak past the spotlight and sneak
up the stairs, following the route and SSing the 2 guys. At the end of the route is a hole
which you can just jump, so jump it, go into senses mode and SS the guy. Slash up the device
on the wall and the last four guys will come out and spot you. TS three and kill the last
one. Exit the room into part 4!

>>>>>>>>>>>>>>>>>>>>>>>>
PART 4: GRIM DISCOVERIES
(LEVEL 8)
COMICS: 0
C. FILES: 0
***
>>>>>>>>>>>>>>>>>>>>>>>>

This level has some good opportunities for earning dog tags using TS’s. So, basically, the
monster called Wendigo likes meat… live meat… and unless you want to be chewed and
crunched into little bits and have to start again, I don’t think it should be you. At the
beginning, check out Wendigo and run away! All these military guys will drop from the
ceiling in attempt to kill you. Attack one with kicks till strike comes up and press [] to
pick him up. Chuck him at Wendigo and Wendigo will run off. Follow him

Don’t fall into what everyone falls into next. As you’re going down the ditch, it will end
up in another ditch, which holds Wendigo, and if you fall into the ditch: HE WILL EAT YOU!
Wait for the military guys to approach, and use the same method as before (pick up and
throw). Again Wendigo will run off. And again follow him!

When you reach him, he will be running around. Don’t let him touch you or he will eat you!
When he runs off, pick someone up and run all the way up the winding upwards platform.
Military guys will drop from above. Ignore them and head for Wendigo. Feed him his last
snack and follow him to part 5!

>>>>>>>>>>>>>>>>>>>>>>
PART 5: WENDIGO’S CAVE
(LEVEL 9)
(BOSS 2)
COMICS: 0
C. FILES: 1
***
>>>>>>>>>>>>>>>>>>>>>>

This guy is not one to mess around with. At first shot this guy will take at least 3 goes,
while when you get better he’s easy, like Sabretooth. The main way to die here is fall off
the platform. When Wendigo charges, run backwards and to the side (make sure not to fall
off) and when he stops, run over to his butt, punch it, then strike him. Waggle the left
stick to charge your throwing power and chuck him off or on the platform. When he makes ice
cubes fall watch the shadows and don’t go near them, and also jump over the shockwaves if he
jumps. Just keep doing this. You may realize that at the end you throw him and nothing
happens to his life bar, even though it’s like this: ||_______|. This is because you have to
throw him off the platform at last shot. When you do, he’ll jump back up with a shockwave
and sway like he’s going to faint. Walk up to him and strike him to finish him. Take the
cerebro file and the 5 dog tags to proceed to act 3

C. FILE: Simply beat Wendigo to get it

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
10.3: ACT 3: RETURN TO WEAPON X
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 1: TACTICAL DECISIONS
(LEVEL 10)
COMICS: 0
C. FILES: 0
****
>>>>>>>>>>>>>>>>>>>>>>>>>>

Gawd, this level is long… From the start go into senses and enter the door down the small
bunch of stairs on the left. SS the guy inside for a dog tag and exit here. WARNING! If in
senses you still get hit by the camera then the guns will all aim at you and they cause a
huge amount of damage. So, crawl in senses trying not to get caught in the spotlight. Take
the left path after the spotlight and you’ll come to a force field. On the left is a door.
Enter in senses and Wall-hug the right wall. Corner SS the guy. Go back into senses and
follow the flashing footprints all the way to a guy, who you can SS. Retrace your steps and
claw up the generators, deactivating the force field

Go to where the force field was. Enter the door in senses and Wall-hug the left wall. Corner
SS the guy and Wall-hug the truck in front of you. Go left and go round the corner, then
corner SS the guy. Crawl in senses mode up the stairs past the laser and SS the guy. Claw up
the boxes that say ‘danger’. One has an M3 Barracks Decoder inside. The rest blow up and
hurt this much: |______________–>||, which isn’t much. Exit and REMEMBER THE LASER! The
amount of people who forget it and set of the alarm. If I got a penny each time someone done
it I’d be rich I tell you… RICH!!! Well exit the force field room then!

Turn left down the snow passage. On the right just after the turn right is a ladder. Climb
up and when you reach the top SS the guy. Cross the bridge and enter the door on the right
before the vault like door (those ones that turn with wheels) and SS the guy. Exit here and
enter the vault like door. At the bottom of the stairs is a patrolling guard. SS him when
his back is turned. The last 5 people will be easy to SS. Use your common sense (and
Wolverine’s sense) and be smart, coz you are smart!

