MM7 MINI-FAQ v1.2

17 de julho de 2009

Mais um guia para o Might And Magic 7. Também está em inglês, contém informações relevantes como skills, localizações importantes, etc.



Subject: MM7 MINI-FAQ v1.2 <spoilers>
From: hawkins@grad-ea-3.oac.uci.edu (Donovan Hawkins)
Date: 28 Jul 1999 18:58:33 GMT
Newsgroups: comp.sys.ibm.pc.games.rpg

Well, it’s been a while. I haven’t had time to play MM7 for a while, but
maybe soon. Here’s latest version…I’ve added:
NPC Hirelings List (thanks to Neal Smith)
Weapon Recovery info (thanks to “Bonesguide”)
Dark/Light/Blaster info (thanks to Joe/Jason/Nathan)
Some links to other sites with MM7 stuff (for the stuff I don’t include)

Enjoy!

MM7 MINI-FAQ v1.2:
by Donovan Hawkins
hawkins@uci.edu

A copy of the latest version of this FAQ may be found at:
http://www.physics.uci.edu/~hawkins/mm7faq.txt
Please check for updates before emailing me

For a world map and some useful tips/bugs, check out:
http://uuhome.de/christoph.nahr

For quests, editors, getting started and other info, check out:
http://www.angelfire.com/ca2/cooljerk/cooljerk.html

For all sorts of FAQs, including some for MM7, check out:
http://www.gamefaqs.com

Feel free to repost/upload/etc., just credit me a little ;-)
Disclaimer: Nothing in life is guaranteed, even this.
You may not sue me, here or in Erathia.

I believe I have included everything except as noted

An * means I have not confirmed this (probably still right)

Guilds/shops are open 6am-6pm, except in Deyja/Pit (6pm-6am)

TABLE OF CONTENTS:
People:
Skill Teachers
Cross-Referenced by Location
Promotion Quest Givers
NPCs (Hirelings)
Cross-Referenced by Skill
Misc

Places:
Stage/Ship Schedules
Spell Guilds
Dwarven Barrows

Things:
Potion Mixing
Quest Items
Golem Parts
Paintings
Statuettes
Main quest timeline
Genie Lamps
Weapon Recovery Times

SKILL LOCATIONS LIST:

Some interpolation was done, but special requirements could be missing
For example, some require minimum stats (like Master Merchant)

Remember that some advancements require promotion quests
See the MM7 Manual for more info

I am still missing:
Second Shield Expert (not certain there is one)

Magic Skills:

Fire:
Expert: Skill 4, 1000gp
Tularean Forest, Pierpont, on ground, Treasuretone House
Tatalia, Tidewater, Redding Residence
Master: Be expert, skill 7, 4000gp
Harmondale, main town, Temper Residence
Grand Master: Be master, skill 10, 8000gp
Erathia, mountains to south, Blayze’s

Water:
Expert: Skill 4, 1000gp
Tularean Forest, Pierpont, on ground, Whitecap Residence
Avlee, Spaward, Ravenhair Residence
Master: Be expert, skill 7, 4000gp
Mount Nighon, Dusk’s House
Grand Master: Be master, skill 10, 8000gp
Harmondale, above main town, Torrent’s

Air:
Expert: Skill 4, 1000gp
Tularean Forest, Pierpont, on ground, Windsong Residence
Tatalia, Tidewater, Stormeye’s House
Master: Be expert, skill 7, 4000gp
Avlee, Spaward, Greenstorm Residence
Grand Master: Be master, skill 10, 8000gp
Bracada Desert, northeast, Gayle’s

Earth:
Expert: Skill 4, 1000gp
Harmondale, town to south of main, Kern Residence
Barrow Downs, Stone City, Welman Residence (N)
Master: Be expert, skill 7, 4000gp
Tularean Forest, Pierpont, on stilts, Stonewright Residence
Grand Master: Be master, skill 10, 8000gp
Deyja, west, Avalanche’s

Spirit:
Expert: Skill 4, 1000gp
Harmondale, above main town, Stillwater Residence
Tatalia, Tidewater, Riverstone House
Master: Be expert, skill 7, 4000gp
Erathia, East of Steadwick, Dreamwright Residence
Grand Master: Be master, skill 10, 8000gp
Tularean Forest, Pierpont, on stilts, Benjamin’s House

Mind:
Expert: Skill 4, 1000gp
Erathia, Steadwick, Julian’s House
Mount Nighon, south, Whitesky Residence
Master: Be expert, skill 7, 4000gp
Avlee, Spaward, Featherwind Residence
Grand Master: Be master, skill 10, 8000gp
Tatalia, Tidewater, Bremen Residence

Body:
Expert: Skill 4, 1000gp
Harmondale, above main town, Hillsmen Residence
Erathia, Steadwick, Heartsworn Home
Master: Be expert, skill 7, 4000gp
Tatalia, Tidewater, Brother Bombah’s
Grand Master: Be master, skill 10, 8000gp
Avlee, island south of Tidewater, Tempus’ House

Dark:
Expert: Skill 4, 2000gp
Deyja, southeast, Nightcrawler Residence
Master: Be expert, skill 7, 5000gp
Pit, Darkenmore Residence
Grand Master: Be master, skill 10, 8000gp
Pit, Castle Gloaming, Throne Room

Light:
Expert: Skill 4, 2000gp
Bracada Desert, southeast, Lightsworn Residence
Master: Be expert, skill 7, 5000gp
Celeste, Morningstar Residence (E)
Grand Master: Be master, skill 10, 8000gp
Celeste, Castle Lambent (N), Throne Room

Combat Skills:

Sword:
Expert: Skill 4, 2000gp
Erathia, Steadwick, Ravenhill Residence
Tatalia, Tidewater, Arin Residence
Master: Be expert, skill 7, 5000gp
Deyja, northwest, Slicer’s House
Grand Master: Be master, skill 10, 8000gp
Harmondale, town to south of main, Chadric’s House

Axe:
Expert: Skill 4, 2000gp
Harmondale, town to south of main, Chadric’s House
Avlee, Spaward, Deerhunter Residence
Master: Be expert, skill 7, 5000gp
Barrow Downs, Stone City, Keenedge Residence (NE)
Grand Master: Be master, skill 10, 8000gp
Tatalia, north of Tidewater, Stonecleaver Residence

Staff:
Expert: Skill 4, 2000gp
Harmondale, main town, Withersmythe’s House
Mount Nighon, central, Hawthorne’s Place
Master: Be expert, skill 7, 5000gp
Bracada Desert, southwest, Pederton Residence
Grand Master: Be master, skill 10, 8000gp
Avlee, Spaward, Jillian’s House

Spear:
Expert: Skill 4, 2000gp
Tatalia, Tidewater, Greydawn Residence
Avlee, Spaward, Holden Residence
Master: Be expert, skill 7, 5000gp
Tularean Forest, Pierpont, on stilts, Silverpoint Residence
Grand Master: Be master, skill 10, 8000gp
Barrow Downs, Stone City, Seline’s House (NE)

