Mais um guia para o Might And Magic 7. Também está em inglês, contém informações relevantes como skills, localizações importantes, etc.
Subject: MM7 MINI-FAQ v1.2 <spoilers>
From: hawkins@grad-ea-3.oac.uci.edu (Donovan Hawkins)
Date: 28 Jul 1999 18:58:33 GMT
Newsgroups: comp.sys.ibm.pc.games.rpg
Well, it’s been a while. I haven’t had time to play MM7 for a while, but
maybe soon. Here’s latest version…I’ve added:
NPC Hirelings List (thanks to Neal Smith)
Weapon Recovery info (thanks to “Bonesguide”)
Dark/Light/Blaster info (thanks to Joe/Jason/Nathan)
Some links to other sites with MM7 stuff (for the stuff I don’t include)
Enjoy!
MM7 MINI-FAQ v1.2:
by Donovan Hawkins
hawkins@uci.edu
A copy of the latest version of this FAQ may be found at:
http://www.physics.uci.edu/~hawkins/mm7faq.txt
Please check for updates before emailing me
For a world map and some useful tips/bugs, check out:
http://uuhome.de/christoph.nahr
For quests, editors, getting started and other info, check out:
http://www.angelfire.com/ca2/cooljerk/cooljerk.html
For all sorts of FAQs, including some for MM7, check out:
http://www.gamefaqs.com
Feel free to repost/upload/etc., just credit me a little ;-)
Disclaimer: Nothing in life is guaranteed, even this.
You may not sue me, here or in Erathia.
I believe I have included everything except as noted
An * means I have not confirmed this (probably still right)
Guilds/shops are open 6am-6pm, except in Deyja/Pit (6pm-6am)
TABLE OF CONTENTS:
People:
Skill Teachers
Cross-Referenced by Location
Promotion Quest Givers
NPCs (Hirelings)
Cross-Referenced by Skill
Misc
Places:
Stage/Ship Schedules
Spell Guilds
Dwarven Barrows
Things:
Potion Mixing
Quest Items
Golem Parts
Paintings
Statuettes
Main quest timeline
Genie Lamps
Weapon Recovery Times
SKILL LOCATIONS LIST:
Some interpolation was done, but special requirements could be missing
For example, some require minimum stats (like Master Merchant)
Remember that some advancements require promotion quests
See the MM7 Manual for more info
I am still missing:
Second Shield Expert (not certain there is one)
Magic Skills:
Fire:
Expert: Skill 4, 1000gp
Tularean Forest, Pierpont, on ground, Treasuretone House
Tatalia, Tidewater, Redding Residence
Master: Be expert, skill 7, 4000gp
Harmondale, main town, Temper Residence
Grand Master: Be master, skill 10, 8000gp
Erathia, mountains to south, Blayze’s
Water:
Expert: Skill 4, 1000gp
Tularean Forest, Pierpont, on ground, Whitecap Residence
Avlee, Spaward, Ravenhair Residence
Master: Be expert, skill 7, 4000gp
Mount Nighon, Dusk’s House
Grand Master: Be master, skill 10, 8000gp
Harmondale, above main town, Torrent’s
Air:
Expert: Skill 4, 1000gp
Tularean Forest, Pierpont, on ground, Windsong Residence
Tatalia, Tidewater, Stormeye’s House
Master: Be expert, skill 7, 4000gp
Avlee, Spaward, Greenstorm Residence
Grand Master: Be master, skill 10, 8000gp
Bracada Desert, northeast, Gayle’s
Earth:
Expert: Skill 4, 1000gp
Harmondale, town to south of main, Kern Residence
Barrow Downs, Stone City, Welman Residence (N)
Master: Be expert, skill 7, 4000gp
Tularean Forest, Pierpont, on stilts, Stonewright Residence
Grand Master: Be master, skill 10, 8000gp
Deyja, west, Avalanche’s
Spirit:
Expert: Skill 4, 1000gp
Harmondale, above main town, Stillwater Residence
Tatalia, Tidewater, Riverstone House
Master: Be expert, skill 7, 4000gp
Erathia, East of Steadwick, Dreamwright Residence
Grand Master: Be master, skill 10, 8000gp
Tularean Forest, Pierpont, on stilts, Benjamin’s House
Mind:
Expert: Skill 4, 1000gp
Erathia, Steadwick, Julian’s House
Mount Nighon, south, Whitesky Residence
Master: Be expert, skill 7, 4000gp
Avlee, Spaward, Featherwind Residence
Grand Master: Be master, skill 10, 8000gp
Tatalia, Tidewater, Bremen Residence
Body:
Expert: Skill 4, 1000gp
Harmondale, above main town, Hillsmen Residence
Erathia, Steadwick, Heartsworn Home
Master: Be expert, skill 7, 4000gp
Tatalia, Tidewater, Brother Bombah’s
Grand Master: Be master, skill 10, 8000gp
Avlee, island south of Tidewater, Tempus’ House
Dark:
Expert: Skill 4, 2000gp
Deyja, southeast, Nightcrawler Residence
Master: Be expert, skill 7, 5000gp
Pit, Darkenmore Residence
Grand Master: Be master, skill 10, 8000gp
Pit, Castle Gloaming, Throne Room
Light:
Expert: Skill 4, 2000gp
Bracada Desert, southeast, Lightsworn Residence
Master: Be expert, skill 7, 5000gp
Celeste, Morningstar Residence (E)
Grand Master: Be master, skill 10, 8000gp
Celeste, Castle Lambent (N), Throne Room
Combat Skills:
Sword:
Expert: Skill 4, 2000gp
Erathia, Steadwick, Ravenhill Residence
Tatalia, Tidewater, Arin Residence
Master: Be expert, skill 7, 5000gp
Deyja, northwest, Slicer’s House
Grand Master: Be master, skill 10, 8000gp
Harmondale, town to south of main, Chadric’s House
Axe:
Expert: Skill 4, 2000gp
Harmondale, town to south of main, Chadric’s House
Avlee, Spaward, Deerhunter Residence
Master: Be expert, skill 7, 5000gp
Barrow Downs, Stone City, Keenedge Residence (NE)
Grand Master: Be master, skill 10, 8000gp
Tatalia, north of Tidewater, Stonecleaver Residence
Staff:
Expert: Skill 4, 2000gp
Harmondale, main town, Withersmythe’s House
Mount Nighon, central, Hawthorne’s Place
Master: Be expert, skill 7, 5000gp
Bracada Desert, southwest, Pederton Residence
Grand Master: Be master, skill 10, 8000gp
Avlee, Spaward, Jillian’s House
Spear:
Expert: Skill 4, 2000gp
Tatalia, Tidewater, Greydawn Residence
Avlee, Spaward, Holden Residence
Master: Be expert, skill 7, 5000gp
Tularean Forest, Pierpont, on stilts, Silverpoint Residence
Grand Master: Be master, skill 10, 8000gp
Barrow Downs, Stone City, Seline’s House (NE)
