Trapaças, macetes e detonados da versão de Mega do Streets of Rage 2, como seleção de fases, níveis de dificuldade secretos, jogar com dois personagens iguais, não levar dano por queda, vidas extras e mais.
Nesta publicação, trago algumas trapaças e macetes da versão de Mega Drive/Genesis do Streets of Rage 2, o beat ’em up também conhecido como Bare Knuckle II: The Requiem of the Deadly Battle, título com o qual foi lançado no Japão.
Este jogo de luta da Sega foi lançado originalmente em seu console 16-bit, o que aconteceu em 20 de dezembro de 1992, na América do Norte. Sucesso de mercado e crítica, o Streets of Rage 2 é comumente considerado o melhor título de sua série, o melhor beat ’em up do e Mega um dos maiores games de todos os tempos.
Este artigo traz as seguintes manhas: seleção de fases, escolher até 9 vidas iniciais, selecionar os níveis de dificuldade secretos, jogar de dois com personagens iguais, não levar dano por queda, vidas extras, códigos Game Genie e, de bônus, uns detonados. Se estiver procurando a lista de golpes do Streets of Rage 2, temos também aqui.
Note que este macete talvez só funcione nas versões PAL do jogo (Europeia etc.).
Na tela de título, segure direcional para a Direita + B no controle do jogador 1 e Esquerda + A no controle 2. Sem soltar nada, pressione o botão C no controle 2. Daí, selecione o modo no menu inicial (funciona tanto no “1 PLAYER” como no “2 PLAYERS”) e pronto.
Se tiver feito certo, vai dar pra ambos jogadores usarem o mesmo protagonista:
Esta dica ensina evitar levar dano quando é arremessado por algum inimigo. Não trata-se de uma trapaça, mas uma mecânica do Streets of Rage 2 do Mega, ao que parece, especialmente útil contra vilões como os Ninjas e Signals.
Quando o inimigo te arremessar, segure Cima + Salto até você aterrissar. Seu personagem deverá cair de pé e não perder saúde.
Manha demais, né?
Tem pelo menos três vidas extras escondidas nos cenários do SoR2, uma tradição que foi mantida no Streets of Rage 3 e pode quebrar bem o galho nesses jogos.
Uma é logo na primeira cena da primeira fase: vá pro canto inferior esquerdo da tela, atrás de onde tem um troço que parece uma caixa de correio ou de jornal, algo assim, e pressione o botão de soco (ou ataque):
Na segunda fase, depois de sair do caminhão, tem uma no canto esquerdo superior da tela também:
Na terceira fase tem uma também, naquela área que parece saída de algum filme do Alien.
Na tela onde aparece o inimigo Vehelits, uma cabeça que sai da parede e fica enchendo o saco, tem uma vida escondida pela neblina no fundo da tela. Basta pressionar o botão de ataque para achá-la:
Se souber de mais alguma vida extra escondida neste jogo de luta, diga-nos nos comentários!
Você ganha uma vida extra aos primeiros 20.000 pontos e outra aos 50.000 pontos. Depois disso, o jogo libera uma vidinha a cada 100.000 pontos.
Note que, embora o contador na tela mostre no máximo 9 vidas, dá para acumular mais do que este número, seja ganhando vidas extras por pontos ou as achando pelas fases, independente se tiver escolhido começar com 9 vidas com a trapaça de Opções Extras.
O código que ativa as opções extras na tela de OPTIONS do game libera a seleção de fases, iniciar com até 9 vidas e jogar nos níveis de dificuldade Very Easy e Mania.
Para ativar esta trapaça, conecte ou configure (no emulador) os dois controles. Daí, quando aparecer a tela de título, segure A + B no controle 2 e, sem soltar estes botões, aperte Start em cima do OPTIONS no menu inicial.
Esse procedimento, que não é difícil de fazer (veja mais detalhes aqui), vai fazer com que a tela do Options do SoR2 do Mega Drive fique assim:
Em quase todas as fases, existem vários bandidos que garantem 10.000 pontos se você os matar, ou seja, são um bom bônus que pode ajudá-lo a ganhar vidinhas extras. Estes inimigos sempre têm nomes exclusivos como Talk, Altet e Mc. K, e alguns deles você não tem derrotar para progredir no jogo.
Abaixo, segue a lista de tais inimigos. Fique de olho neles para lucrar uns bons pontos de bônus:
Note que é preciso o Game Genie para que estes códigos funcionem. Alguns emuladores tem essa opção embutida, mas nem todos.