Dagger:
Expert: Skill 4, 2000gp
Tularean Forest, Pierpont, on stilts, Ottin House
Bracada Desert, northwest, Smiling Jack’s
Master: Be expert, skill 7, 5000gp
Mount Nighon, central, Aznog’s Place
Grand Master: Be master, skill 10, 8000gp
Tatalia, Tidewater, Fist’s House
Erathia, Steadwick Sewers, Bill Lasker

Bow:
Expert: Skill 4, 2000gp
Tularean Forest, Pierpont, on stilts, Suretrail Home
Bracada Desert, northwest, Smiling Jack’s
Master: Be expert, skill 7, 5000gp
Mount Nighon, central, Lanshee’s House
Grand Master: Be master, skill 10, 8000 gp
Harmondale, above main town, Mark Manor

Mace:
Expert: Skill 4, 2000gp
Erathia, Steadwick, Havest Residence
Barrow Downs, Stone City, Thorinson Residence (NE)
Master: Be expert, skill 7, 5000gp
Tatalia, Tidewater, Rothham’s House
Grand Master: Be master, skill 10, 8000gp
Deyja, southeast, Felburn’s House

Unarmed:
Expert: Skill 4, 2000gp
Harmondale, main town, Mist Manor
Bracada Desert, south central, Stone House
Master: Be expert, skill 7, 3000gp
Evermorn Island, south, Crane Residence
Grand Master: Be master, skill 10, Dodging skill 10, 8000gp
Erathia, East of Steadwick, Norris’ House

Leather:
Expert: Skill 4, 1000gp
Harmondale, main town, Withersmythe’s House
Avlee, Spaward, Deerhunter Residence
Master: Be expert, skill 7, 3000gp
Mount Nighon, central, Neldon Residence
Grand Master: Be master, skill 10, 7000gp
Tularean Forest, Pierpont, on stilts, Miyon’s Home

Chain:
Expert: Skill 4, 1000gp
Tularean Forest, Pierpont, on stilts, Bith Residence
Tatalia, Tidewater, Tricia’s House
Master: Be expert, skill 7, 3000gp
Avlee, Spaward, Infernon’s House
Grand Master: Be master, skill 10, 7000gp
Deyja, northwest, Nevermore Residence

Plate:
Expert: Skill 4, 1000gp
Barrow Downs, Stone City, Spark’s House (SE)
Tatalia, north of Tidewater, Weldric’s House
Master: Be expert, skill 7, 3000gp
Erathia, tents to southeast, Forgewright Residence
Grand Master: Be master, skill 10, 7000gp
Bracada Desert, south central, Brand’s Home

Shield:
Expert: Skill 4, 1000gp
Erathia, Steadwick, Wolverton Residence
none
Master: Be expert, skill 7, 3000gp
Tatalia, north of Tidewater, Isram’s House
Grand Master: Be master, skill 10, 7000gp
Evermorn Island, southwest, Smithson Residence

Dodge:
Expert: Skill 4, 2000gp
Harmondale, main town, Mist Manor
Bracada Desert, south central, Stone House
Master: Be expert, skill 7, 3000gp
Evermorn Island, south, Crane Residence
Grand Master: Be master, skill 10, Unarmed skill 10, 8000gp
Erathia, east of Steadwick, Wain Manor

Miscellaneous Skills:

Disarm Trap:
Expert: Skill 4, 500gp
Tularean Forest, Pierpont, on stilts, Fiddlebone Residence
Tatalia, Tidewater, Taren’s House
Erathia, Steadwick Sewers, Bill Lasker
Master: Be expert, skill 7, 2500gp
Harmondale, above main town, Skinner’s House
Grand Master: Be master, skill 10, 6000gp
Mount Nighon, south, Silk’s House

Perception:
Expert: Skill 4, 500gp
Harmondale, town to south of main, Weider Residence
Avlee, Spaward, Holden Residence
Master: Be expert, skill 7, 2500gp
Tularean Forest, Pierpont, on ground, Dotes Residence
Grand Master: Be master, skill 10, 6000gp
Deyja, northwest, Cleareye’s Home

Merchant:
Expert: Skill 4, 2000gp
Tularean Forest, Pierpont, on stilts, Weatherson’s House
Barrow Downs, Stone City, Thain’s House (N)
Master: Be expert, skill 7, personality 50, 5000gp
Evermorn Island, southeast, Caverhill Residence
Grand Master: Be master, skill 10, 8000gp
Bracada Desert, northeast, Brigham’s House

Learning:
Expert: Skill 4, 2000gp
Bracada Desert, south central, Applebee Manor
Deyja, west, Putnam Residence
Master: Be expert, skill 7, 5000gp
Mount Nighon, south, Anwyn Residence
Grand Master: Be master, skill 10, 8000gp
Evermorn Island, southwest, Smithson Residence

Meditation:
Expert: Skill 4, 500gp
Deyja, southeast, Wiseman Residence
Mount Nighon, south, Whitesky Residence
Master: Be expert, skill 7, 2500gp
Bracada Desert, southeast, Lightsworn Residence
Grand Master: Be master, skill 10, 6000gp
Avlee, island south of Tidewater, Kaine’s

Body Building:
Expert: Skill 4, 500gp
Barrow Downs, Stone City, Thorinson Residence (NE)
Bracada Desert, south central, Hollyfield Residence
Master: * Be expert, skill 7, Endurance 50, 2500gp
Deyja, southeast, Foerstryke Residence
Grand Master: Be master, skill 10, 6000gp
Mount Nighon, south, Evander’s Home

Identify Item:
Expert: Skill 4, 500gp
Harmondale, main town, Krewlen Residence
Mount Nighon, west, Hollis’ House
Master: Be expert, skill 7, 2500gp
Bracada Desert, north central, Benson Residence
Grand Master: Be master, skill 10, 6000gp
Tularean Forest, Pierpont, on ground, Blueswan House

Repair:
Expert: Skill 4, 500gp
Harmondale, main town, Krewlen Residence
Barrow Downs, Stone City, Gizmo’s (SE)
Master: Be expert, skill 7, 2500gp
Tatalia, Tidewater, Moore Residence
Grand Master: Be master, skill 10, 6000gp
Erathia, tents to southeast, Gareth’s House

Identify Monster:
Expert: Skill 4, 500gp
Tularean Forest, Pierpont, on stilts, Black House
Mount Nighon, west, Hollis’ House
Master: Be expert, skill 7, 2500gp
Avlee, Spaward, Swiftfoot’s Residence
Grand Master: Be master, skill 10, 6000gp
Harmondale, town to south of main, Weider Residence

Arms Master:
Expert: Skill 4, 2000gp
Tatalia, Tidewater, Steele Residence
Deyja, northwest, Botham’s House
Master: Be expert, skill 7, 5000gp
Avlee, Spaward, Brightspear Residence
Grand Master: Be master, skill 10, 8000gp
Land of the Giants, east, Lasiter’s House

Stealing:
Expert: Skill 4, 500gp
Harmondale, above main town, Skinner’s House
Mount Nighon, south, Elmo’s House
Erathia, Steadwick Sewers, Bill Lasker
Master: Be expert, skill 7, 2500gp
Deyja, southeast, Shadowrunner’s House
Grand Master: Be master, skill 10, 6000gp
Tatalia, Tidewater, Everil’s House