Dagger:
Expert: Skill 4, 2000gp
Tularean Forest, Pierpont, on stilts, Ottin House
Bracada Desert, northwest, Smiling Jack’s
Master: Be expert, skill 7, 5000gp
Mount Nighon, central, Aznog’s Place
Grand Master: Be master, skill 10, 8000gp
Tatalia, Tidewater, Fist’s House
Erathia, Steadwick Sewers, Bill Lasker
Bow:
Expert: Skill 4, 2000gp
Tularean Forest, Pierpont, on stilts, Suretrail Home
Bracada Desert, northwest, Smiling Jack’s
Master: Be expert, skill 7, 5000gp
Mount Nighon, central, Lanshee’s House
Grand Master: Be master, skill 10, 8000 gp
Harmondale, above main town, Mark Manor
Mace:
Expert: Skill 4, 2000gp
Erathia, Steadwick, Havest Residence
Barrow Downs, Stone City, Thorinson Residence (NE)
Master: Be expert, skill 7, 5000gp
Tatalia, Tidewater, Rothham’s House
Grand Master: Be master, skill 10, 8000gp
Deyja, southeast, Felburn’s House
Unarmed:
Expert: Skill 4, 2000gp
Harmondale, main town, Mist Manor
Bracada Desert, south central, Stone House
Master: Be expert, skill 7, 3000gp
Evermorn Island, south, Crane Residence
Grand Master: Be master, skill 10, Dodging skill 10, 8000gp
Erathia, East of Steadwick, Norris’ House
Leather:
Expert: Skill 4, 1000gp
Harmondale, main town, Withersmythe’s House
Avlee, Spaward, Deerhunter Residence
Master: Be expert, skill 7, 3000gp
Mount Nighon, central, Neldon Residence
Grand Master: Be master, skill 10, 7000gp
Tularean Forest, Pierpont, on stilts, Miyon’s Home
Chain:
Expert: Skill 4, 1000gp
Tularean Forest, Pierpont, on stilts, Bith Residence
Tatalia, Tidewater, Tricia’s House
Master: Be expert, skill 7, 3000gp
Avlee, Spaward, Infernon’s House
Grand Master: Be master, skill 10, 7000gp
Deyja, northwest, Nevermore Residence
Plate:
Expert: Skill 4, 1000gp
Barrow Downs, Stone City, Spark’s House (SE)
Tatalia, north of Tidewater, Weldric’s House
Master: Be expert, skill 7, 3000gp
Erathia, tents to southeast, Forgewright Residence
Grand Master: Be master, skill 10, 7000gp
Bracada Desert, south central, Brand’s Home
Shield:
Expert: Skill 4, 1000gp
Erathia, Steadwick, Wolverton Residence
none
Master: Be expert, skill 7, 3000gp
Tatalia, north of Tidewater, Isram’s House
Grand Master: Be master, skill 10, 7000gp
Evermorn Island, southwest, Smithson Residence
Dodge:
Expert: Skill 4, 2000gp
Harmondale, main town, Mist Manor
Bracada Desert, south central, Stone House
Master: Be expert, skill 7, 3000gp
Evermorn Island, south, Crane Residence
Grand Master: Be master, skill 10, Unarmed skill 10, 8000gp
Erathia, east of Steadwick, Wain Manor
Miscellaneous Skills:
Disarm Trap:
Expert: Skill 4, 500gp
Tularean Forest, Pierpont, on stilts, Fiddlebone Residence
Tatalia, Tidewater, Taren’s House
Erathia, Steadwick Sewers, Bill Lasker
Master: Be expert, skill 7, 2500gp
Harmondale, above main town, Skinner’s House
Grand Master: Be master, skill 10, 6000gp
Mount Nighon, south, Silk’s House
Perception:
Expert: Skill 4, 500gp
Harmondale, town to south of main, Weider Residence
Avlee, Spaward, Holden Residence
Master: Be expert, skill 7, 2500gp
Tularean Forest, Pierpont, on ground, Dotes Residence
Grand Master: Be master, skill 10, 6000gp
Deyja, northwest, Cleareye’s Home
Merchant:
Expert: Skill 4, 2000gp
Tularean Forest, Pierpont, on stilts, Weatherson’s House
Barrow Downs, Stone City, Thain’s House (N)
Master: Be expert, skill 7, personality 50, 5000gp
Evermorn Island, southeast, Caverhill Residence
Grand Master: Be master, skill 10, 8000gp
Bracada Desert, northeast, Brigham’s House
Learning:
Expert: Skill 4, 2000gp
Bracada Desert, south central, Applebee Manor
Deyja, west, Putnam Residence
Master: Be expert, skill 7, 5000gp
Mount Nighon, south, Anwyn Residence
Grand Master: Be master, skill 10, 8000gp
Evermorn Island, southwest, Smithson Residence
Meditation:
Expert: Skill 4, 500gp
Deyja, southeast, Wiseman Residence
Mount Nighon, south, Whitesky Residence
Master: Be expert, skill 7, 2500gp
Bracada Desert, southeast, Lightsworn Residence
Grand Master: Be master, skill 10, 6000gp
Avlee, island south of Tidewater, Kaine’s
Body Building:
Expert: Skill 4, 500gp
Barrow Downs, Stone City, Thorinson Residence (NE)
Bracada Desert, south central, Hollyfield Residence
Master: * Be expert, skill 7, Endurance 50, 2500gp
Deyja, southeast, Foerstryke Residence
Grand Master: Be master, skill 10, 6000gp
Mount Nighon, south, Evander’s Home
Identify Item:
Expert: Skill 4, 500gp
Harmondale, main town, Krewlen Residence
Mount Nighon, west, Hollis’ House
Master: Be expert, skill 7, 2500gp
Bracada Desert, north central, Benson Residence
Grand Master: Be master, skill 10, 6000gp
Tularean Forest, Pierpont, on ground, Blueswan House
Repair:
Expert: Skill 4, 500gp
Harmondale, main town, Krewlen Residence
Barrow Downs, Stone City, Gizmo’s (SE)
Master: Be expert, skill 7, 2500gp
Tatalia, Tidewater, Moore Residence
Grand Master: Be master, skill 10, 6000gp
Erathia, tents to southeast, Gareth’s House
Identify Monster:
Expert: Skill 4, 500gp
Tularean Forest, Pierpont, on stilts, Black House
Mount Nighon, west, Hollis’ House
Master: Be expert, skill 7, 2500gp
Avlee, Spaward, Swiftfoot’s Residence
Grand Master: Be master, skill 10, 6000gp
Harmondale, town to south of main, Weider Residence
Arms Master:
Expert: Skill 4, 2000gp
Tatalia, Tidewater, Steele Residence
Deyja, northwest, Botham’s House
Master: Be expert, skill 7, 5000gp
Avlee, Spaward, Brightspear Residence
Grand Master: Be master, skill 10, 8000gp
Land of the Giants, east, Lasiter’s House
Stealing:
Expert: Skill 4, 500gp
Harmondale, above main town, Skinner’s House
Mount Nighon, south, Elmo’s House
Erathia, Steadwick Sewers, Bill Lasker
Master: Be expert, skill 7, 2500gp