PKFA-BJ0E
– Cada vida extra garante duas;PKFA-BN0E
– Cada vida extra garante três;AKFA-AA8E
– Cada vida extra não vale nenhuma;ABFA-AAG6
– Maçã não vale nada;JKFA-AAG6
– Maçã restaura mais energia;PBFA-AAG6
– Maçã restaura toda energia;PKFA-ANH6
ou ABFA-AAH8
ou 5VFT-AA2C
– Frango vale nada;PKFA-ANH6
ou EBFA-AAH8
ou 5VFT-AA2C
– Frango restaura muito menos energia;PKFA-ANH6
ou JBFA-AAH8
ou 5VFT-AA2C
– Frango restaura menos energia;ABFT-AAAT
– Saco de dinheiro vale nada;LBFT-AAAT
– Saco de dinheiro 5.000;ABFT-ACAT
– Saco de dinheiro 10.000;LBFT-AEAT
– Saco de dinheiro 25.000;ABFT-AAAY
– Barra de outro vale nada;CBFT-AAAY
– Barra de outro vale 1.000;ABFT-ACAY
– Barra de outro vale 10.000;ABFT-AEAY
– Barra de outro vale 20.000;ABFT-ALAY
– Barra de outro vale 50.000;LB0A-BEB6
– Jogador 1 inicia com 9 vidas;V30A-BEB6
– Jogador 1 inicia com 7 vidas;LB0A-BEGL
ou LC5A-BEAC
– Jogador 2 inicia com 9 vidas;V30A-BEGL
ou V45A-BEAC
– Jogador 2 inicia com 7 vidas;AF1A-AAAE
– Jogador 1 inicia com nenhum continue;AK1A-AAAE
– Jogador 1 inicia com 1 continue;AZ1A-AAAE
– Jogador 1 inicia com 4 continues;A71A-AAAE
– Jogador 1 inicia com 6 continues;BF1A-AAAE
– Jogador 1 inicia com 8 continues;AF1A-AAC4
– Jogador 2 inicia com nenhum continue;AK1A-AAC4
– Jogador 2 inicia com 1 continue;AZ1A-AAC4
– Jogador 2 inicia com 4 continues;A71A-AAC4
– Jogador 2 inicia com 6 continues;BF1A-AAC4
– Jogador 2 inicia com 8 continues;AK9A-BA6C
– Inicia na fase 2;AV9A-BA6C
– Inicia na fase 3;A39A-BA6C
– Inicia na fase 4;BB9A-BA6C
– Inicia na fase 5;BK9A-BA6C
– Inicia na fase 6;BV9A-BA6C
– Inicia na fase 7;B39A-BA6C
– Inicia na fase 8;AW7T-AA6L
– Vidas infinitas para ambos jogadores;AL7T-AA62
– Continues infinitos para ambos jogadores;NM6T-AAF0
– Até 99 jogadores na tela de Options.
Segue um guia do Streets of Rage 2 do Mega Drive feito por Loopy. O texto está em inglês e inalterado:
STREETS OF RAGE 2 (Sega Mega Drive/Super Famicon) FAQ V1.2 BY LOOPY ==================================================================== This document is a simple FAQ detailing the characters, the sub-bosses, the main bosses and tactics for beating them. Storyline --------- The SOR2 game takes place after the end battle for the first SOR (I haven't made an FAQ for that yet and I probably won't. It's a naff game but if you do want me to write one, tell me. My e-mail address is in the Feedback section later on in this FAQ. I'm also open to requests for writing FAQs for SOR3) Mr. X was thought to be killed by Adam, Blaze and Axel, but he returns. He kidnaps Adam in a bid to lure Axel and Blaze into a trap. Axel and Blaze enlist the help of Adam's kid brother Skate and wrestler friend Max. Together, they will make sure X doesn't walk again. Characters ---------- There are four characters to choose from in the game: Axel, a martial artist; Blaze a Judo expert; Skate a young street-fighting, roller-skating dude and Max, a wrestler. Each have their strengths and weaknesses: Axel: Axel is probably the best all rounder. He doesn't have the speed of Skate or the strength of Max, but is pretty good in all areas. The best choice for beginners. Blaze: Apart from being one of the most sexy characters in the game, she's fast and her suplex does good damage. Another choice for the beginners. She makes a good team with Axel (as well as making a good couple!) Skate: The only character who can run. Skate can be a real headache to the enemies if you know how to use him. His Migraine can really heart. His attack level is pretty lame though. Amateur users should pick Skate -- he's the fastest of the team. Max: The slowest, but the hardest hitter. If an enemy gets grabbed by Max, they can kiss their butt goodbye. Max's backbreaker is the biggest damage-maker in the entire game -- nearly a whole energy bar! Advanced users only. Moves List ---------- (Indentations mean that one move can be followed by the other) A note about weapons: if you drop a weapon or pick up another one, the count of the first weapon goes up one. If the weapon count goes to three (3), the weapon disappears and cannot be used any more. Axel's Moves (Facing Right): B,B Two Punches B Double Side Kick (May not hit twice) R,R+B Flaming Uppercut A 360 Flaming Punch (Axel takes damage if this move hits) R+A Punch Flurry (Axel takes damage every time you use this move) * Grapple Hold (Front) B,B Two