Alchemy:
Expert: Skill 4, 500gp
Tularean Forest, Pierpont, on stilts, Willowbark’s House
Bracada Desert, south central, Watershed Residence
Master: Be expert, skill 7, 2500gp
Mount Nighon, west, Elzbet’s House
Grand Master: Be master, skill 10, 6000gp
Avlee, island south of Tidewater, Apple Residence

Special Skills:

Blaster:
Expert: Skill 4, 0gp
Pit, Hostel, Dark Shade
Celeste, Hostel (NE), Sir Caneghem
Master: Be expert, skill 7, 0gp
Pit, Hostel, Maximus
Celeste, Hostel (NE), Crag Hack
Grand Master: Be master, skill 10, 0gp
Pit, Castle Gloaming, Throne Room, Kastore
Celeste, Castle Lambent, Throne Room, Resurectra

CROSS-REFERENCED SKILL LIST BY LOCATION:

Avlee               Air               Master
Avlee               Alchemy           Grand Master
Avlee               Arms Master       Master
Avlee               Axe               Expert
Avlee               Body              Grand Master
Avlee               Chain             Master
Avlee               Identify Monster  Master
Avlee               Leather           Expert
Avlee               Meditation        Grand Master
Avlee               Mind              Master
Avlee               Perception        Expert
Avlee               Spear             Expert
Avlee               Staff             Grand Master
Avlee               Water             Expert
Barrow Downs        Axe               Master
Barrow Downs        Body Building     Expert
Barrow Downs        Earth             Expert
Barrow Downs        Mace              Expert
Barrow Downs        Merchant          Expert
Barrow Downs        Plate             Expert
Barrow Downs        Repair            Expert
Barrow Downs        Spear             Grand Master
Bracada Desert      Air               Grand Master
Bracada Desert      Alchemy           Expert
Bracada Desert      Body Building     Expert
Bracada Desert      Bow               Expert
Bracada Desert      Dagger            Expert
Bracada Desert      Dodge             Expert
Bracada Desert      Identify Item     Master
Bracada Desert      Learning          Expert
Bracada Desert      Light             Expert
Bracada Desert      Meditation        Master
Bracada Desert      Merchant          Grand Master
Bracada Desert      Plate             Grand Master
Bracada Desert      Staff             Master
Bracada Desert      Unarmed           Expert
Celeste             Blaster           Expert
Celeste             Blaster           Grand Master
Celeste             Blaster           Master
Celeste             Light             Grand Master
Celeste             Light             Master
Deyja               Arms Master       Expert
Deyja               Body Building     Master
Deyja               Chain             Grand Master
Deyja               Dark              Expert
Deyja               Earth             Grand Master
Deyja               Learning          Expert
Deyja               Mace              Grand Master
Deyja               Meditation        Expert
Deyja               Perception        Grand Master
Deyja               Stealing          Master
Deyja               Sword             Master
Erathia             Body              Expert
Erathia             Dagger            Grand Master
Erathia             Disarm Trap       Expert
Erathia             Dodge             Grand Master
Erathia             Fire              Grand Master
Erathia             Mace              Expert
Erathia             Mind              Expert
Erathia             Plate             Master
Erathia             Repair            Grand Master
Erathia             Shield            Expert
Erathia             Spirit            Master
Erathia             Stealing          Expert
Erathia             Sword             Expert
Erathia             Unarmed           Grand Master
Evermorn Island     Dodge             Master
Evermorn Island     Learning          Grand Master
Evermorn Island     Merchant          Master
Evermorn Island     Shield            Grand Master
Evermorn Island     Unarmed           Master
Harmondale          Axe               Expert
Harmondale          Body              Expert
Harmondale          Bow               Grand Master
Harmondale          Disarm Trap       Master
Harmondale          Dodge             Expert
Harmondale          Earth             Expert
Harmondale          Fire              Master
Harmondale          Identify Item     Expert
Harmondale          Identify Monster  Grand Master
Harmondale          Leather           Expert
Harmondale          Perception        Expert
Harmondale          Repair            Expert
Harmondale          Spirit            Expert
Harmondale          Staff             Expert
Harmondale          Stealing          Expert
Harmondale          Sword             Grand Master
Harmondale          Unarmed           Expert
Harmondale          Water             Grand Master
Land of the Giants  Arms Master       Grand Master
Mount Nighon        Alchemy           Master
Mount Nighon        Body Building     Grand Master
Mount Nighon        Bow               Master
Mount Nighon        Dagger            Master
Mount Nighon        Disarm Trap       Grand Master
Mount Nighon        Identify Item     Expert
Mount Nighon        Identify Monster  Expert
Mount Nighon        Learning          Master
Mount Nighon        Leather           Master
Mount Nighon        Meditation        Expert
Mount Nighon        Mind              Expert
Mount Nighon        Staff             Expert
Mount Nighon        Stealing          Expert
Mount Nighon        Water             Master
Pit                 Blaster           Expert
Pit                 Blaster           Grand Master
Pit                 Blaster           Master
Pit                 Dark              Grand Master
Pit                 Dark              Master
Tatalia             Air               Expert
Tatalia             Arms Master       Expert
Tatalia             Axe               Grand Master
Tatalia             Body              Master
Tatalia             Chain             Expert
Tatalia             Dagger            Grand Master
Tatalia             Disarm Trap       Expert
Tatalia             Fire              Expert
Tatalia             Mace              Master
Tatalia             Mind              Grand Master
Tatalia             Plate             Expert
Tatalia             Repair            Master
Tatalia             Shield            Master
Tatalia             Spear             Expert
Tatalia             Spirit            Expert
Tatalia             Stealing          Grand Master
Tatalia             Sword             Expert
Tularean Forest     Air               Expert
Tularean Forest     Alchemy           Expert
Tularean Forest     Bow               Expert
Tularean Forest     Chain             Expert
Tularean Forest     Dagger            Expert
Tularean Forest     Disarm Trap       Expert
Tularean Forest     Earth             Master
Tularean Forest     Fire              Expert
Tularean Forest     Identify Item     Grand Master
Tularean Forest     Identify Monster  Expert
Tularean Forest     Leather           Grand Master
Tularean Forest     Merchant          Expert
Tularean Forest     Perception        Master
Tularean Forest     Spear             Master
Tularean Forest     Spirit            Grand Master
Tularean Forest     Water             Expert

PROMOTION QUEST LIST:

Knight:
Cavalier:
Erathia, Steadwick, Org House
Champion:
Bracada Desert, south central, Rowan’s House
Black Knight:
Erathia, Steadwick, Org House

Thief:
Rogue:
Erathia, Thieves’ Guild (N), Bill Lasker
Spy:
Erathia, Thieves’ Guild (N), Bill Lasker
Assassin:
Deyja, northwest, Undershadow’s Home

Monk:
Initiate:
Harmondale, town to south of main, Hume Residence
Master:
Harmondale, town to south of main, Hume Residence
Ninja:
Pit, Sand Residence