Deyja, southeast, Shadowrunner’s House
Grand Master: Be master, skill 10, 6000gp
Tatalia, Tidewater, Everil’s House
Alchemy:
Expert: Skill 4, 500gp
Tularean Forest, Pierpont, on stilts, Willowbark’s House
Bracada Desert, south central, Watershed Residence
Master: Be expert, skill 7, 2500gp
Mount Nighon, west, Elzbet’s House
Grand Master: Be master, skill 10, 6000gp
Avlee, island south of Tidewater, Apple Residence
Special Skills:
Blaster:
Expert: Skill 4, 0gp
Pit, Hostel, Dark Shade
Celeste, Hostel (NE), Sir Caneghem
Master: Be expert, skill 7, 0gp
Pit, Hostel, Maximus
Celeste, Hostel (NE), Crag Hack
Grand Master: Be master, skill 10, 0gp
Pit, Castle Gloaming, Throne Room, Kastore
Celeste, Castle Lambent, Throne Room, Resurectra
CROSS-REFERENCED SKILL LIST BY LOCATION:
Avlee Air Master
Avlee Alchemy Grand Master
Avlee Arms Master Master
Avlee Axe Expert
Avlee Body Grand Master
Avlee Chain Master
Avlee Identify Monster Master
Avlee Leather Expert
Avlee Meditation Grand Master
Avlee Mind Master
Avlee Perception Expert
Avlee Spear Expert
Avlee Staff Grand Master
Avlee Water Expert
Barrow Downs Axe Master
Barrow Downs Body Building Expert
Barrow Downs Earth Expert
Barrow Downs Mace Expert
Barrow Downs Merchant Expert
Barrow Downs Plate Expert
Barrow Downs Repair Expert
Barrow Downs Spear Grand Master
Bracada Desert Air Grand Master
Bracada Desert Alchemy Expert
Bracada Desert Body Building Expert
Bracada Desert Bow Expert
Bracada Desert Dagger Expert
Bracada Desert Dodge Expert
Bracada Desert Identify Item Master
Bracada Desert Learning Expert
Bracada Desert Light Expert
Bracada Desert Meditation Master
Bracada Desert Merchant Grand Master
Bracada Desert Plate Grand Master
Bracada Desert Staff Master
Bracada Desert Unarmed Expert
Celeste Blaster Expert
Celeste Blaster Grand Master
Celeste Blaster Master
Celeste Light Grand Master
Celeste Light Master
Deyja Arms Master Expert
Deyja Body Building Master
Deyja Chain Grand Master
Deyja Dark Expert
Deyja Earth Grand Master
Deyja Learning Expert
Deyja Mace Grand Master
Deyja Meditation Expert
Deyja Perception Grand Master
Deyja Stealing Master
Deyja Sword Master
Erathia Body Expert
Erathia Dagger Grand Master
Erathia Disarm Trap Expert
Erathia Dodge Grand Master
Erathia Fire Grand Master
Erathia Mace Expert
Erathia Mind Expert
Erathia Plate Master
Erathia Repair Grand Master
Erathia Shield Expert
Erathia Spirit Master
Erathia Stealing Expert
Erathia Sword Expert
Erathia Unarmed Grand Master
Evermorn Island Dodge Master
Evermorn Island Learning Grand Master
Evermorn Island Merchant Master
Evermorn Island Shield Grand Master
Evermorn Island Unarmed Master
Harmondale Axe Expert
Harmondale Body Expert
Harmondale Bow Grand Master
Harmondale Disarm Trap Master
Harmondale Dodge Expert
Harmondale Earth Expert
Harmondale Fire Master
Harmondale Identify Item Expert
Harmondale Identify Monster Grand Master
Harmondale Leather Expert
Harmondale Perception Expert
Harmondale Repair Expert
Harmondale Spirit Expert
Harmondale Staff Expert
Harmondale Stealing Expert
Harmondale Sword Grand Master
Harmondale Unarmed Expert
Harmondale Water Grand Master
Land of the Giants Arms Master Grand Master
Mount Nighon Alchemy Master
Mount Nighon Body Building Grand Master
Mount Nighon Bow Master
Mount Nighon Dagger Master
Mount Nighon Disarm Trap Grand Master
Mount Nighon Identify Item Expert
Mount Nighon Identify Monster Expert
Mount Nighon Learning Master
Mount Nighon Leather Master
Mount Nighon Meditation Expert
Mount Nighon Mind Expert
Mount Nighon Staff Expert
Mount Nighon Stealing Expert
Mount Nighon Water Master
Pit Blaster Expert
Pit Blaster Grand Master
Pit Blaster Master
Pit Dark Grand Master
Pit Dark Master
Tatalia Air Expert
Tatalia Arms Master Expert
Tatalia Axe Grand Master
Tatalia Body Master
Tatalia Chain Expert
Tatalia Dagger Grand Master
Tatalia Disarm Trap Expert
Tatalia Fire Expert
Tatalia Mace Master
Tatalia Mind Grand Master
Tatalia Plate Expert
Tatalia Repair Master
Tatalia Shield Master
Tatalia Spear Expert
Tatalia Spirit Expert
Tatalia Stealing Grand Master
Tatalia Sword Expert
Tularean Forest Air Expert
Tularean Forest Alchemy Expert
Tularean Forest Bow Expert
Tularean Forest Chain Expert
Tularean Forest Dagger Expert
Tularean Forest Disarm Trap Expert
Tularean Forest Earth Master
Tularean Forest Fire Expert
Tularean Forest Identify Item Grand Master
Tularean Forest Identify Monster Expert
Tularean Forest Leather Grand Master
Tularean Forest Merchant Expert
Tularean Forest Perception Master
Tularean Forest Spear Master
Tularean Forest Spirit Grand Master
Tularean Forest Water Expert
PROMOTION QUEST LIST:
Knight:
Cavalier:
Erathia, Steadwick, Org House
Champion:
Bracada Desert, south central, Rowan’s House
Black Knight:
Erathia, Steadwick, Org House
Thief:
Rogue:
Erathia, Thieves’ Guild (N), Bill Lasker
Spy:
Erathia, Thieves’ Guild (N), Bill Lasker
Assassin:
Deyja, northwest, Undershadow’s Home
Monk:
Initiate:
Harmondale, town to south of main, Hume Residence
Master:
Harmondale, town to south of main, Hume Residence
Ninja:
Pit, Sand Residence
Paladin:
Crusader:
Erathia, Steadwick, Quixote Residence
Hero:
Erathia, Steadwick, Quixote Residence
Villain:
Deyja, south, William Setag’s Tower
Archer:
Warrior Mage:
Avlee, Spaward, Snick House
Master Archer:
Harmondale, above main town, Mark Manor
Sniper:
Avlee, Spaward, Snick House
Ranger:
Hunter:
Tularean Forest, Pierpont, on stilts, Sower Residence
Ranger Lord:
Bracada Desert, south central, Sweet Residence
Bounty Hunter:
Tularean Forest, Pierpont, on stilts, Sower Residence
Cleric:
Priest:
Deyja, northwest, Falk residence