When everyone’s dead, blast open the barrack B door (you’ll find it) and SS all 6 sleeping
guards. It’s quite funny; the way Logan says ‘Wakey, wakey’ and kills them. Grab he key card
on the window sill and enter the testing area back outside again. In the testing area, turn
left and go down the stairs IN SENSES! There are mines at the bottom. Carefully make your
way across the mini mine-field, ignoring the gunshots. Go down the stairs still in senses.
Avoid the spotlight that moves and kill everyone. Activate the computer and exit,
remembering the camera. If you get caught in the light you’ll have to face three guards, and
trust me, on a mine-field it ain’t fun. Heal up if needed and exit the testing area

Enter the now open door in senses. SS the guy on the gun and aim with the gun at the electro
pack by the electric fence. Don’t worry about the guards, but if they get your health low
exit the gun and heal, then get back on and aim for the electro pack. After some time it’ll
blow up. Retrace all your steps back to the electric fence (you should know where it is by
now), and tear it open

Use your sense and Logan’s to SS the guys in the area. Ignore the stairs and door and keep
following the pathway, which will end up at a garage. Enter, kill or SS everyone and program
the computer to your liking: Kill everyone behind that door that you saw. Logan will
automatically enter the mysterious room when you shoot everyone with the computer program.
Now no-ones in here, and the place is in blazes. Head up the stairs into a room and there’s
a big tough looking guy called… wait for it… Kirby! (>^.^)> Sorry guys, go away Kirby!
Kill him (KIRBY! NO MORE SNEAKING INTO MY FAQ!) and take his key card.
KIRBY! GET LOST! Sorry…

Exit the mysterious room and you’ll get an overhead view and get chased by your favourite
enemy; the chopper! Ignore the 4 guys coz they’re hard to TS (but you can if you wish) and
exit through the electric fence. Turn left and go up and left into the door. The end room
from act 1 part 1 makes a return. Kill the 5 guys (or TS them) and Activate the keyboard.
Enter the tunnel that makes a return from act 1 part 2, and exit act 3 part 1! Whew!

YOU SHOULD NOW HAVE LEVEL 4 STRIKE!!!

>>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 2: UNFINISHED BUISNESS
(LEVEL 11)
COMICS: 0
C. FILES: 0
***
>>>>>>>>>>>>>>>>>>>>>>>>>>>

Take a break from act 3 part 1 and take a shower or something before doing this part. Also
this level is a revisit from act 1 part 2, just improved on. I can tell coz many rooms are
the same, and when Sabretooth knocks you into the wall the mark is still there (you’ll
recognise it straight away). So, let’s start, shall we?

Run down the tunnel and into the room through the doors. TS the guys or kill them and then
jump over the ledge in the room and kill or TS the guys in this room too. Watch the camera
behind the big trailer thing in the top-right corner of the room. When everyone’s dead sneak
in senses mode past the camera behind the trailer thing into the new room. Sneak up the
stairs and SS the guy working on the keyboard. Activate the keyboard to deactivate the force
field and head back down the stairs into the area you came from, remembering the camera

Kill or TS the guys in the area. Enter through the room where the force field was and SS the
guys behind the crates. Turn left and go up the ramp. Sneak into the left room and SS the
guy inside. Turn back and go into the other room. Lean over the edge and jump SS the guy
below. Kill or TS the guys in this area. Take the key card from one of them and head into
the new room. Starting from the left, SS all the guys behind the crates till you reach the
furthest on the right, by which time they will all be dead

Enter the new door and Wall-hug the left wall. Corner SS the guy and kill or TS the rest.
Enter in the left room and climb the ladder. Kill the guy and nick his key card. Exit this
room and turn left into the next. Turn left and crawl in senses past the lasers. Getting
touched by one means certain death for sure, as you will see with the poor defenceless
rodent that does. Go into the room with loads of windows and activate the keyboard inside.
Enter the new room and head up the stairs. Kill or TS the guys inside. Activate the keyboard
and enter the doorway to part 3!

>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 3: GHOSTS OF THE PAST
(LEVEL 12)
COMICS: 1
C. FILES: 0
***
>>>>>>>>>>>>>>>>>>>>>>>>>>

FROM HERE ON, TRYING TO TS A GROUP WILL USUALLY RESULT IN DEATH, SO DON’T TS GUYS UNLESS YOU
FIND YOURSELF IN THE MIDDLE OF THREE PEOPLE BY ACCIDENT AND IT SAYS STRIKE!