Knees B Head Butt R+B Double Knee C Grapple Hold (Behind) -- Can only press C twice L+B Leg Throw B Head Butt L+B Leg Throw C Grapple Hold (Behind) -- Can only press C twice * Grapple Hold (Behind) B Body Slam C Grapple Hold (Front) -- Can only press C twice B+C Back Fist/Throw Weapon U+C (Hold) Mid-Air Recover -- Only if launched by throw (e.g. Leg Throw) * NOTE: When holding a weapon, Axel will automatically THROW it when you press B. You can't use a weapon more than once because of this (bummer.) (Some people have been e-mailing me saying that this is incorrect. I've checked and it seems that I'm right. When I press B, Axel DOES seem to throw the weapon -- maybe it's just the emulator I'm using...) Blaze's Moves (Facing Right): B,B Two Horizontal Chops B Knee, Kick (May not hit twice) R,R+B Vertical Slash A 360 Backflip Kick (Blaze takes damage if this move hits) R+A Fireball (Blaze takes damage every time you use this move.) * Grapple Hold (Front) B,B Two Knees B Power Slam R+B Face Smash C Grapple Hold (Behind) -- Can only press C twice L+B Leg Throw B Power Slam R+B Face Smash L+B Leg Throw C Grapple Hold (Behind) -- Can only press C twice * Grapple Hold (Behind) B Suplex C Grapple Hold (Front) -- Can only press C twice B+C 360 Low Sweep/Throw Weapon U+C (Hold) Mid-Air Recover -- Only if launched by throw (e.g. Leg Throw) * NOTE: When holding a knife, Blaze will slash twice per press of B. This is automatic. Skate's Moves (Facing Right): B,B Two Punches B Flip Kick (May not hit twice) R,R Dash R,R+B Flying Headbutt (For most damage, try to hit with the head, before Skate starts to roll in mid-air.) This move can be delayed (e.g. R,R (Hold) then press B whilst holding R when you want to attack.) A 360 Low Spin Kick (Skate takes damage if this move hits) R+A Super Dash (Skate takes damage every time you use this move) * Grapple Hold (Front) B,B Two Head Butts B Elbow R+B Elbow L+B Flip Kick Finisher (Hits twice) C Grapple Hold (Behind) -- Can only press C twice L+B Flip Kick Finisher C Grapple Hold (Behind) -- Can only press C twice * Grapple Hold (Behind) B Migraine Attack C Grapple Hold (Front) -- Can only press C twice B+C 360 Low Sweep/Throw Weapon U+C (Hold) Mid-Air Recover -- Only if launched by throw (e.g. Leg Throw) * NOTE: Skate is slower to recover from using weapons. Skate can only throw by pressing B whilst he is _IN THE MIDDLE_ of flipping over his opponent. It doesn't matter which way he's flipping (to the back or to the front.) Either way, the enemy _can_ recover out of it (if they want to, that it.) Max's Moves (Facing Right): B,B Two Chops B,B Hook, Power Smash (Hook may not hit twice, but can.) R,R+B Sliding Kick (If timed correctly, opponent won't be knocked over and you can follow with a Grapple Hold (Behind) lock.) A 360 Arm Spin (Max takes damage if this move hits) R+A Shoulder Charge (Max takes damage every time this move is used) * Grapple Hold (Front) B,B Two Head Butts B 7-Hit Neck Breaker *BIG Damage* <= Max is vunerable to attack whilst he does this move. If you want to do this, make sure no-one else is around or get your team mate to cover you whilst you do this move. If you do this move after the head butts, you can take close to 80 or 90% of the opponent's energy off. Only the Backbreaker can do nearly as much damage as this. You are committed to all seven hits once you press B. R+B Two-Hit Head Butt Finisher (won't hit twice if opponent dies after first hit.) C Jumping Launcher B (At Apex) Mid-Air Drop L+B Suplex B 7-Hit Neck Breaker *BIG Damage* <= Max is vunerable to attack whilst he does this move. If you want to do this, make sure no-one else is around or get your team mate to cover you whilst you do this move. If you do this move after the head butts, you can take close to 80 or 90% of the opponent's energy off. Only the Backbreaker can do nearly as much damage as this. You are committed to all seven hits once you press B. R+B Two-Hit Head Butt Finisher L+B Suplex C Jumping Launcher B (At Apex) Mid-Air Drop * Grapple Hold (Behind) B Reverse Suplex *BIG Damage* C Jumping Reverse Launcher B,B,B... Backbreaker *!!__MASSIVE__ DAMAGE!!