Controles, mecânicas, estratégia para dominar mundos, selecionar fases, todas as senhas etc.
Neste post, reuni um detonado, dicas, passwords e uma playthrough do Populous de Super Nintendo para ajudar desde iniciantes ou veteranos, pois este conteúdo cobre desde os básicos até o uso avançado dos poderes divinos deste game.
Lançado ao SNES em 1990, Populous é um clássico jogo de estratégia que te coloca papel de uma divindade com o objetivo de liderar seu povo na luta contra o mal, utilizando poderes divinos para moldar o terreno e controlar o destino de 989 mundos. Originalmente desenvolvido pela Bullfrog Productions para PC em 1989, esta versão para Super Nintendo é uma adaptação fiel que cativa os seus fãs há décadas.
Além do detonado — onde você encontrará um guia detalhado sobre os controles, mecânicas do jogo e dicas estratégicas para dominar cada mundo em Populous —, este artigo traz também o esquema pra selecionar fases e as senhas para os planetas, challenge series, vantagens etc.
Atenção: todos os comandos descritos no post estão no contexto dos controles originais do SNES. Se estiver jogando num emulador, configure as teclas direito aí.
Bom, vamos ao que interessa agora?
O texto abaixo é um walkthrough/guia do Populous de SNES que foi escrito por Jabu-Jabu. Ele cobre a maioria dos aspectos relativos ao jogo, desde comandos a estratégias gerais ou específicas. O detonado está em seu idioma original (inglês) e não está aqui modificado:
SNES POPULOUS FAQ/GUIDE ver. 0.11 by Jabu-Jabu ---------------------------------------------------------------------------- TABLE OF CONTENTS i. INTRODUCTION a. What is Populous? b. Updates I. CONTROLS A. CONTROLLER FUNCTIONS B. THE CONTROL PANEL II. GENERAL INFO A. THE MANA BAR B. POPULATION C. KNOW THY TERRAIN D. BEING DR. SPOCK TO YOUR FOLLOWERS E. DOS AND DON'TS III. THE WORLDS A. ABOUT WORLDS B. THE UNIVERSE AS WE KNOW IT [under construction] IV. FINAL WORDS --------------- i. INTRODUCTION --------------- a. What is Populous? Populous began as a PC game in 1989, back when VGA graphics were okay and you didn't need a superpowerful machine to play. It was created by the gurus at Bullfrog, who were swallowed by the titanic Electronic Arts. In 1991, Populous was ported to the SNES in perfect form. Populous is notorious for its sheer size. You assume the role of a Good god, and your goal is to battle against Evil on 989 worlds. Although a good player may skip a large number of these worlds, it is still a gargantuan task that keeps players busy for days. I intended this Guide originally as a guide to the Universe, but decided to make an all-out Guide to fill a gaping void at GameFAQs (and, apparently, the rest of the web). b. Updates 25.11.2000 - Whoa, I forgot this guide existed. I've been enamoured with other projects at the moment. I finally submitted this to GameFAQs. I also touched it up here and there, taking care of some loose ends. This is my first FAQ, one I intend to complete... after playing through the massive library of games I have acquired over the past 7 months. :) 15.4.2000 - v0.1 complete. Not published yet. ----------- I. CONTROLS ----------- A. CONTROLLER FUNCTIONS (SNES) The following is an outline of Populous' difficult control system. I took this directly from the manual and starred the most useful shortcuts. d-pad - Move cursor R+d-pad - Move cursor at faster speed * L+d-pad - Move cursor one screen in desired direction A button - Raise selected square by one unit B button - Lower selected square by one unit Y button - Locate settlements that aren't castles * X button - Raise and lower land as needed to turn a settlement to a castle, or as far as it will go * L+A - Raise selected square by two units and flatten * L+B - Lower selected square by two units and flatten * L+X - When selecting a castle or other high-level settlement, raises land to downgrade the settlement to a lower level L+Y - Locate castles R+A - Selects "Raise/Lower Land" power R+B - Selects "Move Papal Magnet" power R+X - Change follower behavior to "Settle" R+Y - Change follower behavior to "Gather than Settle" * L+R+A - Use Earthquake on selected area if you have enough mana * L+R+B - Use Swamps on selected area if you have enough mana L+R+Y - Change Leader into a Knight if you have enough mana * L+R+X - Use Volcano on selected area if you have enough mana Start button - Pause/unpause game Select button - Enter and switch between control panels B. CONTROL PANEL Most of the game's essential functions can be accessed through joypad shortcuts, but there are a few neat things and two ultra-powerful spells which must be cast through the control panel. GAME OPTIONS - Looks like a globe, located at the far right of the panel. CHECK POWERS - Looks like a scale, located near the Game Options. This can be used to set the mana abilities of Good and Evil, or to check them. SHIELD - Use this to examine a particular walker or settlement. You can use this to find the walker at a later time. Should someone become a leader and nobody holds the shield, the leader - good or evil - will become the focus of the shield. FLOOD - Looks like a guy drowning in water. This power requires alot of mana, and isn't always worth it; the flood will raise the water by one level. ARMAGEDDON - Looks like a skull. The ultimate magic power, this brings good and evil together to fight for the fate of the world. Once this is cast, both players lose control and a land bridge is built to the center of the earth. This is a quick way to defeat a vastly inferior opponent, but as a result, all your towns, castles, and knights are destroyed. "SETTLE" BEHAVIOR - Looks like a flag. This instructs your followers to build towns and castles whenever possible. "GATHER THAN SETTLE" BEHAVIOR - Looks like a stick man. This instructs your followers to gather together before settling, so your followers are stronger. "FIGHT THAN SETTLE" BEHAVIOR - Looks like two swords locked in conflict. This instructs your followers to attack enemy settlements before building their own. This skill is necessary for managing an invasion. "COME TO PAPAL