It is possible to SS the three guys down the stairs, but it is very hard, so ignore it and
head down the stairs, killing all the guards. Watch out for the guy with a flamethrower, as
standing in the flame long enough means death. Take the flamethrower guys key card once he’s
dead and head through the now open door

Head left and follow the passageway until you come to a room with two generators. When Prof
X says, switch into senses mode. A set of flashing footprints will appear to walk out of one
of the generators. Follow them until you get to a room with a locked door. Smash open the
windows of this room and kill the scientist. Take his disk and retrace the flashing
footprints into the generator. You can now enter disk A, so enter it and use the same method
as before to retrieve disk B and enter it

Once done, there are a set of stairs in the room, you’ll be able to find them, and follow
them up and follow it’s passageway until you come to room with a computer in. Activate it,
and dive out to have a fight. The guys here are very tough and their guns hurt a lot more
than you’re used to, so disarm them first to make life a lot easier, and kill them all, all
5 of them. Heal up and head into the set of passageways to try and find the metal door where
4 guards came out of in the cut scene. Head through, disarming and killing everyone along
the way. Heal up and when you reach a huge room with a bowl shaped pit in the middle, dive
in and retrieve the comic inside

Head out of here using a ladder and head up a set of stairs where the scientist is waiting.
When the doors open, disarm and kill the guards. Heal up and follow the scientist to a room
filled with more guards. Head round the corner and kill them and disarm them. This is the
hardest part of the level, and so I recommend going Feral at some point. This makes the job
a lot easier. Once done, from where the scientist was cowering, head up the corridor and
take a last left, then a right to find a room with doors in. Two rooms have health (YIPPEE!)
and one has rage energy. Use it all coz you’ll need it. Head over to where the scientist is
now and kill a last batch of guards. Follow the scientist on the lift that takes you to part
4!

COMIC: When you reach the room with a bowl shaped pit in the middle, it’s in there

>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 4: MEMORIES UNLIMITED
(LEVEL 13)
COMICS: 0
C. FILES: 0
****
>>>>>>>>>>>>>>>>>>>>>>>>>>

Looking around this first area you will come across four guards, all in different parts of
the room. Kill them and then heal up. Head back to where the lift is and to the left of the
room here are some stairs. Climb up them and kill the guy on the balcony. Continue heading
up the stairs and kill another guy. Head back down the stairs and enter the door halfway
down. Follow the passageway and kill the two guards. Heal up and head back. Head down the
right set of stairs and head through the door. Follow the same design of passageway and kill
the two guards. Take the key card, heal up, and head back into the room with the computer.
Activate it and head into the new area

Kill the guards in here, and from here on the level is pretty linear. Head through the
level, following the passageway. After you kill a bunch of guards, heal up and carry on.
Don’t dive into the green liquid in the last huge part of the level. You can escape, but
usually a bug will occur, causing the game to crash and you’ll have to start again. Anyway,
when you reach the end of this part, enter the left and keep to the path. Activate the
computer and enter to part 5 automatically!

>>>>>>>>>>>>>>>>>
PART 5: SURPRISE!
(LEVEL 14)
(BOSS 3)
COMICS: 0
C. FILES: 1
***
>>>>>>>>>>>>>>>>>

Along with other things that make a return, so does Sabretooth, and this time I don’t think
he’s being Mr. Nice Guy anymore. Use the same method as before when you fought him: Jump
behind him and strike him, to chuck him headfirst into somewhere. When his life bar is down
halfway he will wreck the trucks and start throwing flaming barrels at you. When he throws
it in the air don’t do anything coz it’ll come to land in Sabretooth’s hand which will throw
it at you. Punch / claw / kick it and it should reflect and hit him. The reason I said don’t
punch when it’s in the air is because when you finished punching he will throw it and it
will hit hard and hurt. When he gets hit he will swap sides and you’ll have to too because
Sabretooth isn’t in the best of moods, mildly. Keep doing this. When he swaps over sometimes
he will attack you. Make sure he doesn’t throw you into the fire coz Logan takes ages to get
up and the fire will sap about a quarter of your life. Keep doing this (as I’ve said) and he
will give up this method when he’s realizing it’s backfiring at him. Now he’ll jump into the
air. A green cross will mark where he’s about to land for about 2 seconds and in that time
you should quickly get under there and press STRIKE to kill him once and for all. Take the
Void Cerebro File and the dog tags to advance to act 4!