* <= Use on the bosses!! B+C Reverse Kick/Throw Weapon U+C (Hold) Mid-Air Recover -- Only if launched by throw (e.g. Leg Throw) * NOTE: As you can tell, Max CAN'T flip over his opponent, so to do the Backbreaker you need to lock them in a Rear Grapple straight away. * To grapple, walk up to an enemy without attacking them. If you get close enough, you get them into a grapple, although you need to be alert as the enemy can get _you_ into a grapple if you're not careful. To break a grapple hold, either use the standing A move (you'll take damage) or try using B+C (only for back grapples -- doesn't always work.) Walkthrough ----------- This is the walkthrough section. Here, I'll talk you through each of the areas in a stage and tell you who you may meet. I'll be playing the game through on Normal mode, varying difficulty will mean different people will appear and you may get more/less enemies en route, depending on your chosen difficulty. Stage 1, Area 1 -- The Street (Boss: Jack) Here you'll meet a couple of Garcias and a few Signals. You may meet some black guys (Donovan.) No strategy, just whack 'em to the ground. Skate's Migraine can wipe 'em all out. When you get to Jack, make sure you keep whacking him so that he doesn't get a chance to use his knives. Note the fact that he will drop his knives so you can pick them up and use them against him. A good strategy against Jack and his later clones is to do B,B,{Pause},B,B,{Pause},etc. and get the other player to cover your back whilst you do this. Stage 1, Area 2 -- The Bar (Boss: Electra) You'll meet more Garcias and Signals. This time, the Signals have got some brains and may slide you (a la Max) so be alert. They're still no match for you, though. When you get to the bar, you spot a cowgirl talking to the barman. When she sees you, she throws off her coat, the barman runs away and she starts laying into you with her whip -- her _electric_ whip. Yep, say hi to Electra. The whip does cause a fair amount of damage if it shocks you. Bear in mind that only the TIP of the whip that causes the electric damage. The way to beat Electra is to avoid her whip and go in for a throw. Max can slide under the whip if you're early enough, and, if you time it right, you can end up behind her for a Backbreaker and finish the fight real quick. Stage 1, Boss Area -- Behind The Bar (Boss: Barbon) This is the final area of the first stage. Here you'll find a few Garcias and Donovans. You'll also find the boss, Barbon. He'll throw off his waistcoat with a shout of "Come On!" Barbon likes to throw you around, make sure that you use the mid-air recover. He likes to block your high kicks as well. Your best strategy is to kill all of the people around him and pin Barbon between you and your team mate with B attacks -- he can only block one side. If you manage to get in close enough to get a grab, take the chance. Watch out for his roundhouse kick. Stage 2, Area 1 -- Bridge Top (Bosses: Blade, Signal) From Dan Dickman: > Say, theres a free guy on stage 2! its right after the truck! Its in the > way left corner! You walk up there and can't see it because of the truck! In this area, you'll meet Garcia, Donovan and Signal clones. You'll find some bikers zooming past. You need to knock them off with a flying kick to go on. Watch out for the grenades. You can pick them up and throw them if you want, but it's risky, they could explode in your hand. Stage 2, Area 2 -- Trapped! (Bosses: Hakuyo then Ryukurou & Various Bikers) You find several bikers on the wall. You can't hit them yet. Beat up the Japanese warrior, Hakuyo and they'll come and attack you. Ryukurou, another Japanese warrior, will jump down with a kick, so try not to be caught out. Beat them all up and you'll make your way out automatically. Stage 2, Boss Area -- Top Of Building (Boss: Jet) This area is longer than Stage 1's boss area. Fight your way to the right of the area, you'll meet Donovan, Garcia and Signal clones along the way. Soon you'll see the boss fly by. This is Jet. He is very hard to hit. The best way to get him is to hit him with jump kicks when he charges you. If we floats up, he'll try to diagonally charge you. Be ready, you can grab him from behind if you time it right. On hard setting and above, it is difficult to beat him in time. Leave the chickens until you need them. Just kick, kick, kick him to death. UseMax'sstrength to your advantage. Stage 3, Area 1 -- The Streets (Bosses: Donovan, Z) This area is easy. Watch out for Garcia and his knife, he can be *very* annoying! Stage 3, Area 