MAGNET" BEHAVIOR - Looks like a cross with an arrow to the left. This instructs your followers to meet at the papal magnet, joining with your leader to create a powerful warrior. FX, MUSIC - These are fairly obvious, and turn off the love-it-or-hate-it music the game is known for. Turn off the FX to get rid of the heartbeat. ---------------- II. GENERAL INFO ---------------- I'm assuming that you've gone through the tutorial and are familiar with the game's controls. Now that you know how to play, let's go over some basic tactics. We'll start with mana, and work up to a general strategy for conquering a standard world. A. THE MANA BAR The brown bar and gold slider comprise the Mana Bar. This is the juice that allows you to do your deific deeds, terrific and horrific as they may be. You might notice, after playing the tutorial, that the graphical increments of the bar are not constant but exponential; the difference between Earthquake and Swamps is far less than the difference between Flood and Armageddon. You will require a formidable empire before reaching the scale's end, but at the start, you will only have enough mana to manipulate a small lot of land. As your followers build larger settlements, you'll be able to gain more mana. The bar is seperated into 9 levels. Level 0 - Piddily Crap At this level, you are too weak to even raise or lower land. If you are at the edge of this scale, you are as good as dead; alas, you will more than likely drop to level 0 while building your world. All you can do in this state is wait for your followers to come through and command them through behaviors. Level 1 - Raise/Lower Land You start with enough mana to raise a small plot of land. While later the cost of raising and lowering land becomes trivial, at the start a misplaced molehill could cost you the world. Level 2 - Papal Magnet At the next level, you'll be able to move your papal magnet (ankh for good, skull for evil), provided you have a leader. This can be used to direct your people towards a particular location to settle or attack the enemy. Should you not have a leader, the first person to touch the papal magnet becomes your leader; should your leader perish, in his place will lie the magnet. Level 3 - Earthquake The first "real" power a deity attains, Earthquake will shake the selected land, lowering its altitude and creating minor dents in the landscape. Although this can stall a weak rival, earthquakes are best used to flatten your own land after being struck by a volcano, as opposed to manually tearing it down. Earthquakes are essential building tools in worlds where you cannot directly raise or lower land. Level 4 - Swamps For such a low-leveled power, swamps are one of your most devastating weapons - which is exactly why you're not allowed to use them on later worlds. When used, random flat portions of the selected land are covered in swamps. Should anyone - good or evil - step into the swamps, they will immediately die. This is very useful for taking out strong, virtually unstoppable targets, the worst of which being the dreaded knight. A note of importance - after awhile, a plague will sweep through your world, creating a path of deadly swamps. DO NOT let these remain, since they usually hit your territory first. Many times have great empires fallen to a plague. Level 5 - Knight While a Knight is relatively inexpensive to create considering its destructive power, they require a large chunk of your population in order to be effective. When used, this power converts your leader into a knight, which will seek and destroy enemy targets quickly. This is the best way to finish off your enemies, as they will often prove to you should they have the chance. Note that when this power is used, your leader leaves behind the papal magnet. You'll need to get another leader in order to move it again. Level 6 - Volcano The computer loves these, and both you and him tend to have them. When used, a huge mountain forms on the selected land, destroying all houses and leaving a big dent in your empire. The higher you settle, the less damage volcanoes do. Even if you build up to the maximum height, Volcanoes still leave behind rocks, which make it very difficult to rebuild. A single volcano is nothing to fret about; this power is best used rapidly to deplete an enemy's mana stores. Level 7 - Flood Probably the most overvalued power; this floods the land as said above, raising the water one unit and sinking the infidels living in low lands. Since most worlds that allow floods have harmful water, and the enemy has a way of rescuing 90% of its population in such cases, the flood is only useful in a few worlds at the beginning. Level 8 - Armageddon Whlie an expensive power, Armageddon doesn't do any more to help; however, it is the ultimate time-saver once you have secured victory. All people will leave their homes and join their leaders for a final battle at the center of the world. Whoever emerges victorious wins the world. This is the coup de grace; winning Armageddon nets the player lots of points, allowing him to skip several worlds. RAISING MANA The best way to raise mana is to give your settlements as much land as possible. However, this comes with two tradeoffs; first, the mana cost to flatten the land, and second, a decrease in population growth. Larger settlements take longer to release new followers into the world, but those followers are stronger and the settlements raise more mana. If you decide to make your land all castles, you will never have the chance to expand; therefore, it is necessary to strike a balance between castles and lesser settlements. Buliding towns near the edges of the world will prevent them from reaching the castle stage, but I find it easier to devolve a castle to a lesser form in order to churn out new followers; after the followers build a few settlements, it is inexpensive to convert the devolved settlement back into a castle. Boom, more people, and lotsa mana. Once you have significant mana - level 3 at least - only one rule applies; don't let your mana fall unless absolutely necessary, meaning never! Unless