Priest of the Light:
Celeste, House Devine (E)
Priest of the Dark:
Deyja, northwest, Falk residence
Druid:
Great Druid:
Tularean Forest, Pierpont, on ground, Green House
Arch Druid:
Tularean Forest, Pierpont, on ground, Green House
Warlock:
Mount Nighon, south, Anwyn Residence
Sorcerer:
Wizard:
Bracada Desert, south central, School of Sorcery
Archmage:
Bracada Desert, south central, School of Sorcery
Lich:
Pit, Darkenmore Residence
NPC LIST:
Hireling Retainer Fee Skill
Acolyte 500 5% Self magic skills +2
Alchemist 400 4% Repair magic items (Unlimited)
Apothecary 600 6% Alchemy +8
Apprentice 500 5% Elemental magic skills +2
Arms Master 300 3% Armsmaster +2
Banker 1000 10% Gold +20% (net +8%)
Burglar 0 20% Disarm Trap +8, Steal +8, Reputation -1 [2]
Cartographer 200 2% Casts Wizard Eye (Expert) constantly
Chaplain 200 2% Casts Bless once per day
Chimney Sweep 200 2% Luck +20
Cook 300 3% Food +1 per day
Duper 200 2% Merchant +8, Reputation -1
Enchanter 1000 10% Resistance to all elementals, body, mind, +20
Expert Healer 2000 20% Heals all HP and conditions once per day
Explorer 100 1% Travel time -1 day (all methods) [1]
Factor 500 5% Gold +10% (net +4.5%)
Fallen Wizard 2500 25% Casts Hour of Power (Master) once per day, 6 hrs
Fool 100 1% Luck +5
Gate Master 2000 20% Casts Town Portal (Master) once per day [4]
Guide 100 1% Travel time -1 day (map crossings) [1]
Gypsy 100 1% Merchant +3, Food -1 camping, Reputation -1 [3]
Healer 500 5% Heals all HP (no conditions) once per day
Herbalist 400 4% Alchemy +4
Horseman 100 1% Travel time -2 days (stables) [1]
Hunter 500 5% ID Monster +4
Initiate 1000 10% Self magic skills +3
Instructor 700 7% Experience +15%
Locksmith 300 3% Disarm Trap +6
Monk 500 5% Unarmed +2, Dodge +2
Mystic 1000 10% Elemental spell skills +3
Navigation 200 2% Travel time -3 days (boats) [1]
Pathfinder 300 3% Travel time -3 days (map crossings) [1]
Pirate 500 5% Travel time -2 days (boats), Gold +10% (net +4.5%)
Reputation -1 [1]
Porter 100 1% Food -1 camping [3]
Prelate 2000 20% Self magic skills +2
Psychic 400 4% Perception +5, Luck +10
Quartermaster 200 2% Food -2 camping [3]
Sage 750 7% ID Item +6, ID Monster +6
Scholar 500 5% ID Item (unlimited), Experience +5%
Scout 300 3% Perception +6
Smith 200 2% Repair Weapon (Unlimited)
Spell Master 2000 20% Elemental spell skills +4
Squire 600 6% Armour and Weapon skills +2
Teacher 300 3% Experience +10%
Tinker 200 2% Disarm Trap +4
Tracker 200 2% Travel time -2 days (map crossings) [1]
Trader 100 1% Merchant +4
Water Master 1000 10% Casts Water Walk once per day
Wind Master 2000 20% Casts Fly once per day
[1] Minimum travel time is always 1 day
[2] Yes, I know he says for free. He lies. It’s 20%.
[3] Minimum food used is always 1
[4] Although he states it is Master level, I had one report that he
actually casts it at Grandmaster level (ie, it works with enemies
present). Thanks, Torbjörn.
CROSS-REFERENCED NPC LIST BY SKILL:
Intentional duplication
Hireling Retainer Fee Skill
Herbalist 400 4% Alchemy +4
Apothecary 600 6% Alchemy +8
Squire 600 6% Armour and Weapon skills +2
Arms Master 300 3% Armsmaster +2
Chaplain 200 2% Casts Bless once per day
Wind Master 2000 20% Casts Fly once per day
Fallen Wizard 2500 25% Casts Hour of Power (Master) once per day, 6 hrs
Gate Master 2000 20% Casts Town Portal (Master) once per day [4]
Water Master 1000 10% Casts Water Walk once per day
Cartographer 200 2% Casts Wizard Eye (Expert) constantly
Tinker 200 2% Disarm Trap +4
Locksmith 300 3% Disarm Trap +6
Burglar 0 20% Disarm Trap +8, Steal +8, Reputation -1 [2]
Monk 500 5% Dodge +2, Unarmed +2
Apprentice 500 5% Elemental magic skills +2
Mystic 1000 10% Elemental spell skills +3
Spell Master 2000 20% Elemental spell skills +4
Teacher 300 3% Experience +10%
Instructor 700 7% Experience +15%
Scholar 500 5% Experience +5%, ID Item (unlimited)
Cook 300 3% Food +1 per day
Porter 100 1% Food -1 camping [3]
Gypsy 100 1% Food -1 camping, Merchant +3, Reputation -1 [3]
Quartermaster 200 2% Food -2 camping [3]
Factor 500 5% Gold +10% (net +4.5%)
Pirate 500 5% Gold +10% (net +4.5%), Travel time -2 days (boats)
Reputation -1 [1]
Banker 1000 10% Gold +20% (net +8%)
Healer 500 5% Heals all HP (no conditions) once per day
Expert Healer 2000 20% Heals all HP and conditions once per day
Scholar 500 5% ID Item (unlimited), Experience +5%
Sage 750 7% ID Item +6, ID Monster +6
Hunter 500 5% ID Monster +4
Sage 750 7% ID Monster +6, ID Item +6
Psychic 400 4% Luck +10, Perception +5
Chimney Sweep 200 2% Luck +20
Fool 100 1% Luck +5
Gypsy 100 1% Merchant +3, Food -1 camping, Reputation -1 [3]
Trader 100 1% Merchant +4
Duper 200 2% Merchant +8, Reputation -1
Psychic 400 4% Perception +5, Luck +10
Scout 300 3% Perception +6
Smith 200 2% Repair Weapon (Unlimited)
Alchemist 400 4% Repair magic items (Unlimited)
Enchanter 1000 10% Resistance to all elementals, body, mind, +20
Acolyte 500 5% Self magic skills +2
Initiate 1000 10% Self magic skills +3
Prelate 2000 20% Self magic skills +4
Burglar 0 20% Steal +8, Disarm Trap +8, Reputation -1 [2]
Explorer 100 1% Travel time -1 day (all methods) [1]
Guide 100 1% Travel time -1 day (map crossings) [1]
Pirate 500 5% Travel time -2 days (boats), Gold +10% (net +4.5%)
Reputation -1 [1]
Horseman 100 1% Travel time -2 days (stables) [1]
Tracker 200 2% Travel time -2 days (map crossings) [1]
Navigation 200 2% Travel time -3 days (boats) [1]
Pathfinder 300 3% Travel time -3 days (map crossings) [1]
Monk 500 5% Unarmed +2, Dodge +2
Squire 600 6% Weapon and Armour skills +2
[1] Minimum travel time is always 1 day
[2] Yes, I know he says for free. He lies. It’s 20%.