2 -- The Arcades (Boss: G. Signal) Smash a couple of arcade machines for some bonuses. Short area, beat up all the guys and you'll walk up the stairs. Stage 3, Area 3 -- Back Room (Bosses: Joseph, Garcia, Donovan, R. Signal, Y. Signal, Gonzalez) Nothing to say here, just beat everyone up. Stage 3, Area 4 -- En Route To The Boat (Bosses: Suzaku & Martin) Suzaku is a Japanese fighter (like Hakuyo and co.) He can hit you with a palm strike so stay alert. Beat him and anyone else around and you'll walk onto the boat. Stage 3, Area 5 -- The Boat (Bosses: Kusanagi & Hanzou) A short area. Make sure you pick up the extra life in the box. Watch for the ninja's weapons, they can really hurt. Stage 3, Area 6 -- The Streets (Bosses: L. Lisa & Beano) It looks like you're back at the beginning, nope. More guys to beat up. You meet a Jack and an Electra clone here. They're much harder than their earlier counter-parts, but the strategy still remains, KILL 'EM! Beano has the most energy so you might want to get rid of Lisa first and then concentrate on Beano. Lisa will jump kick more often and Beano will slash more often. Beano will throw his knives a lot so unless you're playing as Skate, you're in for a hard time. TIP: When a knife comes flying at you, use the standing A move. If you don't hit anyone, the knife will pass straight through you and you won't take any damage. Stage 3, Boss Area -- Misty Area (Sub-Boss: Vehelits, Boss: Zamza) This area is amazingly long. Fight your way to the right, beating up everyone foolish enough to get in your way. When you get to Vehelits, move to one side of the screen. When he moves in, do a jump kick (not a flying kick) - C then B, not R+C,B. Play the waiting game against him. If you have a team mate, get him/her to move to the other side and vertical jump kick Vehelits to each other. A word of warning, when you smash the eggs, back off, as they explode. When you get to Zamza, prepare for a tough fight. He can hit you very hard and, yes, it _does_ hurt. He can Reverse Slam you whenever he feels like it. You will probably need to use your A and T+A moves a lot so you'll need the chickens. Zamza does know how to block and he'll do so a lot. You may lose a life here. TIP: I play as Max and do T+A when he blocks. For some reason, when I did the Charge and Zamza blocked, he took 1 1/2 FULL bars of damage! And yes, he did die after that! Stage 4, Area 1 -- En Route To The Stadium (Boss: Ko-Shu) Garcia clones armed with knives are a-plenty here. Be alert. The signals will not be stupid and can and will throw you so make sure you recover. Ko-Shu will drop in like the other Japanese fighters so make sure you're ready. Use a pipe if you manage to grab hold of one. Stage 4, Area 2 -- The Stadium (Sub Bosses: Sug. Q, Metal. M, Boss: Big-Ben) Fight your way to Sug and Metal. They are just Electra clones so use the same strategy as before, only this time, you've got two to handle. When you get to Benny, you must take something into account. You CANNOT suplex him, you'll get flattened and take damage -- he's too heavy. *Only Max* is strong enough to suplex Ben without getting flattened. Beat him up and you'll automatically enter a lift. To beat Ben, get him into locks and throw him. Use Body Slams and Power Slams. Stupidly, Leg Throws work as well (you won't get flattened.) Stage 4, Area 3 -- Lift (Bosses: None) No particular bosses here, this is like an endurance battle. Beat anyone and everyone who lands on the platform. Watch out for the Japanese fighters again. When you've beaten everyone, you'll move off the platform automatically.Stage 4, Boss Area -- Ring Side (Boss: Abadebe, "The Ultimate Warrior") Abadebe can hit very hard, so make sure you make your hits count. Do not try a flurry of hits (like rapid B's or Axel's T+A), he'll break it and hit you in the process. Go for grapples and throws, not combos. You may need to use your A moves a lot here (with the exception of Axel, as already mentioned.) If you lock him, make sure you throw him IMMEDIATELY -- loitering will be severely punished. Stage 5, Area 1 -- Below Deck (Bosses: Byactko (Level 1), Wayne (Level 2)) You need to make your way up to the deck so fight right till you get to a flight of stairs. you'll find Byactko (another Japanese fighter). he'll palm strike you and jump kick you whenever he has a