you have alot of land or are trying to incur on enemy territory, do not let a disturbance go unnoticed. The biggest fear comes from Knights, whodestroy your settlements and cost you mana. B. THE POPULATION The eventual goal of Populous is to permanently outnumber your rival in population on each world. This is far easier said than done, but people are your most important asset, for they generate mana. Without people, you won't have mana anyway. As you probably inferred, larger settlements hold more people, but release less new followers into the world. Your population can be compared to your rival's by the blue and red meters near the info shield. C. KNOW THY TERRAIN The worlds of Populous cover various kinds of terrain. Four of these are standard fare, and the remaining six cover themes from Japanese feudalism to the French Revolution to viruses invading a computer to a world of piggies fighting the Big Bad Wolf. No joke. GRASS PLAINS Rate of development: * Severity of terrain: - ... ??? This environment is best for beginners. Your walkers can go very far before kicking the bucket, which more than makes up for the slow rate of population growth. DESERT Rate of development: *** Severity of terrain: *** Same as Grassy Plains This terrain is arduous, but your followers develop faster than on plains. This land is mostly flat, allowing easy progression. SNOW AND ICE Rate of development: ** Severity of terrain: *** Harsh terrain with limited development. These worlds present a challenge to the novice player. ROCK AND LAVA Rate of development: *** Severity of terrain: ** This land lends itself to fast development, provided you can gather the necessary mana. JAPANESQUE Rate of development: * Severity of terrain: ** Population growth is slow, but your walkers can handle the distance. This world is covered with a heavy Japanese influence; your followers are warriors, and your knights samurai. These worlds are similar to desert worlds in structure, but usually include limitations on raising and lowering land. FRENCHIE WORLD (FRANCAISE) Rate of development: ** Severity of terrain: ** This world is modeled after European architecture, and is similar to grassy plains in appearance. You usually start with many people. SILLY LAND Rate of development: * Severity of terrain: *** This world looks silly, but the difficulty is no joke! Your walkers are weak and slow to develop. Your people are green aliens, planting space stations on an even more alien terrain. BIT PLAINS Rate of development: **** Severity of terrain: * These worlds are very easy to develop, but are quite mountainous. Your followers are computer bugs, and knights are fearsome viruses. HELL (PIGLET WORLD) Rate of development: ** Severity of terrain: **** Although piglet worlds are built on grassy plains, they tend to be the hardest challenges. Your piggies have no endurance and only moderate growth. You must feverishly work towards winning these games. CAKE LAND Rate of development: *** Severity of terrain: ** Probably the most boring of worlds. Your followers are mice, settling a tablecloth with sugary treats. Tantalizing, ne? D. BEING DR. SPOCK TO YOUR FOLLOWERS In later worlds - especially those that don't grant you spiffy powers - the behavior options for your people become more valuable. Unlike later RTS games, Populous does not allow the player to control units directly. Rather, four behavior options control your simple sheep. "SETTLE" is the default mode. Your followers will search for good land and create a settlement; a strong follower can create two or more settlements provided he has enough land and energy to let him continue. Your followers will try to avoid fights unless enemy territory is the only fertile territory. If you intend to wage a mana war against the enemy, this is the best mode. "GATHER THEN SETTLE" commands your followers to join together and become stronger. I usually don't use this until the settlement boom comes along, and then only on arduous landscapes. I suggest using this to prepare for an invasion. "FIGHT THEN SETTLE" commands your followers to attack enemy settlements before founding their own settlements. If you lack knights and access to your papal magnet, then it is the only path that will prevent them from invading you. If you have a strong presence near their border, then attack! "COME TO PAPAL MAGNET" commands all your followers to come to the papal magnet or your leader, ignoring all other priorities. This builds the leader's strength to astronomical levels. After your leader's strength gets into the yellow range, you should consider making a knight or directing him to enemy settlements. E. DOS AND DON'TS DO build up your initial territory as quickly as possible; you might have trouble getting a castle up, but the mana boost will allow you to settle new places very quickly. DON'T start building at anything more than 3 units above sea level. It will be impossible to build up your land early on, and that's when it really counts. I suggest starting at 1 or 2 units if you or your enemy has the Flood ability. DON'T try moving the papal magnet early in the game. It won't do any good until you've reached level 3 or 4. DO place the papal magnet in a central location of your kingdom once you have a definite advantage. This will let you create knights faster, hastening the inevitable. DO use earthquakes on worlds where you are not allowed to raise or lower land. This is the only way mountainous regions thrive. DON'T use earthquakes to hinder your opponent early on. He can shrug them off very easily unless you can immediately retort. DO use swamps copiously if you have plenty of mana. At level 6 mana you can swamp a large region to death, thus distracting your enemy. DO use swamps to get rid of pesky enemies. Swamps are the best way to get rid of knights and powerful leaders, and if you sink someone with a yellow lifebar, you'll certainly see a drastic effect on the enemy's population. DON'T leave swamps on enemy territory by the time your knights arrive. You DON'T want to lose that much life, no matter what. Do your swamping before