Paladin:
Crusader:
Erathia, Steadwick, Quixote Residence
Hero:
Erathia, Steadwick, Quixote Residence
Villain:
Deyja, south, William Setag’s Tower

Archer:
Warrior Mage:
Avlee, Spaward, Snick House
Master Archer:
Harmondale, above main town, Mark Manor
Sniper:
Avlee, Spaward, Snick House

Ranger:
Hunter:
Tularean Forest, Pierpont, on stilts, Sower Residence
Ranger Lord:
Bracada Desert, south central, Sweet Residence
Bounty Hunter:
Tularean Forest, Pierpont, on stilts, Sower Residence

Cleric:
Priest:
Deyja, northwest, Falk residence
Priest of the Light:
Celeste, House Devine (E)
Priest of the Dark:
Deyja, northwest, Falk residence

Druid:
Great Druid:
Tularean Forest, Pierpont, on ground, Green House
Arch Druid:
Tularean Forest, Pierpont, on ground, Green House
Warlock:
Mount Nighon, south, Anwyn Residence

Sorcerer:
Wizard:
Bracada Desert, south central, School of Sorcery
Archmage:
Bracada Desert, south central, School of Sorcery
Lich:
Pit, Darkenmore Residence

NPC LIST:
Hireling  Retainer Fee  Skill

Acolyte        500  5%  Self magic skills +2
Alchemist      400  4%  Repair magic items (Unlimited)
Apothecary     600  6%  Alchemy +8
Apprentice     500  5%  Elemental magic skills +2
Arms Master    300  3%  Armsmaster +2
Banker        1000 10%  Gold +20% (net +8%)
Burglar          0 20%  Disarm Trap +8, Steal +8, Reputation -1 [2]
Cartographer   200  2%  Casts Wizard Eye (Expert) constantly
Chaplain       200  2%  Casts Bless once per day
Chimney Sweep  200  2%  Luck +20
Cook           300  3%  Food +1 per day
Duper          200  2%  Merchant +8, Reputation -1
Enchanter     1000 10%  Resistance to all elementals, body, mind, +20
Expert Healer 2000 20%  Heals all HP and conditions once per day
Explorer       100  1%  Travel time -1 day (all methods) [1]
Factor         500  5%  Gold +10% (net +4.5%)
Fallen Wizard 2500 25%  Casts Hour of Power (Master) once per day, 6 hrs
Fool           100  1%  Luck +5
Gate Master   2000 20%  Casts Town Portal (Master) once per day [4]
Guide          100  1%  Travel time -1 day (map crossings) [1]
Gypsy          100  1%  Merchant +3, Food -1 camping, Reputation -1 [3]
Healer         500  5%  Heals all HP (no conditions) once per day
Herbalist      400  4%  Alchemy +4
Horseman       100  1%  Travel time -2 days (stables) [1]
Hunter         500  5%  ID Monster +4
Initiate      1000 10%  Self magic skills +3
Instructor     700  7%  Experience +15%
Locksmith      300  3%  Disarm Trap +6
Monk           500  5%  Unarmed +2, Dodge +2
Mystic        1000 10%  Elemental spell skills +3
Navigation     200  2%  Travel time -3 days (boats) [1]
Pathfinder     300  3%  Travel time -3 days (map crossings) [1]
Pirate         500  5%  Travel time -2 days (boats), Gold +10% (net +4.5%)
Reputation -1 [1]
Porter         100  1%  Food -1 camping [3]
Prelate       2000 20%  Self magic skills +2
Psychic        400  4%  Perception +5, Luck +10
Quartermaster  200  2%  Food -2 camping [3]
Sage           750  7%  ID Item +6, ID Monster +6
Scholar        500  5%  ID Item (unlimited), Experience +5%
Scout          300  3%  Perception +6
Smith          200  2%  Repair Weapon (Unlimited)
Spell Master  2000 20%  Elemental spell skills +4
Squire         600  6%  Armour and Weapon skills +2
Teacher        300  3%  Experience +10%
Tinker         200  2%  Disarm Trap +4
Tracker        200  2%  Travel time -2 days (map crossings) [1]
Trader         100  1%  Merchant +4
Water Master  1000 10%  Casts Water Walk once per day
Wind Master   2000 20%  Casts Fly once per day

[1] Minimum travel time is always 1 day
[2] Yes, I know he says for free.  He lies.  It’s 20%.
[3] Minimum food used is always 1
[4] Although he states it is Master level, I had one report that he
actually casts it at Grandmaster level (ie, it works with enemies
present).  Thanks, Torbjörn.

CROSS-REFERENCED NPC LIST BY SKILL:
Intentional duplication

Hireling  Retainer Fee  Skill

Herbalist      400  4%  Alchemy +4
Apothecary     600  6%  Alchemy +8
Squire         600  6%  Armour and Weapon skills +2
Arms Master    300  3%  Armsmaster +2
Chaplain       200  2%  Casts Bless once per day
Wind Master   2000 20%  Casts Fly once per day
Fallen Wizard 2500 25%  Casts Hour of Power (Master) once per day, 6 hrs
Gate Master   2000 20%  Casts Town Portal (Master) once per day [4]
Water Master  1000 10%  Casts Water Walk once per day
Cartographer   200  2%  Casts Wizard Eye (Expert) constantly
Tinker         200  2%  Disarm Trap +4
Locksmith      300  3%  Disarm Trap +6
Burglar          0 20%  Disarm Trap +8, Steal +8, Reputation -1 [2]
Monk           500  5%  Dodge +2, Unarmed +2
Apprentice     500  5%  Elemental magic skills +2
Mystic        1000 10%  Elemental spell skills +3
Spell Master  2000 20%  Elemental spell skills +4
Teacher        300  3%  Experience +10%
Instructor     700  7%  Experience +15%
Scholar        500  5%  Experience +5%, ID Item (unlimited)
Cook           300  3%  Food +1 per day
Porter         100  1%  Food -1 camping [3]
Gypsy          100  1%  Food -1 camping, Merchant +3, Reputation -1 [3]
Quartermaster  200  2%  Food -2 camping [3]
Factor         500  5%  Gold +10% (net +4.5%)
Pirate         500  5%  Gold +10% (net +4.5%), Travel time -2 days (boats)
Reputation -1 [1]
Banker        1000 10%  Gold +20% (net +8%)
Healer         500  5%  Heals all HP (no conditions) once per day
Expert Healer 2000 20%  Heals all HP and conditions once per day
Scholar        500  5%  ID Item (unlimited), Experience +5%
Sage           750  7%  ID Item +6, ID Monster +6
Hunter         500  5%  ID Monster +4
Sage           750  7%  ID Monster +6, ID Item +6
Psychic        400  4%  Luck +10, Perception +5
Chimney Sweep  200  2%  Luck +20
Fool           100  1%  Luck +5
Gypsy          100  1%  Merchant +3, Food -1 camping, Reputation -1 [3]
Trader         100  1%  Merchant +4
Duper          200  2%  Merchant +8, Reputation -1
Psychic        400  4%  Perception +5, Luck +10
Scout          300  3%  Perception +6
Smith          200  2%  Repair Weapon (Unlimited)
Alchemist      400  4%  Repair magic items (Unlimited)
Enchanter     1000 10%  Resistance to all elementals, body, mind, +20
Acolyte        500  5%  Self magic skills +2
Initiate      1000 10%  Self magic skills +3
Prelate       2000 20%  Self magic skills +4
Burglar          0 20%  Steal +8, Disarm Trap +8, Reputation -1 [2]
Explorer       100  1%  Travel time -1 day (all methods) [1]
Guide          100  1%  Travel time -1 day (map crossings) [1]
Pirate         500  5%  Travel time -2 days (boats), Gold +10% (net +4.5%)
Reputation -1 [1]
Horseman       100  1%  Travel time -2 days (stables) [1]
Tracker        200  2%  Travel time -2 days (map crossings) [1]
Navigation     200  2%  Travel time -3 days (boats) [1]
Pathfinder     300  3%  Travel time -3 days (map crossings) [1]
Monk           500  5%  Unarmed +2, Dodge +2
Squire         600  6%  Weapon and Armour skills +2