[3] Minimum food used is always 1
[4] Although he states it is Master level, I had one report that he
actually casts it at Grandmaster level (ie, it works with enemies
present). Thanks, Torbjörn.
MISC PEOPLE LIST:
Guy that sells Arrowheads for 200gp, buys Tularean Wood:
Harmondale, town to south of main, Farswell Residence
Guy that sells Tularean Woods for 200gp, buys Griffon Feathers:
Tularean Forest, Pierpont, on stilts, Kerrid Residence
Guy that sells Griffon Feathers for 200gp, buys Arrowheads:
Erathia, Steadwick, Hillier Residence
Guy that sells Glass Bottles for 200gp, buys Sand:
Barrow Downs, North, Rivenrock Residence
Guy that sells Sand for 2000gp, buys Enrothian Wine
Tatalia, Tidewater, Calindra’s House
Guy that sells Enrothian Wine for 2000gp, buys Glass Bottles
Avlee, Spaward, Infernon’s House
Guy that makes items from ore:
Erathia, Steadwick, Agraynel Residence
Guy that makes armors from ore:
Erathia, Steadwick, Sourbrow Home
Guy that makes weapons from ore:
Erathia, Steadwick, Laraselle Residence
STAGE/SHIP SCHEDULES:
Harmondale:
Stage:
Monday: Erathia, 2 days
Tuesday: Tularean Forest, 2 days
Wednesday: Erathia, 2 days
Thursday: Tularean Forest, 2 days
Friday: Erathia, 2 days
Saturday: Tularean Forest, 2 days
Sunday: Arena, 4 days
Tularean Forest (Pierpont):
Stage:
Monday: Avlee, 3 days
Tuesday: Deyja, 2 days
Harmondale, 2 days
Wednesday: Avlee, 3 days
Thursday: Harmondale, 2 days
Friday: Avlee, 3 days
Deyja, 2 days
Saturday: Harmondale, 2 days
Sunday: Deyja, 2 days
Ship:
Monday: Bracada Desert, 6 days
Tuesday: Avlee, 3 days
Wednesday: Bracada Desert, 6 days
Thursday: Avlee, 3 days
Friday: none
Saturday: Avlee, 3 days
Sunday: Evenmorn Island 7 days (only after Priest promotion)
Erathia (Steadwich):
Stage:
Monday: Tatalia, 2 days
Deyja, 3 days
Tuesday: Harmondale, 2 days
Wednesday: Tatalia, 2 days
Bracada Desert, 3 days
Thursday: Harmondale, 2 days
Deyja, 3 days
Friday: Tatalia, 2 days
Saturday: Harmondale, 2 days
Bracada Desert, 3 days
Sunday: none
Ship:
Monday: Avlee, 4 days
Tuesday: Tatalia, 2 days
Wednesday: Bracada Desert, 6 days
Thursday: Tatalia, 2 days
Friday: Avlee, 4 days
Saturday: Tatalia, 2 days
Sunday: Evenmorn Island 7 days (only after Priest promotion)
Tatalia:
Stage:
Monday: none
Tuesday: Erathia, 2 days
Wednesday: none
Thursday: Erathia, 2 days
Friday: none
Saturday: Erathia, 2 days
Sunday: none
Ship:
Monday: Bracada Desert, 4 days
Tuesday: Erathia, 2 days
Wednesday: Bracada Desert, 4 days
Thursday: Erathia, 2 days
Friday: Avlee, 5 days
Saturday: Erathia, 2 days
Sunday: Evenmorn Island 5 days (only after Priest promotion)
Bracada Desert:
Stage:
Monday: Erathia, 3 days
Tuesday: Harmondale, 5 days
Wednesday: Erathia, 3 days
Thursday: none
Friday: Erathia, 3 days
Saturday: Harmondale, 5 days
Sunday: Erathia, 3 days
Ship:
Monday: Tatalia, 4 days
Tuesday: Evenmorn, 1 day
Wednesday: Tatalia, 4 days
Thursday: Evenmorn, 1 day
Friday: Tatalia, 4 days
Saturday: Tularean Forest, 6 days
Sunday: Erathia, 6 days
Avlee:
Stage:
Monday: none
Tuesday: Tularean Forest, 3 days
Wednesday: Deyja, 5 days
Thursday: Tularean Forest, 3 days
Friday: none
Saturday: Tularean Forest, 3 days
Sunday: Deyja, 5 days
Ship:
Monday: Tularean Forest, 3 days
Tuesday: Erathia, 4 days
Wednesday: Tularean Forest, 3 days
Thursday: Tatalia, 5 days
Friday: Tularean Forest, 3 days
Saturday: Erathia, 4 days
Sunday: none
Deyja:
Stage:
Monday: Erathia, 3 days
Tuesday: Tularean Forest, 2 days
Wednesday: Erathia, 3 days
Thursday: Tularean Forest, 2 days
Friday: Erathia, 3 days
Saturday: Tularean Forest, 2 days
Sunday: none
Evenmorn Island:
Ship:
Monday: Tatalia, 4 days
Tuesday: none
Wednesday: Tatalia, 4 days
Thursday: none
Friday: Tatalia, 4 days
Saturday: Tularean Forest, 6 days
Sunday: none
SPELL GUILD LIST:
Fire:
Initiate Guild:
Emerald Island
Adept Guild:
Harmondale, main town
Master Guild:
Tularean Forest, Pierpont, on piers
Paramount Guild:
Mount Nighon, south
Water:
Initiate Guild:
Harmondale, main town
Adept Guild:
Tularean Forest, Pierpont, on piers
Master Guild:
Bracada Desert, west
Paramount Guild:
Evermorn Island, western bay
Air:
Initiate Guild:
Emerald Island
Adept Guild:
Harmondale, main town
Master Guild:
Tularean Forest, Pierpont, on piers
Paramount Guild:
Celeste, west
Earth:
Initiate Guild:
Harmondale, main town
Adept Guild:
Tularean Forest, Pierpont, on piers
Master Guild:
Barrow Downs, Stone City (SE)
Paramount Guild:
Pit
Spirit:
Initiate Guild:
Emerald Island
Adept Guild:
Harmondale, main town
Master Guild:
Deyja, northwest
Paramount Guild:
Erathia, Steadwick, by castle
Mind:
Initiate Guild:
Harmondale, main town
Adept Guild:
Erathia, Steadwick, by castle
Master Guild:
Tatalia, Tidewater, above the tavern (no stairs)
Paramount Guild:
Avlee, Tidewater
Body:
Initiate Guild:
Emerald Island
Adept Guild:
Harmondale, main town
Master Guild:
Erathia, Steadwick, by castle
Paramount Guild:
Avlee, Tidewater
Dark:
Guild of Night:
Deyja, northwest, above temple (no stairs)
Pit
Light:
Guild of Illumination:
Bracada Desert, northwest
Celeste, west
Dwarven Barrows Linkage List:
Barrow 1:
Left:
Up: 11
Down: 6
Right:
Up: 5
Down: 15
Barrow 2:
Left:
Up: 11
Down: 13