sending in wave after wave of knights, and make sure to get rid of them when your knights arrive. DON'T ever, EVER let a plague go unnoticed. You'll notice something is wrong when you hear swamp noises. Immediately pause the game and find the source of the problem. DO use knights to defeat weaker enemies. Burnt land is nearly impossible to reclaim without a large expense of mana. DO accompany your waves of knights with other natural disasters to disrupt the enemy. Volcanoes will really frustrate an enemy. DON'T ever make a knight with less than a yellow bar of health unless you're fighting a very weak enemy. You want these things to last. DON'T throw a knight at an enemy that vastly overpowers you. You need to weaken them with other powers first, or else the enemy will quickly rebound by sending their leader or knight on you. DO sink your enemy's knight or leader when he approaches your territory if the water is fatal. This is like swamping, only it costs next to no mana. You'll need this around worlds 50 and 72 in order to survive. DON'T try this if the water is only harmful; if you concentrate on whittling down his knight, your enemy will simply send more knights or use his powers on you, the worst of which tend to be volcanoes. In these cases, your only hope is to create a knight to rival his. DO use volcanoes rapidly if you have lots of mana. A single volcano does nothing, as the enemy will gladly show. If you cover your enemy's land with them, he will have very little mana to compensate. DON'T try returning your land to its normal level if you are hit with many volcanoes. If these become a problem, raise your land with the volcanoes. By this time, you should have enough mana to expand your territory at higher levels. Don't go too high; once you reach 3 units of height, volcanoes will be alot less troublesome. DON'T EVER Flood your own territory if most of your land is only 1 unit above sea level. I think this explains itself. DON'T rely on floods under harmful water conditions, especially if evil has a high reaction rating. They don't do much, and using two floods at once demands alot of land-building. DON'T build your land at low altitudes if your enemy has floods. You take alot more damage than he does, trust me. DO use floods in the rare case that water is fatal, provided that your population is safe. This finishes the game very quickly. (This is a given in Genesis, after the Biblical story of the flood.) DON'T EVER, EVER, EVER use Armageddon if your population is ever lower than your enemy's. DO use it if you're considerably stronger. I think you get the idea, ne? DO always check the Game Options and abliities of Good and Evil before starting a world. The intro screen does not tell everything! DON'T feel too compelled to save the trees. You can live without them, and none of your followers are tree-huggers (or byte-huggers, as the case may be in Bit Plains) DO lay thy smackdown! with glee! --------------- III. THE WORLDS --------------- A. ABOUT WORLDS All this talk about mana and tactics is fun, but the real meat of this game - the source of its fun, notoriety, oneness, and addictive qualities - is the large number of worlds. 989 of 'em - count 'em, nine hundred and eighty-freaking-nine - await you. Sounds sweet, eh? Of course, the developers didn't go out of their way to make EVERY world by hand. True, there are 989 worlds, and they're different enough to provide frequent challenge. However, the maps themselves are generated through mathematical equations, with topography dependent on the type or terrain and the whims of the equation. Also, you do not need to play every world; you will skip a number of worlds with each victory, depending on how soundly you trounce evil. Should you flood a weak enemy into oblivion in no time flat, you'll skip 6-8 worlds. The 989 worlds are seperated into some 200 series, spanning 5 worlds each. Each world in a series is built with the same terrain and rules, and usually have the same strategy. I won't bother with every single world, and give a general strategy for each series. At the start of each world, you are presented a nifty screen of information. In addition to the planet's name and terrain, you are given conditions of swamps and water, where you may build (if at all), and a comparison of good and evil in terms of starting population and available deific powers. Most of the screen is self-explanatory; you'll learn the rest after the first few worlds. I should add that after awhile, the difficulty curve ends. You could easily beat the last world with experience from the first 100; but we play fair, don't we? The real challenge is playing through the campaign in its entirety. B. WORLD GUIDE [under construction] --------------- IV. FINAL WORDS --------------- Legal Info: This FAQ is public domain; no copyrights or strings attached. You can post this on your own site, defecate its metaphysical existence, or ploclaim the superiority of your ass to mine and I won't care. Populous is a copyright of Bullfrog and Electronic Arts, 1989, 1990, and 1991. Crap: I modelled this FAQ around the SNES version of the game, so there are might be inconsistencies between it and the PC version. This FAQ was created in Winblows Wordpad, (c) 1981-1997 of Microsoft. Microsoft is a registered trademark of voodoo economics. Mad Skillz Purveyors: - Assdongle, my savior - Bullfrog, for making such a spiffy game. - The CBS Evening News, for being completely laughable. - Hippies, for providing all that trippy goodness to the world. - My brain, for remembering that this FAQ existed on my HD Other FAQs by Jabu-Jabu: None, at least not yet. Look for Battleclash and Metal Combat: Falcon's Revenge guides real soon.
Ao jogar o Conquest Mode, selecione o ícone de pause e mova o cursor sobre o mapa. Agora segure L e pressione A. Depois disso, segure R e pressione estes botões na seguinte ordem: Y, B, X, A e Select. Agora selecione o ícone Armageddon. Se ele permanecer cinza, o código funcionou. Vá para a tela de configuração e pressione A ao lado de Conquest, então selecione seu nível usando os botões X e B.