chance. He's a little more tricky than the usual Japanese fighters. Beat him up and you'll go up to the next level. Fight your way right again (you'll meet Raven, a Thai Kick-Boxer, along the way. At the end of the second level, you'll meet Wayne, a harder Barbon clone. Use the same strategy as before. Stage 5, Area 2 -- On Deck (Bosses: Big-Ben Clone) You're now on-deck. Fight your way right, beating up everyone and avoiding the grenades. you'll come across Mach (a Jet clone), Donovan/Garcia clones and several Ninjas. Beat them all up and continue to make your way to the right, avoiding the grenades. Near the end of the deck, you'll fight a Ben clone, Balloon (?), and then go up against the boss. Stage 5, Boss Area -- Dead End Of Ship Deck (Boss: R Bear) R Bear is a REAL headache. You can't get grabs often on him. The best strategy is to use your standing A when he locks you and your T+A when you're close enough. Use the chickens when you need it. you'll get Garcia clones coming into the screen. Leg Throw them into Bear when you have the chance -- he'll take damage. You can lose up to two lives here. Stage 6, Area 1 -- The Beach (Bosses: Falcon, Condor & Pheasant) You'll find several ninjas as you go along. All the clones here have brains and won't hesitate to punch and/or throw you so be alert. This is a tough area, especially when you go up against the Thai Boxer bosses. Just like with Raven before them, they can and will block. They have long range with their legs so make sure your hits count. Stage 6, Boss Area -- Level Road (Bosses: Stealth & Souther) This area is simple, if rather crooked. you'll find several clones of enemies you've already met (major ones include Electra & Big-Ben.) Beat them all up and move right. you'll find Stealth & Souther -- Jet & Zamza clones. The strategy is the same for their previous counterparts, but They're much harder. If you're playing in two-player mode, get your team mate to deal with one of the bosses whilst you deal with the other. Souther is the main boss and when he dies, so will Stealth, so, if you can, ignore Stealth completely and concentrate on Souther (this is tough.) Souther has more energy than Zamza so this fight _will_ last longer. I Shoulder Charged Souther and although I took a lot off him, he still Reverse Slammed me. Stage 7, Area 1 -- The Factory (Bosses: Buoh & Dallala) Simple left-to-right fighting here. Beat everyone up, including the sub-bosses (too many to mention but They're all the same.) At the end, you'll come across an Electra clone (Dallala) and a Ninja (Buoh.) They are tough. Beat them and you'll leave. don't forget to pick up the extra life on the way. Stage 7, Area 2 -- The Lift (Bosses: Various) Like the lift on the way to Abadebe, this is like an endurance test. You'll meet several boss-type enemies to beat. To name a few: Jet, Jack and those annoying Thai Kick-Boxers are here. Be expected to lose at least one life here. Stage 7, Boss Area -- Top of Lift (Bosses: Molecule & Particle) These guys are easy but irritating, they jump around a helluva lot. Don't stay on the same horizontal level as them or you'll get a mace (spiky ball) in the face. They can also fire lasers (which is bloody difficult to avoid) and if you're too close, they can shock you. If you can lock in a grapple, Suplex or Slam them and immediately back away, because as they near death, they can activate their self-destruct and cause damage to you. Stage 8, Area 1 -- Mr. X's Building - The Corridor (Boss: Bear Jr.) Stage 8 is the last stage (thankfully), but it's also the hardest (unsurprisingly.) you'll find some old enemies making a comeback. you'll see Garcia, Donovan, Molecule/Particle clones amongst a few. Then you'll come across Bear Jr. He's just like his dad -- annoying. Beat him up any way you can and you'll move on. don't forget the cake in the vases. you'll need it. Stage 8, Area 2 -- Mr. X's Building - The Lift (Bosses: Various) This is one of the hardest areas in the game. Forget about the lift you took on the way to meet Abadebe, this is harder. You move up the lift and beat up the people and bosses from almost every stage jump in. you'll get Barbon, Zamza and Abadebe clones. you'll get a little energy back when the lift starts to move again so you may be OK. It's not uncommon to lose a life or even a credit here. Stage 8, Boss