Right:
Up: 14
Down: 5
Barrow 3:
Left:
Up: 12
Down: 8
Right:
Up: 10
Down: 4
Barrow 4:
Left:
Up: Zokarr’s Tomb (Ankh)
Down: 15
Right:
Up: 12
Down: 3
Barrow 5:
Left:
Up: 2
Down: 1
Right:
Up: 9
Down: 12
Barrow 6:
Left:
Up: 13
Down: Zokarr’s Tomb (Ankh)
Right:
Up: 11
Down: 1
Barrow 7:
Left:
Up: 9
Down: 10
Right: Exit Southeast (Tree)
Barrow 8:
Left:
Up: 14
Down: 3
Right:
Up: 15
Down: 13
Barrow 9:
Left:
Up: 5
Down: 7
Right: Exit North-Northeast (Tree)
Barrow 10:
Left:
Up: 7
Down: 3
Right: Exit Northwest (Tree)
Barrow 11:
Left:
Up: 2
Down: 13
Right:
Up: 1
Down: 6
Barrow 12:
Left:
Up: 14
Down: 4
Right:
Up: 5
Down: 3
Barrow 13:
Left:
Up: 11
Down: 2
Right:
Up: 8
Down: 6
Barrow 14:
Left:
Up: 8
Down: 15
Right:
Up: 2
Down: 12
Barrow 15:
Left:
Up: 8
Down: 14
Right:
Up: 4
Down: 1
POTION MIXING LIST:
This has been completed up to Grand Master except:
(Black) + (?) = (?): I won’t bother for now
I assign a number based on the total number of basic potions “inside”
Bottle: 0
Reagent: 0
Basic Potion: 1
Complex Potion: 2
Compound(3): 3 (called “Layered Potion”)
Compound(4): 4 (called “Layered Potion”)
White(5): 5
White(6): 6
Black(7): 7
Black(8): 8
Black(9): 9
There are:
1 Bottle
20 Reagents (4 flavors, 5 strengths each, so far)
3 Basic Potions
3 Complex Potions
9 Compound(3)
3 Compound(4)
10 White(5)
11 White(6)
6 Black(7)
3 Black(8)
1 Black(9)
For all combinations:
(power of basic potion) = (power of reagent) + (alchemy skill)
(catalyst) + (x) = (x), power = power of catalyst (can go down)
(x) + (y) = (z), power = [(power of x)+(power of y)]/2, round down
If plan to use catalyst, use LAST, and use low power ingredients
Durations for non-permanent effects are (30 minutes)x(power)
Some results yield smaller potions (lower numbers); these are listed
You can use higher potions to produce useful ingredients in a pinch
Normal level or higher required:
Basic Potions:
Red potion (Cure Wounds):
(Restores 10+power hit points)
Power 1: Widowsweep Berries
Power 5: Crushed Rose Petals
Power 10: Vial of Troll Blood
Power 20: Ruby
Power 50: Dragon’s Eye
Yellow Potion (Cure Weakness):
(Removes the weakness condition from character)
Power 1: Poppysnaps
Power 5: Fae Dust
Power 10: Sulfur
Power 20: * Garnet
Power 50: Devil Ichor
Blue Potion (Magic Potion):
(Restores 10+power spell points)
Power 1: Phirna Root
Power 5: Meteorite Fragment
Power 10: Harpy Feather
Power 20: Moonstone
Power 50: Elvish Toadstool
Grey Potion (Catalyst):
(Used to increase power of other potions)
Power 1: Mushroom
Power 5: Obsidian
Power 10: Vial of Ooze Endoplasm
Power 20: Mercury
Power 75: Philosopher’s Stone
Complex Potion:
Cure Disease (Orange): (red) + (yellow)
Cure Poison (Purple): (red) + (blue)
Awaken (Green): (yellow) + (blue)
Expert level or higher required:
Compound(3) Potions:
Haste (Orange+red): (Orange) + (red)
Stoneskin (Orange+yellow): (Orange) + (yellow)
Preservation (Orange+blue): (Orange) + (blue)
Heroism (Purple+red): (Purple) + (red)
Water Breathing (Purple+yellow): (Purple) + (yellow)
Shield (Purple+blue): (Purple) + (blue)
Bless (Green+red): (Green) + (red)
Harden Item (Green+yellow): (Green) + (yellow)
Recharge Item (Green+blue): (Green) + (blue)
Water Breathing: No “drowning” damage taken for duration
Harden Item: Use on item to make harder to break (permanent)
Recharge Item: As spell, but permanently loses (70%-power) charges
Compound(4) Potions:
Remove Fear (Orange+Purple): (Orange) + (Purple)
Cure Insanity (Orange+Green): (Orange) + (Green)
Remove Curse (Purple+Green): (Purple) + (Green)
Compound(3) + Basic Potion = Basic Potion:
(Orange+red) + (red) = red
(Orange+red) + (yellow) = grey
(Orange+yellow) + (red) = grey
(Orange+yellow) + (yellow) = yellow
(Purple+red) + (red) = red
(Purple+red) + (blue) = grey
(Purple+blue) + (red) = grey
(Purple+blue) + (blue) = blue
(Green+yellow) + (yellow) = yellow
(Green+yellow) + (blue) = grey
(Green+blue) + (yellow) = grey
(Green+blue) + (blue) = blue
Compound(4) + Basic Potion = Basic Potion
(Orange+Purple) + (red/yellow/blue) = grey
(Orange+Green) + (red/yellow/blue) = grey
(Purple+Green) + (red/yellow/blue) = grey
Compound(3) + Complex Potion = Basic Potion
(Orange+blue) + (Orange/Purple/Green) = blue
(Purple+yellow) + (Orange/Purple/Green) = yellow
(Green+red) + (Orange/Purple/Green) = red
Compound(4) + Complex Potion = Basic Potion
(Orange+Purple) + (Orange/Purple/Green) = grey
(Orange+Green) + (Orange/Purple/Green) = grey
(Purple+Green) + (Orange/Purple/Green) = grey
Compound(3) + Compound(3) = Basic Potion:
(Orange+blue) + (Orange+red) = blue
(Orange+blue) + (Orange+yellow) = blue
(Orange+blue) + (Purple+red) = blue
(Orange+blue) + (Purple+blue) = blue
(Orange+blue) + (Green+yellow) = blue
(Orange+blue) + (Green+blue) = blue
(Purple+yellow) + (Orange+red) = yellow
(Purple+yellow) + (Orange+yellow) = yellow
(Purple+yellow) + (Purple+red) = yellow
(Purple+yellow) + (Purple+blue) = yellow
(Purple+yellow) + (Green+yellow) = yellow
(Purple+yellow) + (Green+blue) = yellow
(Green+red) + (Orange+red) = red
(Green+red) + (Orange+yellow) = red
(Green+red) + (Purple+red) = red
(Green+red) + (Purple+blue) = red
(Green+red) + (Green+yellow) = red