Essas senhas devem ser digitadas na tela de passwords do game. Note que algumas são redundantes, mas achei melhor deixar assim mesmo:
B2NP4LD
SW15H1M
S1D2LD
SC51SM4T
L1PH2PT
SH1DW2L5LD
Q1Z3B5Y
B2LW2L2CK
H5B4P1L
N2M2K45RD
V4RY5ZL2N
GENESIS
T2M1SH5L4
SH1DG453T
H3RTYD5R
H5BS5DP1L
S1DW2L4R
K2LL3M4
J5S2N5ND
M2M5M1R
K2LLTB1R
B1D53TT
B2L41H5L4
SW12ND5R
S1D53T5LD
B2NGBP1L
E51L5PT5RY
GENESIS
T2M1SH5L4
SH1DG453T
H3RTYD5R
H5BS5DP1L
S1DW2L4R
L5W5ZM4T
C5R4LD
B2N3H5L4
M2NQ34L1S
B2LD2L5W
Q1ZD4P1L
M5R14R
L1P5G52NG
B1D2K4T
R2NG1SB1R
W41VC4L1S
B3GVL5N
C1LS5D2CK
M2MW2LJ5B
J5SGB2NG
K2LL4T
E513B1R
SC5Q342LL
SW1D2T5RY
N2MD42CK
H1M5XJ5B
B3R5G5L2N
V4RY2K43L
D531SP2L
SH2C42LL
F3TYT5RY
S3ZS5D5RD
T2MK5PC5N
SH1DGBL2N
H3RT43L
H5B3P2L
S1DQ34L36
L5WD2H2LL
C5R415RD
B2N5XC5N
B2L2K4B5Y
Q1Z1S4ND
M5RC4L3G
L1PTH2LL
B1DQ1ZD5N
R2NGK5PM1R
W41VGB5LD
B3G4B5Y
C1L34ND
M2MQ34M4
J5SMPP4RT
K2LL41D5N
BINMEOUT
SC55G5H1M
SW12K45ND
N2M1SM4T
H1MP4M4
MINGBDON
HAMINMAR
D53K5PD5R
SH2GBH1M
DOUPEBAR
SHIOZER
HURTIKEING
SH1DMPH5L4
TIMOMAR
H5B5XD5R
SCOMPHILL
SWAHIPMET
KILLQAZED
B2NP4LD
M2NTH5L4
MORINCON
NIMLOPILL
BILTHILL
RINGOXMET
WEAVEAED
R2NGH2PT
BADOGOOND
IMMOCON
HOBMEILL
M2M5G52CK
SHADKOPEN
CORQAZME
E51P4T
SADGBOND
LOWINLOW
QAZLOPICK
VERYYTORY
B3RM4J5B
HAMEAME
FUTIKEOLD
SUZOGOBOY
F3T412LL
SHIMEICK
HURTDIHOLE
JOSKOPLAS
H3RT2N5LD
CALEOLD
SCOGBBOY
SWAINDOR
C5RD24H2LL
EOAYHOLE
BUROXLAS
MOREAAL
NIMIKEPIL
BILOGOJOB
L1P5ZL3G
B1DZHZLL
R2NG2NGD5N
W41VL5PM1R
B3G2NH1M
C1LP4B54
M2MT4ND
J5S53TM4
K2LLD24P4RT
E513SD5N
SC5M4M1R
SW15H1M
N2MH2P5ND
H1MWZLM4T
B3R5ZM4
V4RY2P4RT
D532NG53T
SH2L5PD5R
F3TZNP1L
S32P45ND
TZM1M4T
SH1D53TLD
H3RTD24H5LM
H5B3S53T
S1DM4D5R
L5W5P1L
C5RS5D4R
B2NW2LZNG
M2N5ZLD
B2LZH5L4
QIZ2NGL15
M5RL5PL5W
L1PD22CK
B1DD44R
R2NG12NG
W41V53TT
B3GD24B1R
C1L3SL1S
M2MM4L5W
J5SY2CK
K2LLS5DJ5B
E51W2LL2N
SC55ZT
SW12B1R
N2M2NG2LL
H1MQ34T5RY
B3RD25RD
V4RYD4J5B
D531L2N
SH253T3L
F3TD24P2L
S3Z3S2LL
T2MC4T5RY
SH1DY5RD
H3RTS5DC5N
H5BW2L5LD
S1D5Z3L
L5WZP2L
C5R3L3G
B2NQ34H2LL
M2ND2D5N
B2LD4C5N
Q1Z15LD
M5R53TB5Y
L1P2K44ND
B1D1SM4
R2NGC4N2LL
W41VYD5N
B3GS5DM1R
C1LW2LH1M
M2M5ZB5Y
J5S44ND
K2LL3M4
E51Q34P4RT
SC5D253T
SW1D4M1R
N2M1H1M
HIM5G55ND
B3R2K4M4T
V4RY1SLD
D53C4P4RT
SH2Y53T
F3TS5DD5R
S3ZW2LP1L
T2MGB5ND
SH1D4M4T
H3RT3LD
N5BQ34H5L4
S1DD2L1S
L5WD4D5R
C5R5XP1L
B2N5G54R
M2N2K42NG
B2L1ST
Q1ZC4H5L4
M5RYL1S
L1PQ1ZL5W
B1DK5P2CK
R2NGGB4R
W41V42NG
B3G3T
G1LQ34B1R
M2MD22LL
J5S41L5W
K2LL5X2CK
E515G5J5B
SG52K4L2N
SW11S3L
N2MC4B1R
H1MTZLL
B3RQ1ZT5RY
V4RYK5P5RD
D539BJ5B
SH24L2N
F3T33L
S3ZQ34P2L
T2MMPLEG
SH1D41T5RY
H3RT5X5RD
H5B5G5C5N
S1D2K45LD
L5W1SB5Y
C5RP4P2L
B2NTL3G
M2NQ1ZH2LL
B2LK5PD5N
Q1ZGBC5N
M5R45LD
L1P5B5Y
B1D2NP4ND
R2NGMPM4
W41V41H2LL
B3G5XD5N
C1L5G5M1R
M2M2K4H1M
J5S2N5ND
K2LLP44ND
E51TM4
SG5Q1ZP4RT
SW1K5P53T
N2MGBM1R
H1MM4H1M
B3R55ND
V4RYHZPM4T