C. FILE: When you beat Sabretooth for the second time he’ll leave the void Cerebro File
where he fainted

>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<
10.4: ACT 4: INTO THE VOID
<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>>
PART 1: THE LION’S DEN
(LEVEL 15)
COMICS: 0
C. FILES: 1
****
>>>>>>>>>>>>>>>>>>>>>>

After disguising yourself to blend in with your surroundings, smash the window on the right
and hide. A void guard will come to see what’s been going on, but will shortly leave when he
thinks you’re not there. SS him and head back to activate the keyboard. Crawl through the
now disabled force field and SS the patrolling guard on the left. Head up the ladder nearest
to you and head round the platform clockwise, grabbing the Cerebro File and SSing the guy.
Head back and activate the electric floor, killing all but one guard on floor level. Jump SS
the last guy, take his key card, and head through the now open door

Kill all three guards in here and head into the door on the right in senses. Follow the
footprints to the key card on the window sill. Head back in senses and enter the other door.
Kill the three guards having lunch and head into the doors on the left. SS the guy at the
oven and then head into the freezer behind you. Go blue with cold and head out of there,
heading through the heat sensor, that won’t detect you now. Head up the ladder and kill all
guys. Head through a passageway door and take out all guards here as well. Activate the
computer by the last door and jump down into the void droid area. Kill the solitary guard
and activate the void droid. Head through the door with the droid, killing guards along the
way. Follow the passageway, blowing up the force field activators and killing everything
until you go out of range or die

Now with Logan, head through where the droid was, killing all guards and following the
passageway. It’s pretty linear from here on. When you reach the air vent where there’s two
directions to go, head right. A sign saying ‘approaching toxic waste area’ will show, and
you’ll enter part 2!

C. FILE: In the area where you SS all the guys and there’s the electric floor after the
force field, head up the ladder and go round the platform to find it

>>>>>>>>>>>>>>>>>>
PART 6: LOCOMOTION
(LEVEL 20)
(BOSS 4)
COMICS: 0
C. FILES: 1
****
>>>>>>>>>>>>>>>>>>

Juggernaut is on this level, but not straight away like other bosses. You have to pass a
couple of guards first. So, wall-hug the wall behind you and go left. Head round the corner
and keep following the L pattern until you get to a corner where there is a patrolling guard
behind. When he heads over to you corner SS him. Head over to the nearest pillar in front of
you. Wall-hug the right part of it, head right and corner SS the guard. Head for the next
pillar and wall-hug the part in front of you. Go right and corner SS the guy. Wall-hug this
part of the pillar, head right and corner SS another guy

In front of you now is a guard with the plasma gun that void droids have. Try and avoid the
beams because they hurt like hell and kill him. If you need too, heal up, and then head up
the ramp to face off with Juggernaut

Juggernaut is very hard to beat, the second hardest boss of the game. Killing him may take
some time. While running around he is invincible, so don’t bother with him. If you healed up
you’ll now be thankful you did. Not only do you have to face off Juggernaut but the guards
outside chuck in gas bombs that paralyze you for a sec, but that 1 sec is all Juggernaut
needs to ram you to hell. At the start he will chase you around. Try to lure him into the
electric poles, being careful not to walk into them or the force field yourself. As soon as
he touches a pole, run into the middle and pop your claws to beat the stuffing out of him.
Beat him bad and you may be lucky enough to STRIKE! him! Do this a couple of times and he
will go mad at you. When he now punches the floor or jump shockwaves will ripple out. Jump
the first and duck the second. Carry on with the same method until he is swaying like he’s
drunk. Run over to Colossus and tap () to do a fastball special and take him down for sure,
then grab his tags and file

C. FILE: Beat Juggernaut to get it

>>>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 7: BREAKING THE BARRIER
(LEVEL 21)
COMICS: 0
C. FILES: 0
****
>>>>>>>>>>>>>>>>>>>>>>>>>>>>

This level is just shooting a gun. Cannot really give much advice, but I’ll do the best I
can. You start on the gun, and you’re aiming for the box inside the big blue shield thingy.
You cannot exit the gun either. The boxes take ages to explode, and that means bad news as
this means the guards have more time to kill you. You have to ignore the boxes for a moment
and kill a pack of guards a couple of times. Guards come from the left, and the chopper from
the right. You know when you’re nearly done as the guards come right up to you and they’re
easy prey. Blow up the boxes to proceed to act 5!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<
10.5: ACT 5: FORCE OF NATURE
<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>
PART 1: MAGNETIC PULL
(LEVEL 22)
COMICS: 0
C. FILES: 1
*****
>>>>>>>>>>>>>>>>>>>>>