(Green+red) + (Green+blue) = red
Master level or higher required:
White(5) Potions:
Cure Paralysis (CureParalysis): (Orange+yellow) + (Green)
(Green+yellow) + (Orange)
Might Boost (MightBoost): (Purple+red) + (Purple)
Intellect Boost (IntellectBoost): (Green+yellow) + (Green)
Personality Boost (PersonalityBoost): (Green+blue) + (Green)
Endurance Boost (EnduranceBoost): (Purple+blue) + (Purple)
Accuracy Boost (AccuracyBoost): (Orange+yellow) + (Orange)
Speed Boost (SpeedBoost): (Orange+red) + (Orange)
Flaming Potion (Flaming): (Orange+red) + (Green)
(Orange+yellow) + (Purple)
Freezing Potion (Freezing): (Purple+red) + (Green)
(Purple+blue) + (Orange)
Shocking Potion (Shocking): (Orange+red) + (Purple)
(Purple+red) + (Orange)
Noxious Potion (Noxious): (Green+yellow) + (Purple)
(Green+blue) + (Orange)
Swift Potion (Swift): (Purple+blue) + (Green)
(Green+blue) + (Purple)
Boost potions: Add 3x(power) to stat (temporary)
Flaming Potion: Adds “of flame” (temporary)
Freezing Potion: Adds “of frost” (temporary)
Shocking Potion: Adds “of sparks” (temporary)
Noxious Potion: Adds “of Poison” (temporary)
Swift Potion: Adds “of swiftness” (temporary)
White(6) Potions:
Luck Boost (LuckBoost): (Purple+red) + (Purple+blue)
Divine Cure (DivineCure): (Orange+red) + (Orange+yellow)
Divine Power (DivinePower): (Green+yellow) + (Green+blue)
Divine Restoration (DivineRestore): (Orange+red) + (Green+blue)
(Orange+yellow) + (Purple+blue)
(Purple+red) + (Green+yellow)
Fire Resistance (FireResist): (Orange+red) + (Green+yellow)
Water Resistance (WaterResist): (Purple+blue) + (Green+yellow)
Air Resistance (AirResist): (Orange+red) + (Purple+blue)
Earth Resistance (EarthResist): (Orange+yellow) + (Purple+red)
Body Resistance (BodyResist): (Orange+yellow) + (Green+blue)
Mind Resistance (MindResist): (Purple+red) + (Green+blue)
Luck Boost: Adds 3x(power) to stat (temporary)
Divine Cure: Restores 5x(power) hit points
Divine Power: Restores 5x(power) spell points
Divine Restoration: Removes all conditions except
dead/stoned/eradicated
Resistance Potions: Add 3x(power) to stat (temporary)
White(5) + Basic Potion = Basic Potion:
(Any White) + (red) = red
(Any White) + (yellow) = yellow
(Any White) + (blue) = blue
White(5) + Complex Potion = Basic Potion:
(CureParalysis) + (Orange) = grey
(CureParalysis) + (Green) = grey
(Shocking) + (Orange) = grey
(Shocking) + (Purple) = grey
(Swift) + (Purple) = grey
(Swift) + (Green) = grey
White(5) + Compound(3) = Basic Potion:
(CureParalysis) + (Purple+blue) = grey
(MightBoost) + (Green+yellow) = grey
(IntellectBoost) + (Purple+red) = grey
(PersonalityBoost) + (Orange+red) = grey
(EnduranceBoost) + (Orange+yellow) = grey
(AccuracyBoost) + (Purple+blue) = grey
(SpeedBoost) + (Green+blue) = grey
(Flaming) + (Orange+blue) = blue
(Flaming) + (Purple+yellow) = yellow
(Flaming) + (Green+red) = red
(Flaming) + (Green+blue) = grey
(Freezing) + (Orange+yellow) = grey
(Freezing) + (Orange+blue) = blue
(Freezing) + (Purple+yellow) = yellow
(Freezing) + (Green+red) = red
(Freezing) + (Green+yellow) = grey
(Shocking) + (Green+yellow) = grey
(Shocking) + (Green+blue) = grey
(Noxious) + (Orange+red) = grey
(Noxious) + (Orange+blue) = blue
(Noxious) + (Purple+red) = grey
(Noxious) + (Purple+yellow) = yellow
(Noxious) + (Green+red) = red
(Swift) + (Orange+red) = grey
White(5) + Compound(4) = Basic Potion:
(Flaming) + (Purple+Green) = blue
(Freezing) + (Orange+Green) = yellow
(Noxious) + (Orange+Purple) = red
White(6) + Basic Potion = Basic Potion:
(Any White) + (red) = red
(Any White) + (yellow) = yellow
(Any White) + (blue) = blue
White(6) + Complex Potion = Basic Potion:
(DivineRestore) + (Orange) = grey
(DivineRestore) + (Purple) = grey
(DivineRestore) + (Green) = grey
(FireResist) + (Purple) = grey
(WaterResist) + (Orange) = grey
(AirResist) + (Green) = grey
(EarthResist) + (Green) = grey
(BodyResist) + (Purple) = grey
(MindResist) + (Orange) = grey
White(6) + Compound(3) = Basic Potion:
(FireResist) + (Purple+blue) = grey
(WaterResist) + (Orange+red) = grey
(AirResist) + (Green+yellow) = grey
(EarthResist) + (Green+blue) = grey
(BodyResist) + (Purple+red) = grey
(MindResist) + (Orange+yellow) = grey
Grand Master level or higher required:
Black(7) Potions:
Pure Might (PureMight): (MightBoost) + (Orange)
Pure Intellect (PureIntellect): (IntellectBoost) + (Orange)
Pure Personality (PurePersonality): (PersonalityBoost) + (Purple)
Pure Endurance (PureEndurance): (EnduranceBoost) + (Green)
Pure Accuracy (PureAccuracy): (AccuracyBoost) + (Green)
Pure Speed (PureSpeed): (SpeedBoost) + (Purple)
Pure Potions: Add 50 to stat (permanent)
Slaying Potion: Adds “of dragon slaying” to item (permanent)
Black(8) Potions:
Stone to Flesh (StoneFlesh): (CureParalysis) + (Purple+red)
Pure Luck (PureLuck): (Swift) + (Orange+yellow)
Slaying Potion (Slaying): (Flaming) + (Purple+blue)
Pure Luck: Adds 50 to stat (permanent)
Slaying Potion: Adds “of dragon slaying” to item (permanent)
Black(9) Potions:
Rejuvenation (Rejuvenation): (DivineRestore) + (Orange+blue)
(DivineRestore) + (Purple+yellow)
(DivineRestore) + (Green+red)
Rejuvenation: Removes all unnatural aging
Black + ? = ?