D53MPLD
SH241P4RT
F3T5X53T
S3Z5G5D5R
T2ML5PP1L
SH1D2N4R
H3RTP4M4T
H5BTLD
S1DQ1ZN5L4
L5WK5PL1S
C5R3SD5R
B2NM4P1L
M2N54R
B2LH2P2NG
Q1ZMPT
M5R41H5L4
LIP2L1S
B1D2NGL5W
R2NGL5P2CK
W41V2NJ5B
B3GP42NG
C1LTT
M2MQ1ZB1R
J5SD242LL
K2LL3SL5W
E51M42CK
SC55J5B
SW1H2PL2N
N2MMP3L
H1M5ZB1R
B3R22LL
V4RY2NGT5RY
D53L5P5RD
SH22NC5N
F3TP4L2N
S3ZT3L
T2M53TP2L
SH1DD24L3G
H3RT3ST5RY
H5BM45RD
S1D5C5N
L5WH2P5LD
C5RW2LB5Y
B2N5ZP2L
M2N2L3G
B2L2NGH2LL
Q1ZL5PD5N
M5R2NM1R
L1PD45LD
B1D1B5Y
R2NG53T4ND
W41VD24M4
B3G3SH2LL
C1LM4D5N
M2M5M1R
J5SS5D41M
K2LLW2L5ND
E515Z4ND
SC52M4
SW12NGP4RT
N2ML5P53T
H1MD4D5R
B3RD4H1M
V4RY15ND
D5353TM4T
SH2D24LD
F3T3SP4RT
S3ZM453T
T2M4D5R
SH1DS5DP1L
H3RTW2L4R
H5B5ZM4T
S1D2LD
L5W2NGH5L4
C5RQ34L1S
B2ND2L5W
M2ND4P1L
B2L14R
Q1Z53T2NG
M5RD24T
L1P1SB1R
B1DC4L1S
R2NGYL5W
W41VS5D2CK
B3GW2LJ5B
C1L5Z2NG
M2M2T
J5S3B1R
K2LLQ342LL
E51D2T52Y
SC5D42CK
SW11J5B
N2M53TL2N
H1M2K43L
B3R1SP2L
V4RYC42LL
D53YT5RY
SH2S5D5RD
F3TW2LC5N
S3Z5ZL2N
T2M43L
SH1D3P2L
H3RTQ34L3G
H5BD2H2LL
S1DD45RD
L5W1C5N
C5R5G55LD
B2N2K4B54
M2N1S4ND
B2LC4L3G
Q1ZYH2LL
M5RS5DD5N
L1PK5PM1R
B1DGB5LD
R2NG4B5Y
W41V34ND
B3GQ34M4
C1LD2P4RT
M2MD4D5N
J5S5XM1R
K2LL5G5H1M
E512K45ND
SC51SM4T
SW1C4M4
N2MYP4RT
H1MQ1Z53T
B3RK5PD5R
V4RYGBH1M
D5345ND
SH23M4T
F3TQ34LD
S3ZD2H5L4
T2M4153T
SH1D5XD5R
H3RT5G5P1L
H5B2K44R
S1D1S2NG
L5WC4LD
C5RTH5L4
B2NQ1ZL1S
M2NK5PL5W
B2LGBP1L
Q1Z44R
M5R32NG
L1PH2PT
BIDMPB1R
R2NG41L
W41V5XL5W
B3G5G52CK
C1L2K4J5B
M2M1SL2N
J5SP4T
E51Q1Z2LL
SC5K5PT5RY
SW1GB2CK
N2M4J5B
H1M5L2N
B3RH2P3L
D53412LL
SH25XT5RY
F3T5G55RD
S3Z2K4C5N
T2M2N5LD
SH1DP43L
H3RTTP2L
H5BQ1ZL3G
S1DK5PH2LL
L5WGB5RD
C5RM4C5N
B2N55LD
M2NH2PB5Y
B2LMP4ND
Q1Z41L3G
M5R5XH2LL
L1P2NGD5N
B1DL5PM1R
R2NG2NH1M
W41VP4B5Y
B3GT4ND
C1LQ1ZM4
M2MK5PP4RT
J5S3SD5N
K2LLM4M1R
E515H1M
SC5H2P5ND
SW1MPM4T
N2M41M4
H1M2P4RT
B3R2NG53T
V4RYL5PD5R
D532NP1L
F3TTM4T
SHZQ1ZLD
T2MD24N5L4
SH1D3S5ET
H3RTM4D5R
H5B5P1L
S1DH2P4R
L5WMP2NG
C5R5ZLD
B2N2H5L4
M2N2NGL1S
B2LL5PL5W
QIZ2N2CK
M5RP44R
L1P12NG
R2NGD24B1R
W41V3SL1S
B3GM4L5W
C1L52CK
M2MH2PJ5B
J5SW2LL2N
K2LL5ZT
E512B1R
SC52NG2LL
SW1L5PT5RY
N2M2N5RD
H1MD4J5B
B3R1L2N
V4RY53T3L
D53D24P2L
SH23S2LL
F3TM4T5RY
S3Z55RD
T2MS5DC5N
H3RT5Z3L
H5B2P2L
S1D2NGL3G
L5WL5PH2LL
C5RD2D5N
B2ND4C5N
M2N15LD
B2L53TB5Y
Q1ZD244ND
M5R3SL3G
L1PC4H2LL
B1DYD5N
R2NGS5DM1R
W41VW2LH1M
B3G5ZB5Y
C1L24ND
C1L24ND
J5SQ34P4RT
K2LLD253T
E51D4M1R
SC51H1M
SW153T5NT
N2MD24M4T
N1M1SL
B3RC4P4RT
V4RYY53T
D53S5DD5R
SH2W2LP1L
F3T5Z5ND
S3Z2M4T
T2M3LD
SH1DQ34H5L4
H3RTD2L15
H5BD4D5R
S1D1P1L
L5W53T4R
C5R2K42NG
B2N1ST
M2NC4H5L4
B2LYL1S
A1ZS5DL5W
M5RW2L2CK
L1PGB4R
B1D42NG
R2NG3T
W41VQ34B1R
B3GD22LL
C1LD4L5W
M2M12CK
J5S5G5J5B
K2LL2K4L2N
E511S3L
SC5C4B1R
SW1Y2LL
N2MS5DT5RY
H1MK5P5RD
B3RGBJ5B
V4RY4L2N
D5333L
SH2Q34P2L
F3TD2L3G
S3ZD4T5RY
T2M5X5RD
SH1D5G5C5N
H3RT2K45LD
N5B1SB5Y
S1DC4P2L