[1] Minimum travel time is always 1 day
[2] Yes, I know he says for free.  He lies.  It’s 20%.
[3] Minimum food used is always 1
[4] Although he states it is Master level, I had one report that he
actually casts it at Grandmaster level (ie, it works with enemies
present).  Thanks, Torbjörn.

MISC PEOPLE LIST:

Guy that sells Arrowheads for 200gp, buys Tularean Wood:
Harmondale, town to south of main, Farswell Residence

Guy that sells Tularean Woods for 200gp, buys Griffon Feathers:
Tularean Forest, Pierpont, on stilts, Kerrid Residence

Guy that sells Griffon Feathers for 200gp, buys Arrowheads:
Erathia, Steadwick, Hillier Residence

Guy that sells Glass Bottles for 200gp, buys Sand:
Barrow Downs, North, Rivenrock Residence

Guy that sells Sand for 2000gp, buys Enrothian Wine
Tatalia, Tidewater, Calindra’s House

Guy that sells Enrothian Wine for 2000gp, buys Glass Bottles
Avlee, Spaward, Infernon’s House

Guy that makes items from ore:
Erathia, Steadwick, Agraynel Residence

Guy that makes armors from ore:
Erathia, Steadwick, Sourbrow Home

Guy that makes weapons from ore:
Erathia, Steadwick, Laraselle Residence

STAGE/SHIP SCHEDULES:

Harmondale:

Stage:
Monday:    Erathia,         2 days
Tuesday:   Tularean Forest, 2 days
Wednesday: Erathia,         2 days
Thursday:  Tularean Forest, 2 days
Friday:    Erathia,         2 days
Saturday:  Tularean Forest, 2 days
Sunday:    Arena,           4 days

Tularean Forest (Pierpont):

Stage:
Monday:    Avlee,           3 days
Tuesday:   Deyja,           2 days
Harmondale,      2 days
Wednesday: Avlee,           3 days
Thursday:  Harmondale,      2 days
Friday:    Avlee,           3 days
Deyja,           2 days
Saturday:  Harmondale,      2 days
Sunday:    Deyja,           2 days

Ship:
Monday:    Bracada Desert,  6 days
Tuesday:   Avlee,           3 days
Wednesday: Bracada Desert,  6 days
Thursday:  Avlee,           3 days
Friday:    none
Saturday:  Avlee,           3 days
Sunday:    Evenmorn Island  7 days (only after Priest promotion)

Erathia (Steadwich):

Stage:
Monday:    Tatalia,         2 days
Deyja,           3 days
Tuesday:   Harmondale,      2 days
Wednesday: Tatalia,         2 days
Bracada Desert,  3 days
Thursday:  Harmondale,      2 days
Deyja,           3 days
Friday:    Tatalia,         2 days
Saturday:  Harmondale,      2 days
Bracada Desert,  3 days
Sunday:    none

Ship:
Monday:    Avlee,           4 days
Tuesday:   Tatalia,         2 days
Wednesday: Bracada Desert,  6 days
Thursday:  Tatalia,         2 days
Friday:    Avlee,           4 days
Saturday:  Tatalia,         2 days
Sunday:    Evenmorn Island  7 days (only after Priest promotion)

Tatalia:

Stage:
Monday:    none
Tuesday:   Erathia,         2 days
Wednesday: none
Thursday:  Erathia,         2 days
Friday:    none
Saturday:  Erathia,         2 days
Sunday:    none

Ship:
Monday:    Bracada Desert,  4 days
Tuesday:   Erathia,         2 days
Wednesday: Bracada Desert,  4 days
Thursday:  Erathia,         2 days
Friday:    Avlee,           5 days
Saturday:  Erathia,         2 days
Sunday:    Evenmorn Island  5 days (only after Priest promotion)

Bracada Desert:

Stage:
Monday:    Erathia,         3 days
Tuesday:   Harmondale,      5 days
Wednesday: Erathia,         3 days
Thursday:  none
Friday:    Erathia,         3 days
Saturday:  Harmondale,      5 days
Sunday:    Erathia,         3 days

Ship:
Monday:    Tatalia,         4 days
Tuesday:   Evenmorn,        1 day
Wednesday: Tatalia,         4 days
Thursday:  Evenmorn,        1 day
Friday:    Tatalia,         4 days
Saturday:  Tularean Forest, 6 days
Sunday:    Erathia,         6 days

Avlee:

Stage:
Monday:    none
Tuesday:   Tularean Forest, 3 days
Wednesday: Deyja,           5 days
Thursday:  Tularean Forest, 3 days
Friday:    none
Saturday:  Tularean Forest, 3 days
Sunday:    Deyja,           5 days

Ship:
Monday:    Tularean Forest, 3 days
Tuesday:   Erathia,         4 days
Wednesday: Tularean Forest, 3 days
Thursday:  Tatalia,         5 days
Friday:    Tularean Forest, 3 days
Saturday:  Erathia,         4 days
Sunday:    none

Deyja:

Stage:
Monday:    Erathia,         3 days
Tuesday:   Tularean Forest, 2 days
Wednesday: Erathia,         3 days
Thursday:  Tularean Forest, 2 days
Friday:    Erathia,         3 days
Saturday:  Tularean Forest, 2 days
Sunday:    none

Evenmorn Island:

Ship:
Monday:    Tatalia,         4 days
Tuesday:   none
Wednesday: Tatalia,         4 days
Thursday:  none
Friday:    Tatalia,         4 days
Saturday:  Tularean Forest, 6 days
Sunday:    none

SPELL GUILD LIST:

Fire:
Initiate Guild:
Emerald Island
Adept Guild:
Harmondale, main town
Master Guild:
Tularean Forest, Pierpont, on piers
Paramount Guild:
Mount Nighon, south

Water:
Initiate Guild:
Harmondale, main town
Adept Guild:
Tularean Forest, Pierpont, on piers
Master Guild:
Bracada Desert, west
Paramount Guild:
Evermorn Island, western bay