So, it’s Magneto and Logan again, uh-oh. Anyway, smash through the window on the right and
take the Cerebro File. Activate the computer and take out the mutant hunters with your claws
in, as the mutant hunters are designed to resist claw attacks, and it will backfire and hurt
you. Take them out with level 4 strikes and head through the door they came out. Head
straight for the computer which activated the toxic gas and deactivate it. NOW kill the
guards. Activate the other computer and exit this little room into the open again

Tear through the fence nearby and head through the door. Head up the ladder and wait for
Magneto to finish drawing power. Now activate the device on the side to open a trap door.
Dive down and kill everyone in the area. Enter through a nearby door in senses so you can
see in the dark. Head left and activate the keyboard. Enter the now open door and have a
peak at Magneto’s vortex. Try and pick up some mutant hunters and chuck them in. After a
couple have gone in it will destabilize. You’ve got a minute to do this before dying. When
done, follow through and kill the guards. Follow through to part 2!

C. FILE:

>>>>>>>>>>>>>>>>>>>>>>>>>
PART 2: OPPOSITES ATTRACT
(LEVEL 23)
(BOSS 5)
COMICS: 0
C. FILES: 1
****
>>>>>>>>>>>>>>>>>>>>>>>>>

Keep your head down and stay in senses. This way you will always face Magneto. Keep facing
him and head up the ramp. Avoid flying barrels and other stuff. Avoid the lava on the floor
at all costs. His main attack is to send magnetic waves that will lift you in the air.
Waggle the left stick like hell, or you’ll get a shockwave magnet attack and they hurt. He
can do this repeatedly. Put up with him until he starts drawing his collar. During this
procedure he stands on a platform with white rings going round him. Dive of the platform
onto him and start punching and slashing his guts out. If he manages to fully draw his
collar (you’ll know by the bar above his life bar, his collar bar), one hit and you are
dead. It’s one hit K.O by anything. If he escapes from your attack then you have to do this
all over again. Lower his life to advance to act 6!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<
10.6: ACT 6: THE DEEPEST CUT
<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>>>>>
PART 1: DEATH STRIKES
(LEVEL 24)
(BOSS 6)
COMICS: 0
C. FILES: 3
*****
>>>>>>>>>>>>>>>>>>>>>

The hardest boss of the game. Keep your claws popped for the whole level, as you can’t heal
because the SHIVA virus has taken hold. As well as not being able to heal, you have only ten
minutes to complete the level or die. So, at the beginning Lady Deathstrike will attack you
with her claws. Run around and attack her with yours. When STRIKE comes up, strike her.
Strike her 3 times and get the strike to show up again, BUT DON’T STRIKE HER! Leave her
dazed and head up the ladder. She will head up with you. This time don’t attack her, but the
devices on the walls shown in the cut scene. They take up 6 slashes to blow up. Watch out,
as Deathstrike will send helicopters and rockets to take you out while doing this. Run away
if you see red target marks, and head back later to blow up the devices. Once you’ve taken
out all 4, the electric fence will disable and you can go through it. Lady Deathstrike will
follow you. She will send a shockwave of electricity, so jump it. A pole will become
electrified. Slash it in the direction of Deathstrike. Once her life is down she will faint.
Take her file and the tags and slash the pole in the direction of the locked door. It’ll
blow up. Head onto the helicopter pad and wait for Rogue and the antidote. Before they
arrive, Deathstrike will rise again. You cannot hurt her now coz she’s mad at you, so force
her to the edge and STRIKE! to finish her once and for all!

C. FILE 1: When you have to blow up the devices on the wall it’s in the open, you can’t miss
it

C. FILE 2: When you are in the electric area it’s again in the open

C. FILE 3: Make Lady Deathstrike faint once to get it

YOU’VE JUST COMPLETED THE GAME! CONGRATS TO ALL!

But…

Two villains are planning to kidnap Wolverine…

And…

What about Omega Red? Where’s he???

???????????????????????????????????????????????????????????????????????????????

You’ve also unlocked challenges and the level select option

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

11: CHEATS AND SECRETS

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>>>>>>>>>>>>
<<<<<<<<<<<<
11.1: CHEATS
<<<<<<<<<<<<
>>>>>>>>>>>>

I have only used these cheats for FUN and to make sure they work! Not to complete the game
coz there’s no fun in that!

>>>>>>>>>>
CHEAT MENU
>>>>>>>>>>

Press /\, /\, (), (), [], [], (), (), [L1] at the main menu. During pause a new option
labelled cheats will show up and you can do something special… Become invincible…
SPOILER!