L5WYL3G
C5RQ1ZN2LL
B2NK5PD5N
M2NGBC5N
B2LU5LD
M5RQ344ND
L1PMPM4
B1D41H2LL
R2NG5XD5N
W41V5G5M1R
B3G2K4H1M
C1L1S5ND
M2MC44ND
J5STM4
K2LLQ1ZP4RT
E51K5P53T
SG5GBM1R
SW14H1M
N2M35ND
H1MH2PM4T
B3RMPLD
V4RY41P4RT
D535X53T
SH25G5D5R
F3T2K4P1L
S3Z1S4R
T2MP4M4T
SH1DTLD
H5BK5PL15
S1DGBD5R
L5W4P1L
C5R54R
B2NH2P2NG
M2NMPT
Q1Z5XL1S
M5R5G5L5W
L1PL5P2CK
B1D2NJ5B
R2NGP42NG
W41VTT
B3GQ1ZB1R
C1LK5P2LL
M2MGBL5W
J5SM42CK
K2LL5J5B
E51H2PL2N
SC5MP3L
SW141B1R
N2M5X2LL
H1M2NGT5RY
B3RL5P5RD
V4RY2NC5N
D53P4L2N
SH2T3L
F3TQ1ZPZL
S3ZK5PL3G
T2M3ST5RY
SH1DM45RD
H3RT5C5N
H5BH2P5LD
S1DMPB5Y
L5W41P2L
C5R2L3G
B2N2NGH2LL
H2NL5PD5N
B2L2NM1R
Q1ZP45LD
M5RTB5Y
L1P53T4ND
B1DD24M4
B3G5M1R
C1LH2PH1M
H2MMPSND
J5S524ND
K2LL2M4
SG5L5P53T
N2MP4H1M
H1M15ND
B3R53TM4T
V4RYD24LD
D5335P4RT
SH2M45ET
F3T5D5R
T2MW2L4R
SH1D5ZM4T
H3RT2LD
H5B2NGH5L4
S1DL5PL1S
C5RD4P1L
B2N14R
M2N53T2NG
B2LD24T
Q1Z3SH5L4
M5RM4L1S
L1PYL5W
B1DS5D2CK
R2NGW2LJ5B
W41V5Z2NG
B3G2T
C1L2NGB1R
M2ML5P2LL
J5SD2T5RY
K2LLD42CK
E511J5B
SC553TL2N
SW1D243L
N2M3SB1R
H1MC42LL
B3RYT5RY
V4RYS5D5RD
D53W2LC5N
SH25ZL2N
F3T23L
S3Z2NGP2L
T2MQ34L3G
SH1DD2H2LL
H3RTD45RD
H5B1C5N
L5WD24B5Y
C5R1S4ND
B2NC4L3G
M2NYH2LL
B2LS5DD5N
Q1ZW2LM1R
M5R5Z5LD
L1D4D5Y
B1D34ND
R2NGQ34M4
W41VD2P4RT
B3GD4D5N
C1L1M1R
M2M53TH1M
J5S2K45ND
K2LL1SM4T
E51C4M4
SW1S5D53T
N2MW2LD5R
H1MGBH1M
B3R45ND
V4RY3M4T
D53Q34LD
SH2D2H5L4
F3TD453T
S3Z1D5R
T2M5G5P1L
SH1D2K44R
H3RT1S2NG
H5BC4LD
S1DYH5L4
L5WS5DL1S
C5RK5PL5W
M2N44R
B2L32NG
Q1ZQ34T
M5RD2B1R
L1P41L1S
B1D5XL5W
R2NG5G52CK
W41V2K4J5B
B3G1SL2M
C1LC4T
M2MYB1R
J5SQ1Z2LL
K2LLK5PT5RY
E51GB2CK
SC54J5B
SW13L2N
N2MQ343L
N1MMPP2L
B3R412LL
V4RY5XT5RY
D535G55RD
SH22K4C5N
F3T1S5LD
S3ZC43L
T2MTP2L
SH1DQ1ZL3G
H3RTK5PH2LL
H5BGB5RD
S1D4C5N
C5RH2BP5Y
B2NMP4ND
M2N41L3G
B2L5XH2LL
Q1Z5G5D5N
M5R2K4M1R
L1P2NH1M
B1DP4B5Y
R2NGT4ND
W41VQ1ZM4
B3GK5PP4RT
C1LGBD5N
H2M4M1R
J5S5H1M
K2LLH2P5ND
E51MPM4T
SC541M4
SW15XP4RT
N2M5G553T
H1ML5PD5R
B3R2NP1L
V4RYP45ND
D53TM4T
SH2Q1ZLD
F3TK5PH5L4
S3ZGB53T
T2MM4D5R
SH1D5P1L
H3RTH2P4R
H5BMP2NG
S1D41LD
L5W5XH5L4
C5R2NGL1S
B2NL5PL5W
M2N2N2CK
B2CP44R
Q1ZT2NG
M5RQ1ZT
L1PD24B1R
B1D3SL1L
R2NGM4L5W
W41V52CK
B3GH2PJ5B
C1LMPL2N
H2M41T
J5S2B1R
K2LL2NG2LL
E51L5PT5RY
SC52N5RT
SW1P4J5B
N2MTL2N
H1M53T3L
B3RD24P2L
V4RY3S2LL
D53M4T5RY
SH255RT
F3THZPC5N
S3ZMP5LD
T2M5Z3L
SH1D2P2L
H3RT2NGL3G
H5BL5PH2LL
S1D2ND5N
L5WP4C5N
C5R15LD
B2N53TB5Y
M2ND244ND
B2L3SL3G
Q1ZM4H2LL
M5R5D5N
L1PS5DM1R
B1DW2LH1M
R2NG5ZB5Y
W41V24ND
B3G2NGM4
C1LL5PP4RT
M2N2N53T
J5SD4M1R
K2LL1H1M
E5153T5ND
SC5D24M4T
SW13SM4
N2MM4P4RT
H1MY53T
B3RS5DD5R
V4RYW2LP1L
D535Z5ND
SH22M4T
F3T2NGLD
S3ZL5PH5L4
T2MD2L1S
SH1DD4D5R
H3RT1P1L
H5B5S3T4R
S1DD242NG
L5W3SLD
C5R34H5L4
B2NYL15
M2NS5DL5W
Q1Z5Z4R
M5R22NG
L1P3T
B1DQ34B1R
R2NGD22LL
W41VD4L5W
B3G12CK
C1L53TJ5B
H2MD24L2N
S5S1S53
K2LLC4B1R
E51Y2LL
SC5S5DT5RY
SW1W2L5RD