Air:
Initiate Guild:
Emerald Island
Adept Guild:
Harmondale, main town
Master Guild:
Tularean Forest, Pierpont, on piers
Paramount Guild:
Celeste, west

Earth:
Initiate Guild:
Harmondale, main town
Adept Guild:
Tularean Forest, Pierpont, on piers
Master Guild:
Barrow Downs, Stone City (SE)
Paramount Guild:
Pit

Spirit:
Initiate Guild:
Emerald Island
Adept Guild:
Harmondale, main town
Master Guild:
Deyja, northwest
Paramount Guild:
Erathia, Steadwick, by castle

Mind:
Initiate Guild:
Harmondale, main town
Adept Guild:
Erathia, Steadwick, by castle
Master Guild:
Tatalia, Tidewater, above the tavern (no stairs)
Paramount Guild:
Avlee, Tidewater

Body:
Initiate Guild:
Emerald Island
Adept Guild:
Harmondale, main town
Master Guild:
Erathia, Steadwick, by castle
Paramount Guild:
Avlee, Tidewater

Dark:
Guild of Night:
Deyja, northwest, above temple (no stairs)
Pit

Light:
Guild of Illumination:
Bracada Desert, northwest
Celeste, west

Dwarven Barrows Linkage List:

Barrow 1:
Left:
Up:   11
Down: 6
Right:
Up:   5
Down: 15

Barrow 2:
Left:
Up:   11
Down: 13
Right:
Up:   14
Down: 5

Barrow 3:
Left:
Up:   12
Down: 8
Right:
Up:   10
Down: 4

Barrow 4:
Left:
Up:   Zokarr’s Tomb (Ankh)
Down: 15
Right:
Up:   12
Down: 3

Barrow 5:
Left:
Up:   2
Down: 1
Right:
Up:   9
Down: 12

Barrow 6:
Left:
Up:   13
Down: Zokarr’s Tomb (Ankh)
Right:
Up:   11
Down: 1

Barrow 7:
Left:
Up:   9
Down: 10
Right: Exit Southeast (Tree)

Barrow 8:
Left:
Up:   14
Down: 3
Right:
Up:   15
Down: 13

Barrow 9:
Left:
Up:   5
Down: 7
Right: Exit North-Northeast (Tree)

Barrow 10:
Left:
Up:   7
Down: 3
Right: Exit Northwest (Tree)

Barrow 11:
Left:
Up:   2
Down: 13
Right:
Up:   1
Down: 6

Barrow 12:
Left:
Up:   14
Down: 4
Right:
Up:   5
Down: 3

Barrow 13:
Left:
Up:   11
Down: 2
Right:
Up:   8
Down: 6

Barrow 14:
Left:
Up:   8
Down: 15
Right:
Up:   2
Down: 12

Barrow 15:
Left:
Up:   8
Down: 14
Right:
Up:   4
Down: 1

POTION MIXING LIST:

This has been completed up to Grand Master except:
(Black) + (?) = (?):  I won’t bother for now

I assign a number based on the total number of basic potions “inside”
Bottle:         0
Reagent:        0
Basic Potion:   1
Complex Potion: 2
Compound(3):    3  (called “Layered Potion”)
Compound(4):    4  (called “Layered Potion”)
White(5):       5
White(6):       6
Black(7):       7
Black(8):       8
Black(9):       9

There are:
1 Bottle
20 Reagents (4 flavors, 5 strengths each, so far)
3 Basic Potions
3 Complex Potions
9 Compound(3)
3 Compound(4)
10 White(5)
11 White(6)
6 Black(7)
3 Black(8)
1 Black(9)

For all combinations:
(power of basic potion) = (power of reagent) + (alchemy skill)
(catalyst) + (x) = (x), power = power of catalyst (can go down)
(x) + (y) = (z), power = [(power of x)+(power of y)]/2, round down
If plan to use catalyst, use LAST, and use low power ingredients
Durations for non-permanent effects are (30 minutes)x(power)

Some results yield smaller potions (lower numbers); these are listed
You can use higher potions to produce useful ingredients in a pinch

Normal level or higher required:

Basic Potions:
Red potion (Cure Wounds):
(Restores 10+power hit points)
Power  1: Widowsweep Berries
Power  5: Crushed Rose Petals
Power 10: Vial of Troll Blood
Power 20: Ruby
Power 50: Dragon’s Eye
Yellow Potion (Cure Weakness):
(Removes the weakness condition from character)
Power  1: Poppysnaps
Power  5: Fae Dust
Power 10: Sulfur
Power 20: * Garnet
Power 50: Devil Ichor
Blue Potion (Magic Potion):
(Restores 10+power spell points)
Power  1: Phirna Root
Power  5: Meteorite Fragment
Power 10: Harpy Feather
Power 20: Moonstone
Power 50: Elvish Toadstool
Grey Potion (Catalyst):
(Used to increase power of other potions)
Power  1: Mushroom
Power  5: Obsidian
Power 10: Vial of Ooze Endoplasm
Power 20: Mercury
Power 75: Philosopher’s Stone

Complex Potion:
Cure Disease (Orange): (red)    + (yellow)
Cure Poison  (Purple): (red)    + (blue)
Awaken       (Green):  (yellow) + (blue)

Expert level or higher required:

Compound(3) Potions:
Haste           (Orange+red):     (Orange) + (red)
Stoneskin       (Orange+yellow):  (Orange) + (yellow)
Preservation    (Orange+blue):    (Orange) + (blue)
Heroism         (Purple+red):     (Purple) + (red)
Water Breathing (Purple+yellow):  (Purple) + (yellow)
Shield          (Purple+blue):    (Purple) + (blue)
Bless           (Green+red):      (Green)  + (red)
Harden Item     (Green+yellow):   (Green)  + (yellow)
Recharge Item   (Green+blue):     (Green)  + (blue)

Water Breathing: No “drowning” damage taken for duration
Harden Item:     Use on item to make harder to break (permanent)
Recharge Item:   As spell, but permanently loses (70%-power) charges

Compound(4) Potions:
Remove Fear   (Orange+Purple):  (Orange) + (Purple)
Cure Insanity (Orange+Green):   (Orange) + (Green)
Remove Curse  (Purple+Green):   (Purple) + (Green)

Compound(3) + Basic Potion = Basic Potion:
(Orange+red)    + (red)    = red
(Orange+red)    + (yellow) = grey
(Orange+yellow) + (red)    = grey
(Orange+yellow) + (yellow) = yellow
(Purple+red)    + (red)    = red
(Purple+red)    + (blue)   = grey
(Purple+blue)   + (red)    = grey
(Purple+blue)   + (blue)   = blue
(Green+yellow)  + (yellow) = yellow
(Green+yellow)  + (blue)   = grey
(Green+blue)    + (yellow) = grey
(Green+blue)    + (blue)   = blue

Compound(4) + Basic Potion = Basic Potion
(Orange+Purple) + (red/yellow/blue) = grey
(Orange+Green)  + (red/yellow/blue) = grey
(Purple+Green)  + (red/yellow/blue) = grey