>>>>>>>>>>>>
ALL COSTUMES
>>>>>>>>>>>>

Press /\, (), /\, [], [], [], [L1] at the main menu

>>>>>>>>>>
PICK LEVEL
>>>>>>>>>>

Press /\, (), /\, [], /\, (), [L1] at the main menu. WARNING, this cheat makes dog tags not
appear so in my opinion this is a very bad code

>>>>>>>>>>>>>>>>>
ALL CEREBRO FILES
>>>>>>>>>>>>>>>>>

Press /\, (), /\, [], [], [], [R1] at the main menu

Thank you to Cheatplanet.com for these cheats (even though I had to change some quite a bit)

>>>>>>>>>>>>>>>
EXTRA HARD MODE
>>>>>>>>>>>>>>>

/\, /\, (), (), /\, /\, (), (), [R1], [R2], [R3], [L2]

Thanks to GundamSk8ter here

>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<
11.2: COMIC COSTUMES
<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>

These aren’t hard to find but I’ll list them anyway…

>>>>>>>
COMIC 1
>>>>>>>

Comic 1 is the Ultimate X-Men outfit, found in act 1 part 1. It looks sorta weird, but then
there’s always one. It’s found in the area after the mine-field. Blast open the crate and
it’s in there

>>>>>>>
COMIC 2
>>>>>>>

Comic 2 is the Patch outfit in act 1 part 2. This is the outfit Wolverine has in the bar at
the beginning in X Men the movie (not X-Men 2). When you get into the second area walk
through the fire to get it

>>>>>>>
COMIC 3
>>>>>>>

Comic 3 is the Classic Orange / Tan outfit. You’ll know what this looks like for sure. When
you go into the tunnel at the end it’s just after you blow up the wall; in the open

>>>>>>>
COMIC 4
>>>>>>>

You’ll know what this looks like too, as it’s the Yellow / Blue Classic in act 2 part 2. At
the beginning it’s in the left room up the ramp. Reach the end and blow up the wall to get
it

>>>>>>>
COMIC 5
>>>>>>>

Comic 5 is the X2 Movie costume, found in act 3 part 3. You’ll know what this looks like as
well. When you reach the room with a bowl shaped pit in the middle, it’s in there

>>>>>>>
COMIC 6
>>>>>>>

This comic is the Alex Ross Prototype costume. This is sorta weird too. It’s found on the
back of the ledge in the starting point in act 4 part 2

>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<
11.3: CEREBRO FILES
<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>

>>>>>>>>>>>>>>>>>
FILE 1: WOLVERINE
>>>>>>>>>>>>>>>>>

Found in act 1 part 2. When you go through the hallway lined with detonators, before you say
hi to Sabretooth on the left is a passageway. Use your senses to see in the dark. It’s at
the end of the passageway

File:

Very little is known of Logan, the man we refer to as Wolverine. Department H and the Weapon
X Facility did their best to eliminate Wolverine’s past, and all other vestiges of his
humanity in an attempt to make him a more efficient killer. On the exterior he is a living
weapon, imbued with a healing factor that compensates for nearly any injury, and a skeleton
and claws that are all but indestructible. At his core however, he is much, much more. He is
both noble and savage, the prototypical masterless samurai, seeking to understand his past
in the hopes that it will lead him to a brighter future

>>>>>>>>>>>>>>>>>>
FILE 2: SABRETOOTH
>>>>>>>>>>>>>>>>>>

Found in act 1 part 4. Simply beat him to get his Cerebro File

File:

Sabretooth was once in the very same covert operations unit that created Wolverine. Unlike
Wolverine, Sabretooth has given up all pretence of humanity and exists only for the kill.
Sabretooth, with the strength, speed, savagery and healing factor to rival Wolverine’s to
this day remains one of Logan’s most implacable foes

>>>>>>>>>>>>>>>
FILE 3: WENDIGO
>>>>>>>>>>>>>>>

Found in act 2 part 5. Simply beat him to get his Cerebro File

File:

Wolverine’s first assignment with Department H was no small task: Find and eliminate the
Incredible Hulk. On that mission he encountered the Wendigo. This poor soul is the result of
an ancient curse placed upon the Canadian wilderness, and lives off human flesh. Although
the curse can be passed on to different people, the spirit that is Wendigo will always
remember one of its greatest foes: Wolverine

>>>>>>>>>>>>>>>>>>>>>
FILE 4: THE PROFESSOR
>>>>>>>>>>>>>>>>>>>>>

Found in act 1 part 4. After you beat Sabretooth and are in the core chamber, go clockwise,
go up the first set of stairs you see and he’s at the top

File:

Charged with the creation of a mutant powered covert operations unit, the Professor
assembled some of Canada’s greatest mutants for the task, whether they wanted to join or
not. With cold calculation, augmentations were mandated for some of the group’s members.
First among these orders was the grafting of adamantium to the bones to the mutant code-
named ‘Weapon X’. Today, Weapon X is known by another name: Wolverine

>>>>>>>>>>>>>>>>>>>
FILE 5: CAROL HINES
>>>>>>>>>>>>>>>>>>>

Found in act 4 part 4. Bust open the crates at the end of the level and her file’s inside
there

File:

Caught up in the events that she was powerless to change, Carol Hines felt she had no choice
but to follow orders in the creation of Weapon X, but as Carol shall no doubt discover,
there is almost always a choice, and verily there are always consequences

>>>>>>>>>>>>>>>>>>>>>>
FILE 6: DR. CORNELIUS
>>>>>>>>>>>>>>>>>>>>>>

Found in act 4 part 4. Right next to Carol’s using the busting crates method again

File:

Thirty years ago Dr. Cornelius and others destroyed a man named Logan and replaced him with
the killing machine known as Wolverine. He has regretted his actions ever since, but more
importantly he fears what will happen when his demons come home to roost

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FILE 7: DEPARTMENT H AND THE WEAPON X FACILITY
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Found in act 1 part 2. Once you’ve cleared the choking gas room and go upstairs into the
room, on the left is a door. Bust it open, kill the guy and take the ladder to the File

File:

Nestled deep within the Canadian wilderness, Department H and the Facility were responsible
for the Weapon X program some thirty years ago. Now, the Facility is running again, carrying
out new, sinister agendas and tying up loose ends. One of those loose ends happens to be the
elimination of the now wayward members of a thirty year old super-soldier program known as
‘Weapon X’

>>>>>>>>>>>>>>>>
FILE 8: COLOSSUS
>>>>>>>>>>>>>>>>

Found in act 4 part 1. In the area where you SS all the guys and there’s the electric floor
after the force field, head up the ladder and go round the platform to find it

File:

As the world inched irrevocably closer to the precipice of genetic war, Piotr Rasputin stood
his ground. The powerhouse of the X-Men, he used his powers to protect those who had come to
hate and fear his kind, but the cold organic steel into which the Russian-born Colossus
could transform masked an artistic heart – a heart of such courage and strength that he
sacrificed his life to cure the lethal Legacy virus

>>>>>>>>>>>>>>>>>>
FILE 9: JUGGERNAUT
>>>>>>>>>>>>>>>>>>

Found in act 4 part 6. Beat him to get it

File:

When Professor X’s stepbrother, Cain Marko discovered the power residing the Gem of Cytorrak
he became the Unstoppable Juggernaut. Unfortunately, he has since used his almost limitless
might to fuel his long-harboured resentment towards Prof. X, clashing time and again with
him and the X-Men over the years. Now, Cain is being held in The Void, there until he is
either rehabilitated, or the X-Men devise a means to divest him of the mysterious energies
that make him such a dangerous foe

>>>>>>>>>>>>>>>>>>
FILE 10: OMEGA RED
>>>>>>>>>>>>>>>>>>

Found in act 4 part 4. When you enter the big hallway just go up the catwalk and on it is
his file if you keep to the path

Originally created as the Soviet answer to Captain America, Arkady Rossovich was eventually
placed into cyro-sleep due to his psychotic and uncontrollable nature. He has recently been
re-awakened and has resumed his quest for the Carbonadium-Synthesizer, the only device that
can stabilize his mutant ability to generate ‘Death Pheromones’. The whereabouts of the C-
Synthesizer are known to only one man: Wolverine

>>>>>>>>>>>>>>>>
FILE 11: MAGNETO
>>>>>>>>>>>>>>>>

Found in act 5 part 2. Beat Magneto and get his file

The enmity between Logan and magneto reached a peak when Magneto used his ability to
manipulate magnetic fields to forcibly remove Wolverine’s adamantium skeleton from his body.
Testimony to Wolverine’s resilience, he survived the encounter. Professor X personally fears
the next time these two meet, for in such an encounter no quarter will be asked, and none
given

>>>>>>>>>>>>>>>>>>>>>>>>>
FILE 12: LADY DEATHSTRIKE
>>>>>>>>>>>>>>>>>>>>>>>>>

Found in act 6 part 1. Make her faint once to get it

Wolverine’s skeleton can be credited to Lady Deathstrike’s father, who developed the process
by which adamantium can be bonded to bone. Upon her father’s murder Lady Deathstrike vowed
to revenge herself on the man she mistakenly believes to be responsible, Wolverine. To that
end she will employ any means necessary, going so far as to transform herself into a cyborg,
in the hopes that it will be enough to restore her honour and put her father’s memory to
rest