N2M5ZJ5B
H1M4L2N
B3R33L
V4RYQ34P2L
D53D2L3G
SH2D4T5RY
F3T15RD
S3Z53TC5N
T2M2K45LD
SH1D1SB5Y
H3RTC4P2L
H5BYL3G
S1DS5DH2LL
L5WW2LD5N
C5RGBC5N
B2N45LD
H2N3B5Y
B2LQ344ND
Q1ZD2M4
M5RD4H2LL
L1P5XD5N
B1D5G5M1R
R2NG2K4H1N
W41V1S5ND
B3GC44ND
C1LYM4
M2MS5DP4RT
J5SK5P53T
K2LLGBM1R
E515H1M
SC535ND
SW1Q34M4T
N2MD2LD
B3R5X53T
V4RY5G5D5R
D532K4P1L
SH21S4R
F3TC4M4T
S3ZYLD
T2MQ1ZN5L4
SH1DK5PL1S
H3RTGBD5R
S1D34R
L5WQ342NG
C5RMPT
B2N41H5L4
H2N5XL1S
B2L5G5L5W
Q1Z2K42CK
M5R1SJ5B
L1PP42NG
B1DTT
R2NGQ1ZB1R
W41VK5P2LL
B3GGBL5W
C1L42CK
M2M3J5B
J5SH2PL2N
K2LLMP3L
E5141B1R
SC55X2LL
SW15G5T5RY
H1M2NC5N
B3RP4L2N
V4RYT3L
D53Q1ZP2L
SH2K5PL3G
F3TGBT5RY
S3Z45RD
T2M5C5N
SH1DH2P5LD
H3RTMPB5Y
H5B41P2L
S1D5XL3G
L5W5G5H2LL
C5RL5PD5N
B2N2NM1R
M2NP45LD
B2LTB54
Q1ZQ1Z4ND
M5RK5PH4
L1P3SH2LL
B1DM4D5N
R2NG5M1R
W41VH2PH1M
B3GMP5ND
H2M5XM4
J5S2NGP4RT
K2LLL5P53T
E512ND5R
SC5P4H1M
SW1T5ND
N2MQ1ZM4T
H1MD24LD
B3R3SP4RT
V4RYM453T
D535DSR
SH2H2PP1L
B3TMP4R
S3Z41M4T
T2M2LD
SH1D2NGH5L4
H3RTL5PL1S
H5B2NL5W
S1DP4P1L
L5WT4R
C5R53T2NG
B2ND24T
M2N35H5L4
B2LM4L1S
Q1Z5L5W
M5RH2P2CK
L1PW2LJ5B
B1D5Z2NG
W41V2NGB1R
B3GL5P2LL
CIL2NT5RY
M2MP42CK
J5S1J5B
K2LL53TL2N
E51D243L
SC53SB1R
SW1M42LL
N2M5T5RY
H1MS5D5RD
B3RW2LC5N
Como prometido, temos também um vídeo que mostra o Populous de SNES até o fim. Foi publicado e publicado pelo canal LongplayArchive e conduzido por JTBKnuggetsauce, sem comentários. A playthrough não foi feita especificamente para ser um guia/detonado, mas pode ajudar como tal, por mostrar o game sendo totalmente zerado:
0:00:00
– Início;0:00:36
– Mundo 1 (Forest);0:21:23
– Mundo 10 (Snow and Ice);0:55:28
– Mundo 16 (Rock and Lava);1:06:33
– Mundo 21 (Bit Plains);1:13:50
– Mundo 28 (Japanesque);1:43:54
– Mundo 34 (Francaise);2:16:45
– Mundo 38 (Cake Land);2:37:19
– Mundo (Silly Land);2:51:20
– Mundo 45 (Piglet World);3:06:01
– Mundo 988 (Desert);3:32:21
– Final;3:32:52
– Créditos.Ufa.
Tentei deixar essa publicação mais completa possível. Espero que tenha valido a pena o trampo e que esses esquemas de ajudem a detonar também o Populous de SNES.
Se eu descobrir mais alguma coisa, volto aqui e atualizo o post, e você pode ajudar neste sentido, deixando suas complementações, correções, dúvidas e demais considerações nos comentários.
Abraços!
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Lembro nos anos 90 ver esse jogo sendo jogando no Super Famicom, achei estranho na época…infelizmente só fui jogar e compreender o jogo depois de ¨véi¨!!!! Bons tempos foram aqueles de locadora, valeu!!!!
eu tentava entender como era lendo as revistas, depois peguei um clone e achei massa. interessante que comprei esse clone, original, com box e tudo, e veio com vírus kkkk o velho michelangelo. queria lembrar o nome do jogo.