???
GOLEM PART LIST:
This is for the Wizard promotion quest
Good Head: Bracada Desert north, in a chest just south and above the
stables (on a hill near an arch-shaped tower) (need jump spell)
Bad Head: Bracada Desert, near main square (teleport cluster) (not needed)
Arm: Tatalia, island west-southwest of main city, in a chest on southeast
side of island
Arm: Avlee, island west of another island that’s west of the main city, in
a chest near an obilisk
Torso: Barrow downs, at the southwest terminus of the southwestmost bridge
Leg: Deyja, in a chest at the top of a cliff overlooking the ocean, far
east and just south of the water
Leg: Deyja, in a chest at the top of another cliff overlooking the ocean,
far north and just west of the water
To assemble, click on the dialog option for the Golem NPC who’s with you
Click until he says to return to the School of Sorcery
PAINTINGS LIST:
1) Erathia, Castle Gryphonheart, forbidden sections
2) Erathia, Castle Gryphonheart, forbidden sections
3) Barrow Downs, Haunted House
STATUETTES LIST:
1) Knight Statue
From: Evenmorn Island, Temple of the Sun
To: * Avlee
2) Eagle Statue
From: Evenmorn Island, Temple of the Moon
To: * Tatalia
3) Angel Statue
From: * Nighon Maze
To: * Bracada Desert
MAINLINE QUESTS TIMELINE:
1) Return 7 dwarves to Stone City; “war clock” starts
2) Representatives will ask you to see King (elf) and Queen (human)
3) Each will ask you to complete a quest, or you can fake it
4) A few (2-3) months later, return to Tularean forest for trumpet quest
You can give it to the humans, elves, Judge in Harmondale, or no one
5) A month or two later, return to Harmondale to replace Judge Grey
a) Choose Judge at Bracada inn: Light side; War ends peacefully
b) Choose Judge at Deyja inn: Dark side; War drags on, supplying bodies
for the necromancer army
I recommend:
1) Wait until you’re ready to start the clock before returning dwarves
2) Move quickly to talk to the King and Queen
3) Do both quests for the experience and money
4) Give the trumpet to the Judge, so you retain control of Harmondale
5) I chose light, but will replay with dark next time
GENIE LAMP LIST:
Many of these have not been tested, so save first
Use on Friday: Character is stoned
Use on Saturday: Character is dead
Use on Sunday: Character is eradicated
Remember that there are 28 days per month in MM7
January: *
Week 1: Might +1
Week 2: Might +2
Week 3: Might +3
Week 4: Might +4
February:
Week 1: Intelligence +1
Week 2: Intelligence +2
Week 3: Intelligence +3
Week 4: Intelligence +4
March: *
Week 1: Personality +1
Week 2: Personality +2
Week 3: Personality +3
Week 4: Personality +4
April: *
Week 1: Endurance +1
Week 2: Endurance +2
Week 3: Endurance +3
Week 4: Endurance +4
May:
Week 1: Accuracy +1
Week 2: Accuracy +2
Week 3: Accuracy +3
Week 4: Accuracy +4
June:
Week 1: Speed +1
Week 2: Speed +2
Week 3: Speed +3
Week 4: Speed +4
July:
Week 1: Luck +1
Week 2: Luck +2
Week 3: Luck +3
Week 4: Luck +4
August:
Week 1: Money +1000
Week 2: Money +2000
Week 3: Money +3000
Week 4: Money +4000
September:
Week 1: Food +5
Week 2: Food +10
Week 3: Food +15
Week 4: Food +20
October:
Week 1: Skill Points +2
Week 2: Skill Points +4
Week 3: Skill Points +6
Week 4: Skill Points +8
November:
Week 1: Experience Points +2500
Week 2: Experience Points +5000
Week 3: Experience Points +7500
Week 4: Experience Points +10,000
December: (random resistance chosen?)
Week 1: Resistance +1
Week 2: Resistance +2
Week 3: Resistance +3
Week 4: Resistance +4
WEAPON RECOVERY TIMES:
Base:
Blaster 30
Dagger 60
Unarmed 60
Spear 80
Mace 80
Sword 90
Axe 100
Staff 100
Club (unskilled) 100
Unskilled Fist 100
Modifiers:
High skill (Expert Sword/Axe, etc.)
Enchantments (Swift/of Darkness)
Using Two Weapons:
Depends only on weapon with slower base recovery
Uses Enchantment modifiers only for that weapon
Uses High skill modifiers only for weapon in right hand
BUG: Don’t forget that using Autorun can raise recovery time
Thanks to the following people for corrections/additions:
Peter Seebach General corrections/additions
Chris Nahr Golem parts
Sam (Operation 3D) Genie lamps
Olaf Genie lamps
David Teach Genie lamps
Roland Mayer General corrections/additions
Mark Humphreys et al Master mind guild location
Derek Kisman et al Deyja dark guild location
Conan the holy Barbarian Statuette locations
Philippe Nicolle Erathia to Evenmorn ship
Nathan Mates Light Blaster teachers
Joe “Shadowman” Dark/Light teachers
Jason McCullough Dark Blaster teachers
Neal Smith NPC List
Bonesguide Weapon recovery info
Everyone else who’s email addresses/names I lost
— END OF MINI-FAQ —
—
Donovan Hawkins “The study of physics will always be
Department of Physics and Astronomy safer than biology, for while the
University of California, Irvine hazards of physics drop off as 1/r^2,
hawkins@uci.edu biological ones grow exponentially.”
——-
Opcionalmente, você pode baixar a versão original deste faq aqui. (11.8 kb)
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