Compound(3) + Complex Potion = Basic Potion
(Orange+blue)   + (Orange/Purple/Green) = blue
(Purple+yellow) + (Orange/Purple/Green) = yellow
(Green+red)     + (Orange/Purple/Green) = red

Compound(4) + Complex Potion = Basic Potion
(Orange+Purple) + (Orange/Purple/Green) = grey
(Orange+Green)  + (Orange/Purple/Green) = grey
(Purple+Green)  + (Orange/Purple/Green) = grey

Compound(3) + Compound(3) = Basic Potion:
(Orange+blue)   + (Orange+red)    = blue
(Orange+blue)   + (Orange+yellow) = blue
(Orange+blue)   + (Purple+red)    = blue
(Orange+blue)   + (Purple+blue)   = blue
(Orange+blue)   + (Green+yellow)  = blue
(Orange+blue)   + (Green+blue)    = blue
(Purple+yellow) + (Orange+red)    = yellow
(Purple+yellow) + (Orange+yellow) = yellow
(Purple+yellow) + (Purple+red)    = yellow
(Purple+yellow) + (Purple+blue)   = yellow
(Purple+yellow) + (Green+yellow)  = yellow
(Purple+yellow) + (Green+blue)    = yellow
(Green+red)     + (Orange+red)    = red
(Green+red)     + (Orange+yellow) = red
(Green+red)     + (Purple+red)    = red
(Green+red)     + (Purple+blue)   = red
(Green+red)     + (Green+yellow)  = red
(Green+red)     + (Green+blue)    = red

Master level or higher required:

White(5) Potions:
Cure Paralysis    (CureParalysis):     (Orange+yellow) + (Green)
(Green+yellow)  + (Orange)
Might Boost       (MightBoost):        (Purple+red)    + (Purple)
Intellect Boost   (IntellectBoost):    (Green+yellow)  + (Green)
Personality Boost (PersonalityBoost):  (Green+blue)    + (Green)
Endurance Boost   (EnduranceBoost):    (Purple+blue)   + (Purple)
Accuracy Boost    (AccuracyBoost):     (Orange+yellow) + (Orange)
Speed Boost       (SpeedBoost):        (Orange+red)    + (Orange)
Flaming Potion    (Flaming):           (Orange+red)    + (Green)
(Orange+yellow) + (Purple)
Freezing Potion   (Freezing):          (Purple+red)    + (Green)
(Purple+blue)   + (Orange)
Shocking Potion   (Shocking):          (Orange+red)    + (Purple)
(Purple+red)    + (Orange)
Noxious Potion    (Noxious):           (Green+yellow)  + (Purple)
(Green+blue)    + (Orange)
Swift Potion      (Swift):             (Purple+blue)   + (Green)
(Green+blue)    + (Purple)

Boost potions:   Add 3x(power) to stat (temporary)
Flaming Potion:  Adds “of flame” (temporary)
Freezing Potion: Adds “of frost” (temporary)
Shocking Potion: Adds “of sparks” (temporary)
Noxious Potion:  Adds “of Poison” (temporary)
Swift Potion:    Adds “of swiftness” (temporary)

White(6) Potions:
Luck Boost         (LuckBoost):      (Purple+red)    + (Purple+blue)
Divine Cure        (DivineCure):     (Orange+red)    + (Orange+yellow)
Divine Power       (DivinePower):    (Green+yellow)  + (Green+blue)
Divine Restoration (DivineRestore):  (Orange+red)    + (Green+blue)
(Orange+yellow) + (Purple+blue)
(Purple+red)    + (Green+yellow)
Fire Resistance    (FireResist):     (Orange+red)    + (Green+yellow)
Water Resistance   (WaterResist):    (Purple+blue)   + (Green+yellow)
Air Resistance     (AirResist):      (Orange+red)    + (Purple+blue)
Earth Resistance   (EarthResist):    (Orange+yellow) + (Purple+red)
Body Resistance    (BodyResist):     (Orange+yellow) + (Green+blue)
Mind Resistance    (MindResist):     (Purple+red)    + (Green+blue)
Luck Boost:         Adds 3x(power) to stat (temporary)
Divine Cure:        Restores 5x(power) hit points
Divine Power:       Restores 5x(power) spell points
Divine Restoration: Removes all conditions except
dead/stoned/eradicated
Resistance Potions: Add 3x(power) to stat (temporary)

White(5) + Basic Potion = Basic Potion:
(Any White) + (red)    = red
(Any White) + (yellow) = yellow
(Any White) + (blue)   = blue

White(5) + Complex Potion = Basic Potion:
(CureParalysis) + (Orange) = grey
(CureParalysis) + (Green)  = grey
(Shocking)      + (Orange) = grey
(Shocking)      + (Purple) = grey
(Swift)         + (Purple) = grey
(Swift)         + (Green)  = grey

White(5) + Compound(3) = Basic Potion:
(CureParalysis)    + (Purple+blue)   = grey
(MightBoost)       + (Green+yellow)  = grey
(IntellectBoost)   + (Purple+red)    = grey
(PersonalityBoost) + (Orange+red)    = grey
(EnduranceBoost)   + (Orange+yellow) = grey
(AccuracyBoost)    + (Purple+blue)   = grey
(SpeedBoost)       + (Green+blue)    = grey
(Flaming)          + (Orange+blue)   = blue
(Flaming)          + (Purple+yellow) = yellow
(Flaming)          + (Green+red)     = red
(Flaming)          + (Green+blue)    = grey
(Freezing)         + (Orange+yellow) = grey
(Freezing)         + (Orange+blue)   = blue
(Freezing)         + (Purple+yellow) = yellow
(Freezing)         + (Green+red)     = red
(Freezing)         + (Green+yellow)  = grey
(Shocking)         + (Green+yellow)  = grey
(Shocking)         + (Green+blue)    = grey
(Noxious)          + (Orange+red)    = grey
(Noxious)          + (Orange+blue)   = blue
(Noxious)          + (Purple+red)    = grey
(Noxious)          + (Purple+yellow) = yellow
(Noxious)          + (Green+red)     = red
(Swift)            + (Orange+red)    = grey

White(5) + Compound(4) = Basic Potion:
(Flaming)          + (Purple+Green)  = blue
(Freezing)         + (Orange+Green)  = yellow
(Noxious)          + (Orange+Purple) = red

White(6) + Basic Potion = Basic Potion:
(Any White) + (red)    = red
(Any White) + (yellow) = yellow
(Any White) + (blue)   = blue

White(6) + Complex Potion = Basic Potion:
(DivineRestore) + (Orange) = grey
(DivineRestore) + (Purple) = grey
(DivineRestore) + (Green)  = grey
(FireResist)    + (Purple) = grey
(WaterResist)   + (Orange) = grey
(AirResist)     + (Green)  = grey
(EarthResist)   + (Green)  = grey
(BodyResist)    + (Purple) = grey
(MindResist)    + (Orange) = grey

White(6) + Compound(3) = Basic Potion:
(FireResist)  + (Purple+blue)   = grey
(WaterResist) + (Orange+red)    = grey
(AirResist)   + (Green+yellow)  = grey
(EarthResist) + (Green+blue)    = grey
(BodyResist)  + (Purple+red)    = grey
(MindResist)  + (Orange+yellow) = grey