Area -- Mr. X's Room (Sub-Boss: Shiva, Boss: Mr. X) At the top of the lift, you'll see Shiva and Mr. X. you'll find some easy guys to beat up first, namely Garcias and Donovans. When you've beaten them all up, X will signal Shiva to join in. Shiva is extremely difficult. He (at least, I _think_ it's a he..) will grab and slam you without hesitation. The moment you spot you are grabbed, press A. you'll lose a bit of energy, but it's better then being slammed. Try your best against Shiva. Try anything and everything. Keep moving and try to go for grabs when you can. don't LEG THROW HIM. He can recover like you can. Do Suplexes or Migraines. When he dies, X will stand up, holding a gun. What a Goddamn cheat! He will start firing bullets around, hitting both you and the enemy -- what a psycho! If you get too close, will smack you with it. You will lose up to three lives here. I hope you've been picking up the 1UPs like I told you, you'll need it. If you time it right, you _can_ slip between the bullets and get behind him. Try to get a back lock in and suplex or backbreak him. If you choose Max, this fight may not last a long time. When X dies, everyone else does too. After you win, you'll get the ending. I won't spoil it for you. CONGRATULATIONS, you've JUST CLOCKED STREETS OF RAGE 2!! Cheats ------ Yep, there are some cheats to the game, don't punch them in until after you've clocked the game at least once, you'll ruin the fun. If you find the game too easy, try the Mania level, I lost 3 lives in the first area of the first level on this setting! Good luck completing it! Cheat Mode: Highlight the "Options" selection on the main menu. Hold A+B on 2P's controller and press any button (except the direction buttons) on 1P. Hold until the Options menu appears. you'll now have several more options. The difficulty settings can now be set to "Very Easy" and "Mania" (Super Hard.) You can also set up to 9 starting lives and choose your starting level (1 -> 8.) Identical Characters: Your team mate always choosing your favourite character? On the title screen, hold Right+B on 2P's controller and Left+A on 1P's controller. Press C on 2P's controller (you might need to use your feet for this bit, especially if you're punching in this code by yourself! :) A word of warning, if you both choose the same character, both you and your team mate will look EXACTLY the same. So don't blink while you're playing or you'll get confused. Secrets ------- There are some secret bonus power-ups you can pick up in certain stages. I know of only a few. If you know of others, tell me. Stage 1, Area 1: As soon as you start, hold Left-Down until you can't move anymore. Press Punch and you'll pick up an extra life. Helpful for later on. Stage 3, Boss Area: When you get to Vehelits, just before going up against Zamza, beat him up and walk in front of the hole in the wall where he started. Now, press Down till you get to the bottom of the screen (where half of you can't be seen because it's so misty.) Press Punch and you'll pick up another extra life. Feedback -------- This is my first FAQ, so please go gentle on me. My e-mail address is jjyooi@yahoo.com and I welcome any feedback, good or bad. **************************************************************************** FAQ (C) Loopy (jjyooi@yahoo.com) All other (C) Copyrights Acknowledged **************************************************************************** ****************************************************************************
Abaixo, segue um vídeo do canal World of Longplays que mostra o Streets of Rage II do Mega Drive sendo detonado do início ao fim. Serve tanto para aprender umas dicas, tipo descobrir como passar de alguma parte embaçada da partida, como para matar a saudade deste game:
É isso aí. Se aparecer mais alguma manha do SoR2 do Mega, venho e atualizo aqui. E você pode ajudar, complementando, corrigindo e enviando suas dúvidas. Isso vai deixar o post cada vez mais rico e acurado.
Observação: se você gostou deste post ou ele lhe foi útil de alguma forma, por favor considere apoiar financeiramente a Gaming Room. Fico feliz só de ajudar, mas a contribuição do visitante é muito importante para que este site continua existindo e para que eu possa continuar provendo este tipo de conteúdo e melhorar cada vez mais. Acesse aqui e saiba como. Obrigado!