>>>>>>>>>>>>>>>>>
FILE 13: THE VOID
>>>>>>>>>>>>>>>>>

Found in act 3 part 5. When you beat Sabretooth for the second time he’ll leave the void
Cerebro File where he fainted

Like ‘The Vault’ the Void functions as a maximum security prison for super-powered mutant
criminals. Every cell is tailor made to house its criminal guest. Only the most dangerous
and incorrigible individuals end up here, and should they be set free, they would doubtless
rain havoc on a very unsuspecting world

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FILE 14: MAY DEUCE: MUTANT HUNTER
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Found in act 5 part 1. On the right in front of a computer is the file

This new breed of shock-troopers is the latest to come from the darkened corners of
Department H and the Facility. Lead by a soldier known only as May Deuce, the Mutant Hunters
carry out the directives of their masters with a cold and ruthless efficiency

>>>>>>>>>>>>>>>>>>>>>
FILE 15: MR. SINISTER
>>>>>>>>>>>>>>>>>>>>>

Found in act 6 part 1. When you have to blow up the devices on the wall it’s in the open,
you can’t miss it

Not actually a mutant at all, Dr. Nathaniel Essex is the product of his own twisted genius
and Apocalypse’s dark ministrations. Now Mr. Sinister spends his immortality manipulating
the mutant genome from the shadows in an attempt to create the Perfect Mutant. If he
succeeds he will have the Perfect Weapon to use against his Lord and Master, Apocalypse

>>>>>>>>>>>>>>>>>>>
FILE 16: APOCALYPSE
>>>>>>>>>>>>>>>>>>>

Found in act 6 part 1. When you are in the electric area it’s again in the open

Known as En Sabah Nur in a time before the first pyramids were built in Egypt, Apocalypse is
the first of mutant-kind, and self-proclaimed ‘High Lord’ of all of them. Apocalypse has, in
his long lifetime, influenced events through manipulation from the shadows or open warfare
accompanied by his ‘Horsemen’. He has managed to survive through the eons by strict
adherence to his Darwinian tenet of ‘Only The Strongest Shall Survive’

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12: FAQ’s

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

E-Mail your questions to Zero_X_24@yahoo.co.uk. They will all be answered with the best
answer I can get

Also, any questions answered in the guide will not get replied to, I think the guide is
pretty clear myself

Q: What does SS mean?
A: Stealth Strike. Sorry if I didn’t make it clear. I’ll make it clearer

Q: What do I do wrong in act 2 part 2 when you jump on the guy, because I keep getting seen?
A: Wait until no-ones seeing the guy you’re about to jump on, then SS him

Q: Why isn’t the guide complete?
A: I don’t have much spare time

Q: Where can I find a full guide for this game?
A: at www.gamefaqs.com / www.ign.com / www.neosekker.com

Q: Can I donate any money for all your hard work?
A: No. Even though I spent hours upon hours on this I will not accept money from innocent
people. All I need is the reader’s credit!

Q: Why did you write this?
A: For the love of the game and so I get the credit of everyone that reads this. Also, I
like to help people in need

Q: How come your guide is so good, but it’s only your first one?
A: Natural Talent

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13: CREDITS

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Zero_X_24 (Well of course): BECAUSE HE WROTE ALL THIS!!! (Or in other words, BECAUSE *I*
WROTE ALL THIS!)

Jeff ‘CJayC’ Veasey: For posting this and for the information on the game, and for hosting
the best FAQ site on the web

Einer: For making me investigate act 2 part 2 even further

Cheatplanet.com: For the cheats!

Andrew2728: For being my pal

StoneWall718: For letting me use the some Cerebro files and comic covers parts in his guide

Starykiss57: For making me make SS and TS etc clearer

GundamSk8ter: For the extra hard mode cheat

Marvel: For the responsibility of the X-Men

Flask8er17: For correcting the first appearance issue number

You: For reading this!

Thank you to everyone who read this and e-mailed me! Without you guys this walkthrough
wouldn’t be what it is today!

Thanks!

From

ZZZZZ EEEEE RRRR OOO X X 222 4
Z E R R O O X X 2 2 44
Z E R R O O X X 2 4 4
Z EEEEE RRRR O O X 2 44444
Z E R R O O X X 2 4
Z E R R O O _____ X X _____ 2 4
ZZZZZ EEEEE R R OOO _____ X X _____ 22222 4

See Ya Soon in another FAQ maybe!

Informações adicionais

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