Grand Master level or higher required:

Black(7) Potions:
Pure Might       (PureMight):        (MightBoost)       + (Orange)
Pure Intellect   (PureIntellect):    (IntellectBoost)   + (Orange)
Pure Personality (PurePersonality):  (PersonalityBoost) + (Purple)
Pure Endurance   (PureEndurance):    (EnduranceBoost)   + (Green)
Pure Accuracy    (PureAccuracy):     (AccuracyBoost)    + (Green)
Pure Speed       (PureSpeed):        (SpeedBoost)       + (Purple)

Pure Potions:   Add 50 to stat (permanent)
Slaying Potion: Adds “of dragon slaying” to item (permanent)

Black(8) Potions:
Stone to Flesh (StoneFlesh):  (CureParalysis) + (Purple+red)
Pure Luck      (PureLuck):    (Swift)         + (Orange+yellow)
Slaying Potion (Slaying):     (Flaming)       + (Purple+blue)

Pure Luck:      Adds 50 to stat (permanent)
Slaying Potion: Adds “of dragon slaying” to item (permanent)

Black(9) Potions:
Rejuvenation (Rejuvenation):  (DivineRestore) + (Orange+blue)
(DivineRestore) + (Purple+yellow)
(DivineRestore) + (Green+red)

Rejuvenation: Removes all unnatural aging

Black + ? = ?
???

GOLEM PART LIST:
This is for the Wizard promotion quest

Good Head: Bracada Desert north, in a chest just south and above the
stables (on a hill near an arch-shaped tower) (need jump spell)

Bad Head: Bracada Desert, near main square (teleport cluster) (not needed)

Arm: Tatalia, island west-southwest of main city, in a chest on southeast
side of island

Arm: Avlee, island west of another island that’s west of the main city, in
a chest near an obilisk

Torso: Barrow downs, at the southwest terminus of the southwestmost bridge

Leg: Deyja, in a chest at the top of a cliff overlooking the ocean, far
east and just south of the water

Leg: Deyja, in a chest at the top of another cliff overlooking the ocean,
far north and just west of the water

To assemble, click on the dialog option for the Golem NPC who’s with you
Click until he says to return to the School of Sorcery

PAINTINGS LIST:
1) Erathia, Castle Gryphonheart, forbidden sections

2) Erathia, Castle Gryphonheart, forbidden sections

3) Barrow Downs, Haunted House

STATUETTES LIST:
1) Knight Statue
From: Evenmorn Island, Temple of the Sun
To:   * Avlee

2) Eagle Statue
From: Evenmorn Island, Temple of the Moon
To:   * Tatalia

3) Angel Statue
From: * Nighon Maze
To:   * Bracada Desert

MAINLINE QUESTS TIMELINE:
1) Return 7 dwarves to Stone City; “war clock” starts

2) Representatives will ask you to see King (elf) and Queen (human)

3) Each will ask you to complete a quest, or you can fake it

4) A few (2-3) months later, return to Tularean forest for trumpet quest
You can give it to the humans, elves, Judge in Harmondale, or no one

5) A month or two later, return to Harmondale to replace Judge Grey
a) Choose Judge at Bracada inn: Light side; War ends peacefully
b) Choose Judge at Deyja inn: Dark side; War drags on, supplying bodies
for the necromancer army

I recommend:
1) Wait until you’re ready to start the clock before returning dwarves
2) Move quickly to talk to the King and Queen
3) Do both quests for the experience and money
4) Give the trumpet to the Judge, so you retain control of Harmondale
5) I chose light, but will replay with dark next time

GENIE LAMP LIST:

Many of these have not been tested, so save first

Use on Friday:   Character is stoned
Use on Saturday: Character is dead
Use on Sunday:   Character is eradicated

Remember that there are 28 days per month in MM7

January: *
Week 1: Might +1
Week 2: Might +2
Week 3: Might +3
Week 4: Might +4

February:
Week 1: Intelligence +1
Week 2: Intelligence +2
Week 3: Intelligence +3
Week 4: Intelligence +4

March: *
Week 1: Personality +1
Week 2: Personality +2
Week 3: Personality +3
Week 4: Personality +4

April: *
Week 1: Endurance +1
Week 2: Endurance +2
Week 3: Endurance +3
Week 4: Endurance +4

May:
Week 1: Accuracy +1
Week 2: Accuracy +2
Week 3: Accuracy +3
Week 4: Accuracy +4

June:
Week 1: Speed +1
Week 2: Speed +2
Week 3: Speed +3
Week 4: Speed +4

July:
Week 1: Luck +1
Week 2: Luck +2
Week 3: Luck +3
Week 4: Luck +4

August:
Week 1: Money +1000
Week 2: Money +2000
Week 3: Money +3000
Week 4: Money +4000

September:
Week 1: Food +5
Week 2: Food +10
Week 3: Food +15
Week 4: Food +20

October:
Week 1: Skill Points +2
Week 2: Skill Points +4
Week 3: Skill Points +6
Week 4: Skill Points +8

November:
Week 1: Experience Points +2500
Week 2: Experience Points +5000
Week 3: Experience Points +7500
Week 4: Experience Points +10,000

December: (random resistance chosen?)
Week 1: Resistance +1
Week 2: Resistance +2
Week 3: Resistance +3
Week 4: Resistance +4

WEAPON RECOVERY TIMES:
Base:
Blaster                 30
Dagger                  60
Unarmed                 60
Spear                   80
Mace                    80
Sword                   90
Axe                    100
Staff                  100
Club (unskilled)       100
Unskilled Fist         100

Modifiers:
High skill (Expert Sword/Axe, etc.)
Enchantments (Swift/of Darkness)

Using Two Weapons:
Depends only on weapon with slower base recovery
Uses Enchantment modifiers only for that weapon
Uses High skill modifiers only for weapon in right hand

BUG: Don’t forget that using Autorun can raise recovery time

Thanks to the following people for corrections/additions:
Peter Seebach             General corrections/additions
Chris Nahr                Golem parts
Sam (Operation 3D)        Genie lamps
Olaf                      Genie lamps
David Teach               Genie lamps
Roland Mayer              General corrections/additions
Mark Humphreys et al      Master mind guild location
Derek Kisman et al        Deyja dark guild location
Conan the holy Barbarian  Statuette locations
Philippe Nicolle          Erathia to Evenmorn ship
Nathan Mates              Light Blaster teachers
Joe “Shadowman”           Dark/Light teachers
Jason McCullough          Dark Blaster teachers
Neal Smith                NPC List
Bonesguide                Weapon recovery info
Everyone else who’s email addresses/names I lost

— END OF MINI-FAQ —


Donovan Hawkins                        “The study of physics will always be
Department of Physics and Astronomy     safer than biology, for while the
University of California, Irvine        hazards of physics drop off as 1/r^2,
hawkins@uci.edu                         biological ones grow exponentially.”

——-

Opcionalmente, você pode baixar a versão original deste faq aqui. (11.8 kb)

Informações adicionais

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